const_value set 2 const CELADONGYM_ERIKA const CELADONGYM_LASS1 const CELADONGYM_LASS2 const CELADONGYM_BUENA const CELADONGYM_TWIN1 const CELADONGYM_TWIN2 CeladonGym_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 ErikaScript_0x72a6a: faceplayer opentext checkflag ENGINE_RAINBOWBADGE iftrue .FightDone writetext UnknownText_0x72b28 waitbutton closetext winlosstext UnknownText_0x72c3e, 0 loadtrainer ERIKA, 1 startbattle reloadmapafterbattle setevent EVENT_BEAT_ERIKA setevent EVENT_BEAT_LASS_MICHELLE setevent EVENT_BEAT_PICNICKER_TANYA setevent EVENT_BEAT_BEAUTY_JULIA setevent EVENT_BEAT_TWINS_JO_AND_ZOE opentext writetext UnknownText_0x72c96 playsound SFX_GET_BADGE waitsfx setflag ENGINE_RAINBOWBADGE .FightDone: checkevent EVENT_GOT_TM19_GIGA_DRAIN iftrue UnknownScript_0x72aae writetext UnknownText_0x72cb0 buttonsound verbosegiveitem TM_GIGA_DRAIN iffalse UnknownScript_0x72aae setevent EVENT_GOT_TM19_GIGA_DRAIN UnknownScript_0x72aae: writetext UnknownText_0x72d8f waitbutton closetext end TrainerLassMichelle: trainer EVENT_BEAT_LASS_MICHELLE, LASS, MICHELLE, LassMichelleSeenText, LassMichelleBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext LassMichelleAfterBattleText waitbutton closetext end TrainerPicnickerTanya: trainer EVENT_BEAT_PICNICKER_TANYA, PICNICKER, TANYA, PicnickerTanyaSeenText, PicnickerTanyaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext PicnickerTanyaAfterBattleText waitbutton closetext end TrainerBeautyJulia: trainer EVENT_BEAT_BEAUTY_JULIA, BEAUTY, JULIA, BeautyJuliaSeenText, BeautyJuliaBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext BeautyJuliaAfterBattleText waitbutton closetext end TrainerTwinsJoandzoe1: trainer EVENT_BEAT_TWINS_JO_AND_ZOE, TWINS, JOANDZOE1, TwinsJoandzoe1SeenText, TwinsJoandzoe1BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext TwinsJoandzoe1AfterBattleText waitbutton closetext end TrainerTwinsJoandzoe2: trainer EVENT_BEAT_TWINS_JO_AND_ZOE, TWINS, JOANDZOE2, TwinsJoandzoe2SeenText, TwinsJoandzoe2BeatenText, 0, .Script .Script: end_if_just_battled opentext writetext TwinsJoandzoe2AfterBattleText waitbutton closetext end CeladonGymStatue: checkflag ENGINE_RAINBOWBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten: trainertotext ERIKA, 1, $1 jumpstd gymstatue2 UnknownText_0x72b28: text "ERIKA: Hello…" line "Lovely weather," para "isn't it?" line "It's so pleasant…" para "…I'm afraid I may" line "doze off…" para "My name is ERIKA." line "I am the LEADER of" cont "CELADON GYM." para "…Oh? All the way" line "from JOHTO, you" cont "say? How nice…" para "Oh. I'm sorry, I" line "didn't realize" para "that you wished to" line "challenge me." para "Very well, but I" line "shall not lose." done UnknownText_0x72c3e: text "ERIKA: Oh!" line "I concede defeat…" para "You are remarkably" line "strong…" para "I shall give you" line "RAINBOWBADGE…" done UnknownText_0x72c96: text " received" line "RAINBOWBADGE." done UnknownText_0x72cb0: text "ERIKA: That was a" line "delightful match." para "I felt inspired." line "Please, I wish you" cont "to have this TM." para "It is GIGA DRAIN." para "It is a wonderful" line "move that drains" para "half the damage it" line "inflicts to heal" cont "your #MON." para "Please use it if" line "it pleases you…" done UnknownText_0x72d8f: text "ERIKA: Losing" line "leaves a bitter" cont "aftertaste…" para "But knowing that" line "there are strong" para "trainers spurs me" line "to do better…" done LassMichelleSeenText: text "Do you think a" line "girls-only GYM" cont "is rare?" done LassMichelleBeatenText: text "Oh, bleah!" done LassMichelleAfterBattleText: text "I just got care-" line "less, that's all!" done PicnickerTanyaSeenText: text "Oh, a battle?" line "That's kind of" cont "scary, but OK!" done PicnickerTanyaBeatenText: text "Oh, that's it?" done PicnickerTanyaAfterBattleText: text "Oh, look at all" line "your BADGES. No" para "wonder I couldn't" line "win!" done BeautyJuliaSeenText: text "Were you looking" line "at these flowers" cont "or at me?" done BeautyJuliaBeatenText: text "How annoying!" done BeautyJuliaAfterBattleText: text "How do I go about" line "becoming ladylike" cont "like ERIKA?" done TwinsJoandzoe1SeenText: text "We'll show you" line "#MON moves that" cont "ERIKA taught us!" done TwinsJoandzoe1BeatenText: text "Oh… We lost…" done TwinsJoandzoe1AfterBattleText: text "ERIKA will get you" line "back for us!" done TwinsJoandzoe2SeenText: text "We're going to" line "protect ERIKA!" done TwinsJoandzoe2BeatenText: text "We couldn't win…" done TwinsJoandzoe2AfterBattleText: text "ERIKA is much," line "much stronger!" done CeladonGym_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $11, $4, 8, CELADON_CITY warp_def $11, $5, 8, CELADON_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 15, 3, BGEVENT_READ, CeladonGymStatue bg_event 15, 6, BGEVENT_READ, CeladonGymStatue .ObjectEvents: db 6 object_event SPRITE_ERIKA, 3, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ErikaScript_0x72a6a, -1 object_event SPRITE_LASS, 8, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerLassMichelle, -1 object_event SPRITE_LASS, 8, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerPicnickerTanya, -1 object_event SPRITE_BUENA, 5, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerBeautyJulia, -1 object_event SPRITE_TWIN, 10, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsJoandzoe1, -1 object_event SPRITE_TWIN, 10, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerTwinsJoandzoe2, -1