MobileBattleRoom_MapScripts: db 2 ; scene scripts scene_script .InitializeMobileBattleRoom scene_script .DummyScene db 0 ; callbacks .InitializeMobileBattleRoom: priorityjump .InitializeAndPreparePokecenter2F end .DummyScene: end .InitializeAndPreparePokecenter2F: setscene 1 setmapscene POKECENTER_2F, 5 end MapMobileBattleRoomSignpost0Script: refreshscreen special Function1037c2 if_equal $1, .one special Function1037eb iffalse .false if_equal $1, .one_ if_equal $2, .two_ jump .false .one_ writetext MobileBattleRoom_HealText pause 20 closetext special FadeOutPalettes playmusic MUSIC_HEAL special LoadMapPalettes pause 60 special FadeInPalettes special RestartMapMusic refreshscreen .two_ special StubbedTrainerRankings_Healings special HealParty special Function10383c iftrue .false .one special Function10387b writetext MobileBattleRoom_EstablishingCommsText waitbutton reloadmappart special Function101225 .false closetext end MobileBattleRoom_EstablishingCommsText: text "Establishing" line "communications…" done MobileBattleRoom_HealText: text "Your #MON will" line "be fully healed" cont "before battle." done MobileBattleRoom_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, 6, POKECENTER_2F warp_event 5, 7, 6, POKECENTER_2F db 0 ; coord events db 1 ; bg events bg_event 4, 2, BGEVENT_UP, MapMobileBattleRoomSignpost0Script db 0 ; object events