const_value set 2 ; object constants const CELADONPOKECENTER1F_NURSE const CELADONPOKECENTER1F_GENTLEMAN const CELADONPOKECENTER1F_PHARMACIST const CELADONPOKECENTER1F_COOLTRAINER_F const CELADONPOKECENTER1F_EUSINE CeladonPokecenter1F_MapScripts: db 0 ; scene scripts db 0 ; callbacks NurseScript_0x71e22: jumpstd pokecenternurse GentlemanScript_0x71e25: jumpstd happinesschecknpc CeladonPokecenter1FCooltrainerFScript: jumptextfaceplayer CeladonPokecenter1FCooltrainerFText CeladonPokecenter1FPharmacistScript: jumptextfaceplayer CeladonPokecenter1FPharmacistText CeladonEusine: faceplayer opentext writetext CeladonEusineText1 buttonsound writebyte SUICUNE special MonCheck iffalse .NoSuicune special BeastsCheck iftrue .HoOh writetext NoBeastsText waitbutton .NoSuicune: closetext end .HoOh: writetext EusineLeavesCeladonText waitbutton closetext checkcode VAR_FACING if_equal UP, .Location1 applymovement CELADONPOKECENTER1F_EUSINE, .Movement1 jump .Continue .Location1: applymovement CELADONPOKECENTER1F_EUSINE, .Movement2 .Continue: disappear CELADONPOKECENTER1F_EUSINE playsound SFX_EXIT_BUILDING waitsfx end .Movement2: step LEFT step DOWN step DOWN step DOWN step DOWN step_end .Movement1: step DOWN step DOWN step DOWN step DOWN step_end CeladonPokecenter1FCooltrainerFText: text "ERIKA is a master" line "of grass #MON." para "She'll make you" line "pay if you don't" cont "watch yourself." done CeladonPokecenter1FPharmacistText: text "TEAM ROCKET's" line "hideout is in the" para "basement of the" line "GAME CORNER." para "Oh, wait. That was" line "three years ago." done CeladonEusineText1: text "EUSINE: Hi!" para "I'm back visiting" line "my hometown." para "It's been quite a" line "while." done EusineLeavesCeladonText: text ", have you" line "heard?" para "There have been" line "fresh rumors of a" para "rainbow-colored" line "#MON appearing" cont "at TIN TOWER." para "I've just had my" line "party healed, so" para "now I'm headed to" line "ECRUTEAK." para "I'll be seeing" line "you, !" done NoBeastsText: text "Oh, by the way," line "." para "Have you caught" line "the legendary" para "#MON RAIKOU and" line "ENTEI?" para "<……><……><……>" para "Okay…" para "If you catch even" line "one, I hope that" cont "you'll inform me." para "I'm counting on" line "you, !" done CeladonPokecenter1F_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 3, 7, 5, CELADON_CITY warp_event 4, 7, 5, CELADON_CITY warp_event 0, 7, 1, POKECENTER_2F db 0 ; coord events db 0 ; bg events db 5 ; object events object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x71e22, -1 object_event 1, 5, SPRITE_GENTLEMAN, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1 object_event 0, 3, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1 object_event 8, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1 object_event 4, 3, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH