PYTHON := python .SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz .PHONY: all clean pngs gfx .SECONDEXPANSION: TEXTFILES := $(shell find ./ -type f -name '*.asm' | grep -v globals.asm) TEXTQUEUE := CRYSTAL_OBJS := wram.o main.o stats/egg_moves_crystal.o stats/evos_attacks_crystal.o OBJS := $(CRYSTAL_OBJS) ROMS := pokecrystal.gbc PNGS := $(shell find gfx/ -type f -name '*.png') LZS := $(shell find gfx/ -type f -name '*.lz') _2BPPS := $(shell find gfx/ -type f -name '*.2bpp') _1BPPS := $(shell find gfx/ -type f -name '*.1bpp') # generate a list of dependencies for each object file $(shell \ $(foreach obj, $(OBJS), \ $(eval OBJ_$(obj:.o=) := \ $(shell $(PYTHON) scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \ ) \ ) all: baserom.gbc globals.asm $(ROMS) cmp baserom.gbc pokecrystal.gbc clean: rm -f $(ROMS) rm -f $(OBJS) rm -f globals.asm globals.tx @echo 'Removing preprocessed .tx files...' @rm -f $(TEXTFILES:.asm=.tx) baserom.gbc: @echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false .asm.tx: $(eval TEXTQUEUE := $(TEXTQUEUE) $<) @rm -f $@ globals.asm: $(TEXTFILES:.asm=.tx) @echo "Creating globals.asm..." @touch globals.asm @echo "Preprocessing .asm to .tx..." @$(PYTHON) prequeue.py $(TEXTQUEUE) globals.asm $(OBJS): $$(patsubst %.o,%.tx,$$@) $$(patsubst %.asm,%.tx,$$(OBJ_$$(patsubst %.o,%,$$@))) rgbasm -o $@ $(@:.o=.tx) pokecrystal.gbc: $(CRYSTAL_OBJS) rgblink -n pokecrystal.sym -m pokecrystal.map -o pokecrystal.gbc $^ rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ pngs: $(PYTHON) extras/pokemontools/gfx.py mass-decompress $(PYTHON) extras/pokemontools/gfx.py dump-pngs gfx: $(LZS) $(_2BPPS) $(_1BPPS) @: gfx/pics/%/front.lz: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png $(PYTHON) extras/pokemontools/gfx.py png-to-lz --front $^ gfx/pics/%/tiles.2bpp: gfx/pics/%/tiles.png $(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $< gfx/pics/%/back.lz: gfx/pics/%/back.png $(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $< gfx/trainers/%.lz: gfx/trainers/%.png $(PYTHON) extras/pokemontools/gfx.py png-to-lz --vert $< .png.lz: $(PYTHON) extras/pokemontools/gfx.py png-to-lz $< .png.2bpp: $(PYTHON) extras/pokemontools/gfx.py png-to-2bpp $< .png.1bpp: $(PYTHON) extras/pokemontools/gfx.py png-to-1bpp $< %.2bpp: @: %.1bpp: @: