const_def 2 ; object constants const ROUTE12_FISHER1 const ROUTE12_FISHER2 const ROUTE12_FISHER3 const ROUTE12_FISHER4 const ROUTE12_POKE_BALL1 const ROUTE12_POKE_BALL2 Route12_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerFisherKyle: trainer FISHER, KYLE, EVENT_BEAT_FISHER_KYLE, FisherKyleSeenText, FisherKyleBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherKyleAfterBattleText waitbutton closetext end TrainerFisherMartin: trainer FISHER, MARTIN, EVENT_BEAT_FISHER_MARTIN, FisherMartinSeenText, FisherMartinBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherMartinAfterBattleText waitbutton closetext end TrainerFisherStephen: trainer FISHER, STEPHEN, EVENT_BEAT_FISHER_STEPHEN, FisherStephenSeenText, FisherStephenBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherStephenAfterBattleText waitbutton closetext end TrainerFisherBarney: trainer FISHER, BARNEY, EVENT_BEAT_FISHER_BARNEY, FisherBarneySeenText, FisherBarneyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext FisherBarneyAfterBattleText waitbutton closetext end Route12Sign: jumptext Route12SignText FishingSpotSign: jumptext FishingSpotSignText Route12Calcium: itemball CALCIUM Route12Nugget: itemball NUGGET Route12HiddenElixer: hiddenitem ELIXER, EVENT_ROUTE_12_HIDDEN_ELIXER FisherMartinSeenText: text "Patience is the" line "key to both fish-" cont "ing and #MON." done FisherMartinBeatenText: text "Gwaaah!" done FisherMartinAfterBattleText: text "I'm too impatient" line "for fishing…" done FisherStephenSeenText: text "I feel so content," line "fishing while lis-" cont "tening to some" cont "tunes on my radio." done FisherStephenBeatenText: text "My stupid radio" line "distracted me!" done FisherStephenAfterBattleText: text "Have you checked" line "out KANTO's radio" para "programs? We get a" line "good variety here." done FisherBarneySeenText: text "What's most impor-" line "tant in our every-" cont "day lives?" done FisherBarneyBeatenText: text "The answer is" line "coming up next!" done FisherBarneyAfterBattleText: text "I think electric-" line "ity is the most" para "important thing in" line "our daily lives." para "If it weren't," line "people wouldn't" para "have made such a" line "fuss when the" para "POWER PLANT went" line "out of commission." done FisherKyleSeenText: text "Do you remember?" done FisherKyleBeatenText: text "You do remember?" done FisherKyleAfterBattleText: text "The tug you feel" line "on the ROD when" para "you hook a #-" line "MON…" para "That's the best" line "feeling ever for" cont "an angler like me." done Route12SignText: text "ROUTE 12" para "NORTH TO LAVENDER" line "TOWN" done FishingSpotSignText: text "FISHING SPOT" done Route12_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 11, 33, ROUTE_12_SUPER_ROD_HOUSE, 1 db 0 ; coord events db 3 ; bg events bg_event 11, 27, BGEVENT_READ, Route12Sign bg_event 13, 9, BGEVENT_READ, FishingSpotSign bg_event 14, 13, BGEVENT_ITEM, Route12HiddenElixer db 6 ; object events object_event 5, 13, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherMartin, -1 object_event 14, 23, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerFisherStephen, -1 object_event 10, 38, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerFisherBarney, -1 object_event 6, 7, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherKyle, -1 object_event 5, 43, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Calcium, EVENT_ROUTE_12_CALCIUM object_event 5, 51, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route12Nugget, EVENT_ROUTE_12_NUGGET