Sfx_IntroUnown1: musicheader 1, 5, Sfx_IntroUnown1_Ch5 Sfx_IntroUnown1_Ch5: vibrato $1, $a3 dutycycle $2 sound __, 9, $39, $0705 sound C#, 1, $e2, $0705 endchannel Sfx_IntroUnown2: musicheader 1, 6, Sfx_IntroUnown2_Ch6 Sfx_IntroUnown2_Ch6: vibrato $1, $73 dutycycle $2 sound __, 9, $39, $0758 sound C#, 1, $e2, $0758 endchannel Sfx_IntroUnown3: musicheader 1, 7, Sfx_IntroUnown3_Ch7 Sfx_IntroUnown3_Ch7: vibrato $1, $53 sound __, 4, $32, $07c2 sound __, 4, $22, $07c2 sound __, 4, $12, $07c2 sound C_, 1, $12, $07c2 sound __, 7, $22, $07c2 sound __, 7, $32, $07c2 endchannel Sfx_DittoPopUp: musicheader 1, 5, Sfx_DittoPopUp_Ch5 Sfx_DittoPopUp_Ch5: dutycycle $2 soundinput $1e sound __, 4, $82, $0700 sound __, 2, $31, $0701 soundinput $16 sound __, 5, $b1, $0640 sound C_, 1, $31, $0641 endchannel Sfx_DittoTransform: musicheader 1, 5, Sfx_DittoTransform_Ch5 Sfx_DittoTransform_Ch5: dutycycle $1 soundinput $26 sound C_, 5, $3b, $0440 sound __, 5, $97, $04c0 sound __, 5, $67, $04c1 sound __, 5, $42, $04c2 endchannel Sfx_IntroSuicune1: musicheader 1, 8, Sfx_IntroSuicune1_Ch8 Sfx_IntroSuicune1_Ch8: noise __, 2, $58, $59 noise __, 3, $91, $23 endchannel Sfx_IntroPichu: musicheader 1, 5, Sfx_IntroPichu_Ch5 Sfx_IntroPichu_Ch5: dutycycle $3 soundinput $4d sound __, 2, $88, $0770 sound __, 4, $0, 0 soundinput $17 sound __, 3, $88, $0776 endchannel Sfx_IntroSuicune2: musicheader 1, 8, Sfx_IntroSuicune2_Ch8 Sfx_IntroSuicune2_Ch8: noise __, 2, $a7, $31 noise __, 2, $91, $0 noise __, 2, $92, $21 noise __, 2, $91, $0 noise __, 2, $92, $22 noise __, 2, $82, $11 noise __, 2, $82, $22 noise __, 2, $72, $11 noise __, 2, $72, $12 noise __, 2, $62, $10 noise __, 2, $63, $0 noise __, 2, $53, $10 noise __, 2, $43, $0 noise __, 2, $33, $10 noise __, 2, $23, $0 noise __, 2, $13, $10 endchannel Sfx_IntroSuicune3: musicheader 1, 8, Sfx_IntroSuicune3_Ch8 Sfx_IntroSuicune3_Ch8: noise __, 2, $88, $31 noise __, 9, $39, $11 noise __, 5, $a4, $10 noise __, 5, $44, $10 noise __, 5, $24, $10 endchannel Sfx_DittoBounce: musicheader 1, 5, Sfx_DittoBounce_Ch5 Sfx_DittoBounce_Ch5: dutycycle $2 soundinput $2c sound __, 3, $82, $04b0 sound __, 1, $31, $04b0 soundinput $34 sound C_, 1, $b1, $0420 endchannel Sfx_IntroSuicune4: musicheader 1, 8, Sfx_IntroSuicune4_Ch8 Sfx_IntroSuicune4_Ch8: noise __, 2, $a1, $5c noise __, 1, $0, $0 noise __, 2, $c1, $4d noise __, 1, $0, $0 noise __, 5, $b2, $31 noise __, 1, $0, $0 noise __, 5, $a2, $2 noise __, 1, $0, $0 noise __, 5, $92, $1 noise __, 1, $0, $0 noise C#, 1, $72, $0 endchannel Sfx_GameFreakPresents: musicheader 1, 5, Sfx_GameFreakPresents_Ch5 Sfx_GameFreakPresents_Ch5: togglesfx dutycycle $2 notetype $2, $b1 soundinput $ff pitchoffset 1, A# octave 5 note C_, 2 note E_, 2 note G_, 2 octave 6 note C_, 2 note E_, 2 note G_, 3 intensity $81 note G_, 3 intensity $51 note G_, 3 intensity $31 note G_, 3 endchannel Sfx_Tingle: musicheader 1, 5, Sfx_Tingle_Ch5 Sfx_Tingle_Ch5: togglesfx dutycycle $1 pitchoffset 0, B_ notetype $1, $b1 .loop octave 5 note C_, 3 octave 6 note G_, 2 octave 5 note C_, 3 note __, 2 loopchannel 2, .loop note C_, 2 intensity $a1 note G_, 13 endchannel Sfx_TwoPcBeeps: musicheader 1, 5, Sfx_TwoPcBeeps_Ch5 Sfx_TwoPcBeeps_Ch5: dutycycle $2 sound __, 3, $e8, $07c2 sound __, 3, $28, $07c2 sound __, 3, $e8, $07c2 sound __, 3, $28, $07c2 endchannel Sfx_4NoteDitty: musicheader 3, 5, Sfx_4NoteDitty_Ch5 musicheader 1, 6, Sfx_4NoteDitty_Ch6 musicheader 1, 7, Sfx_4NoteDitty_Ch7 Sfx_4NoteDitty_Ch5: togglesfx dutycycle $2 notetype $2, $e8 pitchoffset 0, D_ octave 4 note C_, 2 intensity $48 note C_, 2 intensity $e8 note G_, 2 intensity $48 note G_, 2 octave 5 intensity $e8 note E_, 2 intensity $48 note E_, 2 octave 6 intensity $e8 note C_, 2 intensity $43 note C_, 16 endchannel Sfx_4NoteDitty_Ch6: togglesfx notetype $2, $b8 note __, 9 note __, 16 endchannel Sfx_4NoteDitty_Ch7: togglesfx notetype $2, $b8 note __, 9 note __, 16 endchannel Sfx_Twinkle: musicheader 1, 5, Sfx_Twinkle_Ch5 Sfx_Twinkle_Ch5: togglesfx dutycycle $0 pitchoffset 0, D_ notetype $2, $e1 octave 3 note G_, 2 intensity $b1 octave 4 note D_, 2 intensity $e1 note B_, 2 intensity $b1 note G_, 2 intensity $e1 octave 5 note D_, 2 intensity $b1 octave 4 note B_, 2 intensity $e1 octave 5 note G_, 6 endchannel