VictoryRoad_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x74490, $0000 dw UnknownScript_0x74491, $0000 ; callback count db 0 UnknownScript_0x74490: end UnknownScript_0x74491: end UnknownScript_0x74492: moveperson $2, $12, $b spriteface $0, DOWN showemote EMOTE_SHOCK, $0, 15 special Functionc48f pause 15 appear $2 applymovement $2, MovementData_0x74539 scall UnknownScript_0x744d4 applymovement $2, MovementData_0x7454c disappear $2 dotrigger $1 playmapmusic end UnknownScript_0x744b5: spriteface $0, DOWN showemote EMOTE_SHOCK, $0, 15 special Functionc48f pause 15 appear $2 applymovement $2, MovementData_0x74542 scall UnknownScript_0x744d4 applymovement $2, MovementData_0x74555 disappear $2 dotrigger $1 playmapmusic end UnknownScript_0x744d4: spriteface $0, DOWN playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x7455f closetext loadmovesprites setevent EVENT_RIVAL_VICTORY_ROAD checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue UnknownScript_0x744ff checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue UnknownScript_0x7450f winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked $2 loadtrainer RIVAL1, RIVAL1_15 startbattle reloadmapmusic returnafterbattle jump UnknownScript_0x7451f UnknownScript_0x744ff: winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked $2 loadtrainer RIVAL1, RIVAL1_13 startbattle reloadmapmusic returnafterbattle jump UnknownScript_0x7451f UnknownScript_0x7450f: winlosstext UnknownText_0x7463d, UnknownText_0x747aa setlasttalked $2 loadtrainer RIVAL1, RIVAL1_14 startbattle reloadmapmusic returnafterbattle jump UnknownScript_0x7451f UnknownScript_0x7451f: playmusic MUSIC_RIVAL_AFTER loadfont writetext UnknownText_0x746ce closetext loadmovesprites end ItemFragment_0x74529: db TM_EARTHQUAKE, 1 ItemFragment_0x7452b: db MAX_REVIVE, 1 ItemFragment_0x7452d: db FULL_RESTORE, 1 ItemFragment_0x7452f: db FULL_HEAL, 1 ItemFragment_0x74531: db HP_UP, 1 MapVictoryRoadSignpostItem0: dwb EVENT_VICTORY_ROAD_HIDDEN_MAX_POTION, MAX_POTION MapVictoryRoadSignpostItem1: dwb EVENT_VICTORY_ROAD_HIDDEN_FULL_HEAL, FULL_HEAL MovementData_0x74539: step_left step_left step_left step_left step_left step_left step_up step_up step_end MovementData_0x74542: step_up step_up step_left step_left step_left step_left step_left step_up step_up step_end MovementData_0x7454c: step_down step_down step_right step_right step_right step_right step_right step_right step_end MovementData_0x74555: step_down step_down step_right step_right step_right step_right step_right step_down step_down step_end UnknownText_0x7455f: text "Hold it." para "…Are you going to" line "take the #MON" cont "LEAGUE challenge?" para "…Don't make me" line "laugh." para "You're so much" line "weaker than I am." para "I'm not like I was" line "before." para "I now have the" line "best and strongest" para "#MON with me." line "I'm invincible!" para "!" line "I challenge you!" done UnknownText_0x7463d: text "…I couldn't win…" para "I gave it every-" line "thing I had…" para "What you possess," line "and what I lack…" para "I'm beginning to" line "understand what" para "that dragon master" line "said to me…" done UnknownText_0x746ce: text "…I haven't given up" line "on becoming the" cont "greatest trainer…" para "I'm going to find" line "out why I can't" para "win and become" line "stronger…" para "When I do, I will" line "challenge you." para "And I'll beat you" line "down with all my" cont "power." para "…Humph! You keep" line "at it until then." done UnknownText_0x747aa: text "…Humph!" para "When it comes down" line "to it, nothing can" cont "beat power." para "I don't need any-" line "thing else." done VictoryRoad_MapEventHeader: ; filler db 0, 0 ; warps db 10 warp_def $43, $9, 5, GROUP_VICTORY_ROAD_GATE, MAP_VICTORY_ROAD_GATE warp_def $31, $1, 3, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $23, $1, 2, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $1f, $d, 5, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $11, $d, 4, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $21, $11, 7, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $13, $11, 6, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $b, $0, 9, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $1b, $0, 8, GROUP_VICTORY_ROAD, MAP_VICTORY_ROAD warp_def $5, $d, 3, GROUP_ROUTE_23, MAP_ROUTE_23 ; xy triggers db 2 xy_trigger 0, $8, $c, $0, UnknownScript_0x74492, $0, $0 xy_trigger 0, $8, $d, $0, UnknownScript_0x744b5, $0, $0 ; signposts db 2 signpost 29, 3, SIGNPOST_ITEM, MapVictoryRoadSignpostItem0 signpost 65, 3, SIGNPOST_ITEM, MapVictoryRoadSignpostItem1 ; people-events db 6 person_event SPRITE_SILVER, 17, 22, OW_UP | $3, $0, -1, -1, $0, 0, ObjectEvent, EVENT_RIVAL_VICTORY_ROAD person_event SPRITE_POKE_BALL, 32, 7, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x74529, EVENT_VICTORY_ROAD_TM_EARTHQUAKE person_event SPRITE_POKE_BALL, 52, 16, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7452b, EVENT_VICTORY_ROAD_MAX_REVIVE person_event SPRITE_POKE_BALL, 33, 22, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7452d, EVENT_VICTORY_ROAD_FULL_RESTORE person_event SPRITE_POKE_BALL, 52, 19, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x7452f, EVENT_VICTORY_ROAD_FULL_HEAL person_event SPRITE_POKE_BALL, 42, 11, OW_DOWN | $1, $0, -1, -1, $1, 0, ItemFragment_0x74531, EVENT_VICTORY_ROAD_HP_UP