const_value set 2 ; object constants const RADIOTOWER2F_SUPER_NERD const RADIOTOWER2F_TEACHER const RADIOTOWER2F_ROCKET1 const RADIOTOWER2F_ROCKET2 const RADIOTOWER2F_ROCKET3 const RADIOTOWER2F_ROCKET_GIRL const RADIOTOWER2F_BLACK_BELT1 const RADIOTOWER2F_BLACK_BELT2 const RADIOTOWER2F_JIGGLYPUFF const RADIOTOWER2F_BUENA const RADIOTOWER2F_RECEPTIONIST RadioTower2F_MapScripts: db 0 ; scene scripts db 0 ; callbacks UnknownScript_0x5d6fd: end RadioTower2FSuperNerdScript: jumptextfaceplayer RadioTower2FSuperNerdText TeacherScript_0x5d701: faceplayer opentext checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .Rockets writetext UnknownText_0x5d956 waitbutton closetext end .Rockets: writetext UnknownText_0x5d983 waitbutton closetext end RadioTowerJigglypuff: opentext writetext RadioTowerJigglypuffText cry JIGGLYPUFF waitbutton closetext end RadioTower2FBlackBelt1Script: jumptextfaceplayer RadioTower2FBlackBelt1Text RadioTower2FBlackBelt2Script: jumptextfaceplayer RadioTower2FBlackBelt2Text TrainerGruntM4: trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM4AfterBattleText waitbutton closetext end TrainerGruntM5: trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM5AfterBattleText waitbutton closetext end TrainerGruntM6: trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntM6AfterBattleText waitbutton closetext end TrainerGruntF2: trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext GruntF2AfterBattleText waitbutton closetext end Buena: faceplayer opentext checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue UnknownScript_0x5d865 checkevent EVENT_MET_BUENA iffalse UnknownScript_0x5d800 checkflag ENGINE_BUENAS_PASSWORD_2 iftrue UnknownScript_0x5d82f checkcode VAR_HOUR if_less_than 18, UnknownScript_0x5d893 checkflag ENGINE_BUENAS_PASSWORD iffalse UnknownScript_0x5d80a checkitem BLUE_CARD iffalse UnknownScript_0x5d86b checkcode VAR_BLUECARDBALANCE if_equal 30, UnknownScript_0x5d87f playmusic MUSIC_BUENAS_PASSWORD writetext UnknownText_0x5de35 special AskRememberPassword iffalse UnknownScript_0x5d81e writetext UnknownText_0x5de84 waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT checkcode VAR_FACING if_not_equal RIGHT, UnknownScript_0x5d7be applymovement PLAYER, MovementData_0x5d921 UnknownScript_0x5d7be: spriteface PLAYER, RIGHT opentext writetext UnknownText_0x5dedd waitbutton closetext spriteface RADIOTOWER2F_BUENA, DOWN refreshscreen special BuenasPassword closetext iffalse UnknownScript_0x5d845 opentext writetext UnknownText_0x5dfc1 waitbutton closetext checkcode VAR_BLUECARDBALANCE addvar 1 writevarcode VAR_BLUECARDBALANCE waitsfx playsound SFX_TRANSACTION setflag ENGINE_BUENAS_PASSWORD_2 pause 20 spriteface RADIOTOWER2F_BUENA, RIGHT opentext writetext UnknownText_0x5e054 waitbutton closetext special FadeOutMusic pause 20 special RestartMapMusic checkcode VAR_BLUECARDBALANCE if_equal 30, UnknownScript_0x5d8a4 end UnknownScript_0x5d800: writetext UnknownText_0x5dcf4 buttonsound setevent EVENT_MET_BUENA verbosegiveitem BLUE_CARD UnknownScript_0x5d80a: writetext UnknownText_0x5de10 waitbutton closetext checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d81a checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue UnknownScript_0x5d8cc UnknownScript_0x5d81a: spriteface RADIOTOWER2F_BUENA, RIGHT end UnknownScript_0x5d81e: writetext UnknownText_0x5df29 waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT special FadeOutMusic pause 20 special RestartMapMusic end UnknownScript_0x5d82f: writetext UnknownText_0x5df6c waitbutton closetext checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d83f checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue UnknownScript_0x5d8cc UnknownScript_0x5d83f: spriteface RADIOTOWER2F_BUENA, RIGHT pause 10 end UnknownScript_0x5d845: setflag ENGINE_BUENAS_PASSWORD_2 opentext writetext UnknownText_0x5e01c waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT pause 20 opentext writetext UnknownText_0x5e054 waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT special FadeOutMusic pause 20 special RestartMapMusic end UnknownScript_0x5d865: writetext UnknownText_0x5e0c2 waitbutton closetext end UnknownScript_0x5d86b: writetext UnknownText_0x5e192 waitbutton closetext checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d87b checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue UnknownScript_0x5d8cc UnknownScript_0x5d87b: spriteface RADIOTOWER2F_BUENA, RIGHT end UnknownScript_0x5d87f: writetext UnknownText_0x5e0f1 waitbutton closetext checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d88f checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue UnknownScript_0x5d8cc UnknownScript_0x5d88f: spriteface RADIOTOWER2F_BUENA, RIGHT end UnknownScript_0x5d893: writetext UnknownText_0x5e131 waitbutton closetext checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d8a3 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue UnknownScript_0x5d8cc UnknownScript_0x5d8a3: end UnknownScript_0x5d8a4: checkcellnum PHONE_BUENA iftrue UnknownScript_0x5d8fe pause 20 spriteface RADIOTOWER2F_BUENA, DOWN pause 15 spriteface PLAYER, UP pause 15 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue UnknownScript_0x5d8cc showemote EMOTE_SHOCK, RADIOTOWER2F_BUENA, 15 setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER opentext writetext UnknownText_0x5e1ee jump UnknownScript_0x5d8d0 UnknownScript_0x5d8cc: opentext writetext UnknownText_0x5e2bf UnknownScript_0x5d8d0: askforphonenumber PHONE_BUENA if_equal PHONE_CONTACTS_FULL, UnknownScript_0x5d8f6 if_equal PHONE_CONTACT_REFUSED, UnknownScript_0x5d8ed writetext UnknownText_0x5e2f3 playsound SFX_REGISTER_PHONE_NUMBER waitsfx buttonsound writetext UnknownText_0x5e310 waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT addcellnum PHONE_BUENA end UnknownScript_0x5d8ed: writetext UnknownText_0x5e33c waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT end UnknownScript_0x5d8f6: writetext UnknownText_0x5e35e waitbutton closetext spriteface RADIOTOWER2F_BUENA, RIGHT UnknownScript_0x5d8fe: end ReceptionistScript_0x5d8ff: faceplayer opentext checkitem BLUE_CARD iffalse UnknownScript_0x5d90f writetext UnknownText_0x5e392 buttonsound special BuenaPrize closetext end UnknownScript_0x5d90f: writetext UnknownText_0x5e3d8 buttonsound closetext end MapRadioTower2FSignpost0Script: jumptext UnknownText_0x5e426 MapRadioTower2FSignpost1Script: jumptext UnknownText_0x5e430 MapRadioTower2FSignpost5Script: jumptext UnknownText_0x5e463 RadioTower2FBookshelf: jumpstd magazinebookshelf MovementData_0x5d921: slow_step DOWN slow_step RIGHT step_end RadioTower2FSuperNerdText: text "You can listen to" line "the radio any-" cont "where. Tune in!" done UnknownText_0x5d956: text "Lullabies on the" line "radio may make" cont "#MON sleep." done UnknownText_0x5d983: text "Why would they" line "want to take over" cont "the RADIO TOWER?" done RadioTowerJigglypuffText: text "JIGGLYPUFF:" line "Jiggly…" done RadioTower2FBlackBelt1Text: text "Sorry. Authorized" line "personnel only" cont "beyond this point." para "It wasn't that way" line "before." para "There's something" line "wrong with the" cont "DIRECTOR…" done RadioTower2FBlackBelt2Text: text "Feel free to look" line "around anywhere." para "The DIRECTOR is" line "nice again, just" cont "as he was before." done GruntM4SeenText: text "Three years ago," line "TEAM ROCKET was" cont "forced to disband." para "But we're making a" line "comeback here!" done GruntM4BeatenText: text "Gwah! Don't get" line "cute!" done GruntM4AfterBattleText: text "We won't let you" line "ruin our plans" cont "for our comeback!" done GruntM5SeenText: text "We're TEAM ROCKET," line "the exploiters of" cont "#MON!" para "We love being" line "evil! Scared?" done GruntM5BeatenText: text "You think you're a" line "hero?" done GruntM5AfterBattleText: text "We're not always" line "evil. We just do" cont "whatever we like." done GruntM6SeenText: text "Hey, hey! Keep out" line "of our way!" done GruntM6BeatenText: text "Arggh. I give up." done GruntM6AfterBattleText: text "Our EXECUTIVES are" line "trying to take" cont "this place over." para "They have some big" line "plan. I wonder" cont "what that is?" done GruntF2SeenText: text "Hahaha!" para "How boring." line "It was far too" para "easy to take over" line "this place!" para "Come on, keep me" line "amused!" done GruntF2BeatenText: text "Wh-who are you?" done GruntF2AfterBattleText: text "You beat me, and" line "I won't forget it!" done UnknownText_0x5dcf4: text "BUENA: Hi! I'm" line "BUENA!" para "Do you know about" line "a radio program" cont "called PASSWORD?" para "If you can tell me" line "the password from" para "the program, you" line "will earn points." para "Save up those" line "points and trade" para "them to that sweet" line "young lady over" para "there for some" line "choice prizes!" para "Here you go!" para "It's your very own" line "point card!" done UnknownText_0x5de10: text "BUENA: Tune in to" line "my PASSWORD SHOW!" done UnknownText_0x5de35: text "BUENA: Hi!" line "Did you tune in to" cont "my radio show?" para "Do you remember" line "today's password?" done UnknownText_0x5de84: text "BUENA: Oh, wow!" line "Thank you!" para "What was your name" line "again?" para "…, OK!" para "Come on, ." line "Join the show." done UnknownText_0x5dedd: text "BUENA: Everyone" line "ready?" para "I want to hear you" line "shout out today's" para "password for" line "!" done UnknownText_0x5df29: text "BUENA: Come back" line "after you listen" para "to my show, OK?" line "Catch ya later!" done UnknownText_0x5df6c: text "BUENA: Sorry…" para "You get just one" line "chance each day." para "Come back tomorrow" line "for another try!" done UnknownText_0x5dfc1: text "BUENA: YIPPEE!" line "That's right!" para "You did tune in!" line "I'm so happy!" para "You earned one" line "point! Congrats!" done UnknownText_0x5e01c: text "BUENA: Aww…" line "That's not it…" para "Did you forget the" line "password?" done UnknownText_0x5e054: text "BUENA: Yup! Our" line "contestant was" para "." line "Thanks for coming!" para "I hope all you" line "listeners will" para "come too!" line "I'll be waiting!" done UnknownText_0x5e0c2: text "BUENA: Huh?" line "Today's password?" para "HELP, of course!" done UnknownText_0x5e0f1: text "BUENA: Your BLUE" line "CARD's full." para "Trade it in for a" line "fabulous prize!" done UnknownText_0x5e131: text "BUENA: Tune in to" line "PASSWORD every" para "night from six to" line "midnight!" para "Tune in, then drop" line "in for a visit!" done UnknownText_0x5e192: text "BUENA: Oh? You" line "forgot to bring" cont "your BLUE CARD?" para "I can't give you" line "points if you" cont "don't have it." done UnknownText_0x5e1ee: text "BUENA: Oh! Your" line "BLUE CARD reached" para "30 points today!" line "That's so wild!" para "Hmm… There isn't a" line "prize for hitting" cont "30 points, but…" para "You came by so" line "often, ." para "I'll make you a" line "special deal!" para "How would you like" line "my phone number?" done UnknownText_0x5e2bf: text "BUENA: ," line "do you want to" para "register my phone" line "number?" done UnknownText_0x5e2f3: text " registered" line "BUENA's number." done UnknownText_0x5e310: text "BUENA: I look" line "forward to hearing" cont "from you!" done UnknownText_0x5e33c: text "BUENA: Aww… It's a" line "special prize…" done UnknownText_0x5e35e: text "BUENA: ," line "your phone list" para "has no room left" line "for me…" done UnknownText_0x5e392: text "You can cash in" line "your saved points" para "for a lovely prize" line "of your choice!" done UnknownText_0x5e3d8: text "You can't trade in" line "points without" cont "your BLUE CARD." para "Don't forget your" line "BLUE CARD!" done UnknownText_0x5e426: text "2F SALES" done UnknownText_0x5e430: text "PROF.OAK'S #MON" line "TALK" para "The Hottest Show" line "on the Air!" done UnknownText_0x5e463: text "Anywhere, Anytime" line "#MON Radio" done RadioTower2F_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 0, 0, 1, RADIO_TOWER_3F warp_event 15, 0, 3, RADIO_TOWER_1F db 0 ; coord events db 6 ; bg events bg_event 3, 0, BGEVENT_READ, MapRadioTower2FSignpost0Script bg_event 5, 0, BGEVENT_READ, MapRadioTower2FSignpost1Script bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 13, 0, BGEVENT_READ, MapRadioTower2FSignpost5Script db 11 ; object events object_event 6, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS object_event 17, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TeacherScript_0x5d701, -1 object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1 object_event 14, 5, SPRITE_BUENA, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Buena, -1 object_event 12, 7, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x5d8ff, EVENT_GOLDENROD_CITY_CIVILIANS