PARTY_LENGTH EQU 6 MAX_ITEMS EQU 20 MAX_BALLS EQU 12 MAX_KEY_ITEMS EQU 25 MAX_PC_ITEMS EQU 50 ; strings PLAYER_NAME_LENGTH EQU 8 PKMN_NAME_LENGTH EQU 11 MOVE_NAME_LENGTH EQU 13 ITEM_NAME_LENGTH EQU 13 NAME_LENGTH EQU 11 LV_CHAR EQU $6e ; GetName types PKMN_NAME EQU 1 MOVE_NAME EQU 2 ITEM_NAME EQU 4 PARTY_OT_NAME EQU 5 ENEMY_OT_NAME EQU 6 TRAINER_NAME EQU 7 ; hp HP_GREEN EQU 0 HP_YELLOW EQU 1 HP_RED EQU 2 ; boxes MONS_PER_BOX EQU 20 NUM_BOXES EQU 14 ; flag manipulation RESET_FLAG EQU 0 SET_FLAG EQU 1 CHECK_FLAG EQU 2 ; joypad BUTTONS EQU %00010000 D_PAD EQU %00100000 NO_INPUT EQU %00000000 A_BUTTON EQU %00000001 B_BUTTON EQU %00000010 SELECT EQU %00000100 START EQU %00001000 D_RIGHT EQU %00010000 D_LEFT EQU %00100000 D_UP EQU %01000000 D_DOWN EQU %10000000 ; screen HP_BAR_LENGTH EQU 6 HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * 8 EXP_BAR_LENGTH EQU 8 EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * 8 SCREEN_WIDTH EQU 20 SCREEN_HEIGHT EQU 18 SCREEN_WIDTH_PX EQU 160 SCREEN_HEIGHT_PX EQU 144 BG_MAP_WIDTH EQU 32 BG_MAP_HEIGHT EQU 32 TILE_WIDTH EQU 8 ; movement STEP_SLOW EQU 0 STEP_WALK EQU 1 STEP_BIKE EQU 2 STEP_LEDGE EQU 3 STEP_ICE EQU 4 STEP_TURN EQU 5 STEP_BACK_LEDGE EQU 6 STEP_WALK_IN_PLACE EQU 7 ; ai CONTEXT_USE_F EQU 6 UNKNOWN_USE_F EQU 5 ALWAYS_USE_F EQU 4 SWITCH_SOMETIMES_F EQU 2 SWITCH_RARELY_F EQU 1 SWITCH_OFTEN_F EQU 0 CONTEXT_USE EQU 1 << CONTEXT_USE_F UNKNOWN_USE EQU 1 << UNKNOWN_USE_F ALWAYS_USE EQU 1 << ALWAYS_USE_F SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F SWITCH_RARELY EQU 1 << SWITCH_RARELY_F SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F