const_value set 2 ; object constants const ILEXFORESTAZALEAGATE_OFFICER const ILEXFORESTAZALEAGATE_GRANNY IlexForestAzaleaGate_MapScripts: db 0 ; scene scripts db 0 ; callbacks IlexForestAzaleaGateOfficerScript: jumptextfaceplayer IlexForestAzaleaGateOfficerText IlexForestAzaleaGateGrannyScript: jumptextfaceplayer IlexForestAzaleaGateGrannyText IlexForestAzaleaGateOfficerText: text "ILEX FOREST is" line "big. Be careful!" cont "Don't get lost." done IlexForestAzaleaGateGrannyText: text "The FOREST is" line "watched over by" cont "its protector." para "Stay out of" line "mischief!" done IlexForestAzaleaGate_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 0, 4, 2, ILEX_FOREST warp_event 0, 5, 3, ILEX_FOREST warp_event 9, 4, 7, AZALEA_TOWN warp_event 9, 5, 8, AZALEA_TOWN db 0 ; coord events db 0 ; bg events db 2 ; object events object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1 object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1