GetPokeBallWobble: ; f971 (3:7971) ; Returns whether a Poke Ball will wobble in the catch animation. ; Whether a Pokemon is caught is determined beforehand. push de ld a, [rSVBK] ld d, a push de ld a, BANK(wBuffer2) ld [rSVBK], a ld a, [wBuffer2] inc a ld [wBuffer2], a ; Wobble up to 3 times. cp 3 + 1 jr z, .finished ld a, [wWildMon] and a ld c, 0 ; next jr nz, .done ld hl, .WobbleProbabilities ld a, [wBuffer1] ld b, a .loop ld a, [hli] cp b jr nc, .checkwobble inc hl jr .loop .checkwobble ld b, [hl] call Random cp b ld c, 0 ; next jr c, .done ld c, 2 ; escaped jr .done .finished ld a, [wWildMon] and a ld c, 1 ; caught jr nz, .done ld c, 2 ; escaped .done pop de ld e, a ld a, d ld [rSVBK], a ld a, e pop de ret .WobbleProbabilities: ; f9ba ; catch rate, chance of wobbling / 255 ; nLeft/255 = (nRight/255) ** 4 db 1, 63 db 2, 75 db 3, 84 db 4, 90 db 5, 95 db 7, 103 db 10, 113 db 15, 126 db 20, 134 db 30, 149 db 40, 160 db 50, 169 db 60, 177 db 80, 191 db 100, 201 db 120, 211 db 140, 220 db 160, 227 db 180, 234 db 200, 240 db 220, 246 db 240, 251 db 254, 253 db 255, 255