const_value set 2 ; object constants const COLOSSEUM_CHRIS1 const COLOSSEUM_CHRIS2 Colosseum_MapScripts: db 3 ; scene scripts scene_script .InitializeColosseum scene_script .DummyScene1 scene_script .DummyScene2 db 2 ; callbacks callback MAPCALLBACK_OBJECTS, .SetWhichChris callback MAPCALLBACK_NEWMAP, .PreparePokecenter2F .InitializeColosseum: priorityjump .InitializeAndPreparePokecenter2F end .DummyScene1: end .DummyScene2: end .SetWhichChris: special CableClubCheckWhichChris iffalse .Chris2 disappear COLOSSEUM_CHRIS2 appear COLOSSEUM_CHRIS1 return .Chris2: disappear COLOSSEUM_CHRIS1 appear COLOSSEUM_CHRIS2 return .PreparePokecenter2F: setmapscene POKECENTER_2F, 2 return .InitializeAndPreparePokecenter2F: setscene 1 setmapscene POKECENTER_2F, 2 end MapColosseumSignpost1Script: special Colosseum newloadmap MAPSETUP_LINKRETURN end ChrisScript_0x193499: opentext writetext .FriendReadyText waitbutton closetext end .FriendReadyText: text "Your friend is" line "ready." done Colosseum_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 7, 3, POKECENTER_2F warp_event 5, 7, 3, POKECENTER_2F db 0 ; coord events db 2 ; bg events bg_event 4, 4, BGEVENT_RIGHT, MapColosseumSignpost1Script bg_event 5, 4, BGEVENT_LEFT, MapColosseumSignpost1Script db 2 ; object events object_event 3, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 6, 4, SPRITE_CHRIS, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ChrisScript_0x193499, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2