# Event Commands Defined in [macros/scripts/events.asm](/macros/scripts/events.asm) and [engine/scripting.asm:ScriptCommandTable](/engine/scripting.asm). ## `$00`: `scall` *script* ## `$01`: `farscall` *script* ## `$02`: `ptcall` *script* ## `$03`: `jump` *script* ## `$04`: `farjump` *script* ## `$05`: `ptjump` *script* ## `$06`: `if_equal` *byte*, *script* ## `$07`: `if_not_equal` *byte*, *script* ## `$08`: `iffalse` *script* ## `$09`: `iftrue` *script* ## `$0A`: `if_greater_than` *byte*, *script* ## `$0B`: `if_less_than` *byte*, *script* ## `$0C`: `jumpstd` *std_script* ## `$0D`: `callstd` *std_script* ## `$0E`: `callasm` *asm* ## `$0F`: `special` *special_pointer* ## `$10`: `ptcallasm` *asm* ## `$11`: `checkmapscene` *map* ## `$12`: `setmapscene` *map*, *scene_id* ## `$13`: `checkscene` ## `$14`: `setscene` *scene_id* ## `$15`: `writebyte` *value* ## `$16`: `addvar` *value* ## `$17`: `random` *value* ## `$18`: `checkver` ## `$19`: `copybytetovar` *address* ## `$1A`: `copyvartobyte` *address* ## `$1B`: `loadvar` *address*, *value* ## `$1C`: `checkcode` *variable* ## `$1D`: `writevarcode` *variable* ## `$1E`: `writecode` *variable*, *value* ## `$1F`: `giveitem` *item_id*[, *quantity*=1] ## `$20`: `takeitem` *item_id*[, *quantity*=1] ## `$21`: `checkitem` *item_id* ## `$22`: `givemoney` *account*, *value* ## `$23`: `takemoney` *account*, *value* ## `$24`: `checkmoney` *account*, *value* ## `$25`: `givecoins` *value* ## `$26`: `takecoins` *value* ## `$27`: `checkcoins` *value* ## `$28`: `addcellnum` *contact_id* ## `$29`: `delcellnum` *contact_id* ## `$2A`: `checkcellnum` *contact_id* ## `$2B`: `checktime` *time* - **`checkmorn`:** `checktime MORN` - **`checkday`:** `checktime DAY` - **`checknite`:** `checktime NITE` ## `$2C`: `checkpoke` *mon_id* ## `$2D`: `givepoke` *mon_id*, *level*[, *item*=0[, *trainer*=0, *ot_name*, *nickname*]] ## `$2E`: `giveegg` *mon_id*, *level* ## `$2F`: `givepokeitem` *pointer* ## `$30`: `checkpokeitem` *pointer* ## `$31`: `checkevent` *event_flag* ## `$32`: `clearevent` *event_flag* ## `$33`: `setevent` *event_flag* ## `$34`: `checkflag` *engine_flag* ## `$35`: `clearflag` *engine_flag* ## `$36`: `setflag` *engine_flag* ## `$37`: `wildon` ## `$38`: `wildoff` ## `$39`: `xycompare` *pointer* ## `$3A`: `warpmod` *warp_id*, *map* ## `$3B`: `blackoutmod` *map* ## `$3C`: `warp` *map*, *x*, *y* ## `$3D`: `readmoney` *account*, *memory* ## `$3E`: `readcoins` *memory* ## `$3F`: `vartomem` *memory* ## `$40`: `pokenamemem` *mon_id*, *memory* ## `$41`: `itemtotext` *item_id*, *memory* ## `$42`: `mapnametotext` *memory* ## `$43`: `trainertotext` *trainer_id*, *trainer_group*, *memory* ## `$44`: `stringtotext` *text_pointer*, *memory* ## `$45`: `itemnotify` ## `$46`: `pocketisfull` ## `$47`: `opentext` ## `$48`: `refreshscreen` [*dummy*=0] ## `$49`: `closetext` ## `$4A`: `loadbytec2cf` *byte* ## `$4B`: `farwritetext` *text_pointer* ## `$4C`: `writetext` *text_pointer* ## `$4D`: `repeattext` *byte1*, *byte2* ## `$4E`: `yesorno` ## `$4F`: `loadmenudata` *data_pointer* ## `$50`: `closewindow` ## `$51`: `jumptextfaceplayer` *text_pointer* ## `$52`: `farjumptext` *text_pointer* ## `$53`: `jumptext` *text_pointer* ## `$54`: `waitbutton` ## `$55`: `buttonsound` ## `$56`: `pokepic` *mon_id* ## `$57`: `closepokepic` ## `$58`: `_2dmenu` ## `$59`: `verticalmenu` ## `$5A`: `loadpikachudata` ## `$5B`: `randomwildmon` ## `$5C`: `loadmemtrainer` ## `$5D`: `loadwildmon` *mon_id*, *level* ## `$5E`: `loadtrainer` *trainer_group*, *trainer_id* ## `$5F`: `startbattle` ## `$60`: `reloadmapafterbattle` ## `$61`: `catchtutorial` *byte* ## `$62`: `trainertext` *which_text* ## `$63`: `trainerflagaction` *action* ## `$64`: `winlosstext` *win_text_pointer*, *loss_text_pointer* ## `$65`: `scripttalkafter` ## `$66`: `end_if_just_battled` ## `$67`: `check_just_battled` ## `$68`: `setlasttalked` *object_id* ## `$69`: `applymovement` *object_id*, *data_pointer* ## `$6A`: `applymovement2` *data_pointer* ## `$6B`: `faceplayer` ## `$6C`: `faceobject` *object1*, *object2* ## `$6D`: `variablesprite` *variable_sprite_id*, *sprite_id* ## `$6E`: `disappear` *object_id* ## `$6F`: `appear` *object_id* ## `$70`: `follow` *object2*, *object1* ## `$71`: `stopfollow` ## `$72`: `moveobject` *object_id*, *x*, *y* ## `$73`: `writeobjectxy` *object_id* ## `$74`: `loademote` *emote_id* ## `$75`: `showemote` *emote_id*, *object_id*, *length* ## `$76`: `spriteface` *object_id*, *facing* ## `$77`: `follownotexact` *object2*, *object1* ## `$78`: `earthquake` *param* ## `$79`: `changemap` *bank*, *blockdata_pointer* ## `$7A`: `changeblock` *x*, *y*, *block* ## `$7B`: `reloadmap` ## `$7C`: `reloadmappart` ## `$7D`: `writecmdqueue` *queue_pointer* ## `$7E`: `delcmdqueue` *byte* ## `$7F`: `playmusic` *music_id* ## `$80`: `encountermusic` ## `$81`: `musicfadeout` *music_id*, *length* ## `$82`: `playmapmusic` ## `$83`: `dontrestartmapmusic` ## `$84`: `cry` *mon_id* ## `$85`: `playsound` *sfx_id* ## `$86`: `waitsfx` ## `$87`: `warpsound` ## `$88`: `specialsound` ## `$89`: `passtoengine` *data_pointer* ## `$8A`: `newloadmap` *which_method* ## `$8B`: `pause` *length* ## `$8C`: `deactivatefacing` *length* ## `$8D`: `priorityjump` *script* ## `$8E`: `warpcheck` ## `$8F`: `ptpriorityjump` *script* ## `$90`: `return` ## `$91`: `end` ## `$92`: `reloadandreturn` *which_method* ## `$93`: `end_all` ## `$94`: `pokemart` *dialog_id*, *mart_id* ## `$95`: `elevator` *floor_list* ## `$96`: `trade` *trade_id* ## `$97`: `askforphonenumber` *contact_id* ## `$98`: `phonecall` *call_id* ## `$99`: `hangup` ## `$9A`: `describedecoration` *byte* ## `$9B`: `fruittree` *tree_id* ## `$9C`: `specialphonecall` *call_id* ## `$9D`: `checkphonecall` ## `$9E`: `verbosegiveitem` *item_id*[, *quantity*=1] ## `$9F`: `verbosegiveitem2` *item_id*, *variable* ## `$A0`: `swarm` *swarm_id*, *map* ## `$A1`: `halloffame` ## `$A2`: `credits` ## `$A3`: `warpfacing` *facing*, *map*, *x*, *y* ## `$A4`: `battletowertext` *memory* ## `$A5`: `landmarktotext` *landmark_id*, *memory* ## `$A6`: `trainerclassname` *trainer_group*, *memory* ## `$A7`: `name` *type*, *id*, *memory* ## `$A8`: `wait` *duration* ## `$A9`: `check_save`