const_value set 2 const BURNEDTOWERB1F_BOULDER const BURNEDTOWERB1F_RAIKOU1 const BURNEDTOWERB1F_ENTEI1 const BURNEDTOWERB1F_SUICUNE1 const BURNEDTOWERB1F_RAIKOU2 const BURNEDTOWERB1F_ENTEI2 const BURNEDTOWERB1F_SUICUNE2 const BURNEDTOWERB1F_POKE_BALL const BURNEDTOWERB1F_EUSINE BurnedTowerB1F_MapScriptHeader: .MapTriggers: db 2 ; triggers dw .Trigger0, 0 dw .Trigger1, 0 .MapCallbacks: db 1 ; callbacks dbw MAPCALLBACK_TILES, BurnedTowerB1FLadderCallback .Trigger0: end .Trigger1: end BurnedTowerB1FLadderCallback: checkevent EVENT_RELEASED_THE_BEASTS iftrue .NoChange changeblock $6, $e, $2 .NoChange: return ReleaseTheBeasts: playmusic MUSIC_NONE pause 30 appear BURNEDTOWERB1F_RAIKOU1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_RAIKOU2 pause 15 cry RAIKOU appear BURNEDTOWERB1F_ENTEI1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_ENTEI2 pause 15 cry ENTEI appear BURNEDTOWERB1F_SUICUNE1 spriteface PLAYER, UP pause 5 disappear BURNEDTOWERB1F_SUICUNE2 pause 15 cry SUICUNE pause 15 playsound SFX_WARP_FROM spriteface PLAYER, LEFT applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement disappear BURNEDTOWERB1F_RAIKOU1 waitsfx playsound SFX_WARP_FROM spriteface PLAYER, RIGHT applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement disappear BURNEDTOWERB1F_ENTEI1 waitsfx pause 15 playsound SFX_WARP_FROM spriteface PLAYER, UP applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1 playsound SFX_WARP_FROM spriteface PLAYER, DOWN applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2 spriteface PLAYER, UP pause 20 cry SUICUNE pause 30 playsound SFX_WARP_FROM applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3 spriteface PLAYER, DOWN disappear BURNEDTOWERB1F_SUICUNE1 waitsfx special RestartMapMusic dotrigger $1 setevent EVENT_RELEASED_THE_BEASTS special InitRoamMons domaptrigger ECRUTEAK_GYM, $1 domaptrigger CIANWOOD_CITY, $1 clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY setevent EVENT_ECRUTEAK_GYM_GRAMPS clearevent EVENT_ECRUTEAK_CITY_GRAMPS setevent EVENT_BURNED_TOWER_MORTY setevent EVENT_BURNED_TOWER_1F_EUSINE appear BURNEDTOWERB1F_EUSINE refreshscreen $0 changeblock $6, $e, $1b reloadmappart closetext dotrigger $1 end BurnedTowerB1FEusine: faceplayer opentext writetext BurnedTowerB1FEusineText waitbutton closetext checkcode VAR_FACING if_equal $1, .Movement applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1 jump UnknownScript_0x18622a .Movement: applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2 UnknownScript_0x18622a: disappear BURNEDTOWERB1F_EUSINE playsound SFX_EXIT_BUILDING waitsfx end BurnedTowerB1FTMEndure: itemball TM_ENDURE BurnedTowerB1FBoulder: jumpstd strengthboulder BurnedTowerRaikouMovement: set_sliding fast_jump_step DOWN fast_jump_step LEFT remove_sliding step_end BurnedTowerEnteiMovement: set_sliding fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step RIGHT remove_sliding step_end BurnedTowerSuicuneMovement1: set_sliding fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step DOWN fast_jump_step LEFT remove_sliding step_end BurnedTowerSuicuneMovement2: set_sliding fast_jump_step LEFT fast_jump_step UP big_step UP fast_jump_step RIGHT remove_sliding step_end MovementData_0x18624f: set_sliding big_step DOWN remove_sliding step_end BurnedTowerSuicuneMovement3: set_sliding big_step UP fast_jump_step RIGHT fast_jump_step DOWN fast_jump_step DOWN fast_jump_step DOWN fast_jump_step DOWN remove_sliding step_end BurnedTowerB1FEusineMovement2: step LEFT step LEFT step DOWN step DOWN step LEFT step DOWN step_end BurnedTowerB1FEusineMovement1: step DOWN step LEFT step LEFT step LEFT step DOWN step DOWN step_end BurnedTowerB1FEusineText: text "EUSINE: I dug a" line "hole here, too…" para "I was shocked!" para "SUICUNE raced by" line "like a blur, right" para "in front of my" line "eyes!" para "For ten years I" line "chased SUICUNE," para "and I finally got" line "to see it." para "I'm all choked up!" para ", I owe" line "this all to you!" para "Thank you!" para "I heard that the" line "legendary #MON" para "of ECRUTEAK test" line "chosen humans by" para "allowing them to" line "get close." para "I'm going to track" line "SUICUNE." para ", let's" line "meet again!" para "Farewell!" done BurnedTowerB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 6 warp_def $9, $a, 3, BURNED_TOWER_1F warp_def $7, $11, 7, BURNED_TOWER_1F warp_def $8, $a, 9, BURNED_TOWER_1F warp_def $d, $3, 10, BURNED_TOWER_1F warp_def $e, $11, 12, BURNED_TOWER_1F warp_def $f, $7, 14, BURNED_TOWER_1F .XYTriggers: db 1 xy_trigger 0, $6, $a, $0, ReleaseTheBeasts, $0, $0 .Signposts: db 0 .PersonEvents: db 9 person_event SPRITE_BOULDER, 8, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1 person_event SPRITE_RAIKOU, 3, 7, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 person_event SPRITE_ENTEI, 3, 12, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 person_event SPRITE_SUICUNE, 4, 10, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1 person_event SPRITE_RAIKOU, 3, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_SILVER, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 person_event SPRITE_ENTEI, 3, 12, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_SILVER, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 person_event SPRITE_SUICUNE, 4, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_SILVER, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2 person_event SPRITE_POKE_BALL, 4, 16, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE person_event SPRITE_SUPER_NERD, 12, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER