TILE_WIDTH EQU 8 ; pixels LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes NUM_PAL_COLORS EQU 4 PAL_COLOR_SIZE EQU 2 PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE PALRGB_WHITE EQUS "palred 31 + palgreen 31 + palblue 31" ; $7fff SCREEN_WIDTH EQU 20 ; tiles SCREEN_HEIGHT EQU 18 ; tiles SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels BG_MAP_WIDTH EQU 32 ; tiles BG_MAP_HEIGHT EQU 32 ; tiles WMISC_WIDTH EQU 6 * 4 WMISC_HEIGHT EQU 5 * 4 HP_BAR_LENGTH EQU 6 ; tiles EXP_BAR_LENGTH EQU 8 ; tiles HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels ; GetHPPal return values (see home.asm) HP_GREEN EQU 0 HP_YELLOW EQU 1 HP_RED EQU 2 ; sprite_oam_struct members (see macros/wram.asm) const_def const SPRITEOAMSTRUCT_YCOORD ; 0 const SPRITEOAMSTRUCT_XCOORD ; 1 const SPRITEOAMSTRUCT_TILE_ID ; 2 const SPRITEOAMSTRUCT_ATTRIBUTES ; 3 SPRITEOAMSTRUCT_LENGTH EQU const_value NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM ; PokeAnims indexes (see engine/pic_animation.asm) const_def const ANIM_MON_SLOW const ANIM_MON_NORMAL const ANIM_MON_MENU const ANIM_MON_TRADE const ANIM_MON_EVOLVE const ANIM_MON_HATCH const ANIM_MON_UNUSED const ANIM_MON_EGG1 const ANIM_MON_EGG2