RedsHouse1F_MapScriptHeader: .MapTriggers: db 1 ; triggers dw .Trigger, 0 .MapCallbacks: db 0 .Trigger end RedsMom: faceplayer loadfont checkevent EVENT_MET_REDS_MOM iftrue .MetAlready writetext RedsMomText1 closetext loadmovesprites setevent EVENT_MET_REDS_MOM end .MetAlready writetext RedsMomText2 closetext loadmovesprites end RedsHouse1FTV: jumptext RedsHouse1FTVText RedsHouse1FBookshelf: jumpstd picturebookshelf RedsMomText1: text "Hi!" para "RED's been away" line "for a long time." para "He hasn't called" line "either, so I have" para "no idea where he" line "is or what he's" cont "been doing." para "They say that no" line "word is proof that" para "he's doing fine," line "but I do worry" cont "about him." done RedsMomText2: text "I worry about RED" line "getting hurt or" para "sick, but he's a" line "boy. I'm proud" para "that he is doing" line "what he wants to" para "do." done RedsHouse1FTVText: text "They have programs" line "that aren't shown" cont "in JOHTO…" done RedsHouse1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $2, 1, PALLET_TOWN warp_def $7, $3, 1, PALLET_TOWN warp_def $0, $7, 1, REDS_HOUSE_2F .XYTriggers: db 0 .Signposts: db 3 signpost 1, 0, SIGNPOST_READ, RedsHouse1FBookshelf signpost 1, 1, SIGNPOST_READ, RedsHouse1FBookshelf signpost 1, 2, SIGNPOST_READ, RedsHouse1FTV .PersonEvents: db 1 person_event SPRITE_REDS_MOM, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, 0, 0, RedsMom, -1