const_value set 2 const SILPHCO1F_RECEPTIONIST const SILPHCO1F_OFFICER SilphCo1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 SilphCoReceptionist: jumptextfaceplayer SilphCoReceptionistText OfficerScript_0x18abe8: faceplayer opentext checkevent EVENT_GOT_UP_GRADE iftrue UnknownScript_0x18abfd writetext UnknownText_0x18ac36 buttonsound verbosegiveitem UP_GRADE iffalse UnknownScript_0x18ac01 setevent EVENT_GOT_UP_GRADE UnknownScript_0x18abfd: writetext UnknownText_0x18aca8 waitbutton UnknownScript_0x18ac01: closetext end SilphCoReceptionistText: text "Welcome. This is" line "SILPH CO.'s HEAD" cont "OFFICE BUILDING." done UnknownText_0x18ac36: text "Only employees are" line "permitted to go" cont "upstairs." para "But since you came" line "such a long way," para "have this neat" line "little souvenir." done UnknownText_0x18aca8: text "It's SILPH CO.'s" line "latest product." para "It's not for sale" line "anywhere yet." done SilphCo1F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 7, SAFFRON_CITY warp_def $7, $3, 7, SAFFRON_CITY .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 2 object_event SPRITE_RECEPTIONIST, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SilphCoReceptionist, -1 object_event SPRITE_OFFICER, 1, 13, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x18abe8, -1