object_const_def const RADIOTOWER2F_SUPER_NERD const RADIOTOWER2F_TEACHER const RADIOTOWER2F_ROCKET1 const RADIOTOWER2F_ROCKET2 const RADIOTOWER2F_ROCKET3 const RADIOTOWER2F_ROCKET_GIRL const RADIOTOWER2F_BLACK_BELT1 const RADIOTOWER2F_BLACK_BELT2 const RADIOTOWER2F_JIGGLYPUFF const RADIOTOWER2F_BUENA const RADIOTOWER2F_RECEPTIONIST RadioTower2F_MapScripts: def_scene_scripts def_callbacks RadioTower2FUnusedDummyScene: ; unused end RadioTower2FSuperNerdScript: jumptextfaceplayer RadioTower2FSuperNerdText RadioTower2FTeacherScript: faceplayer opentext checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .Rockets writetext RadioTower2FTeacherText waitbutton closetext end .Rockets: writetext RadioTower2FTeacherText_Rockets waitbutton closetext end RadioTowerJigglypuff: opentext writetext RadioTowerJigglypuffText cry JIGGLYPUFF waitbutton closetext end RadioTower2FBlackBelt1Script: jumptextfaceplayer RadioTower2FBlackBelt1Text RadioTower2FBlackBelt2Script: jumptextfaceplayer RadioTower2FBlackBelt2Text TrainerGruntM4: trainer GRUNTM, GRUNTM_4, EVENT_BEAT_ROCKET_GRUNTM_4, GruntM4SeenText, GruntM4BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM4AfterBattleText waitbutton closetext end TrainerGruntM5: trainer GRUNTM, GRUNTM_5, EVENT_BEAT_ROCKET_GRUNTM_5, GruntM5SeenText, GruntM5BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM5AfterBattleText waitbutton closetext end TrainerGruntM6: trainer GRUNTM, GRUNTM_6, EVENT_BEAT_ROCKET_GRUNTM_6, GruntM6SeenText, GruntM6BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM6AfterBattleText waitbutton closetext end TrainerGruntF2: trainer GRUNTF, GRUNTF_2, EVENT_BEAT_ROCKET_GRUNTF_2, GruntF2SeenText, GruntF2BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntF2AfterBattleText waitbutton closetext end Buena: faceplayer opentext checkflag ENGINE_ROCKETS_IN_RADIO_TOWER iftrue .MidRocketTakeover checkevent EVENT_MET_BUENA iffalse .Introduction checkflag ENGINE_BUENAS_PASSWORD_2 iftrue .PlayedAlready readvar VAR_HOUR ifless 18, .TooEarly checkflag ENGINE_BUENAS_PASSWORD iffalse .TuneIn checkitem BLUE_CARD iffalse .NoBlueCard readvar VAR_BLUECARDBALANCE ifequal 30, .BlueCardCapped0 playmusic MUSIC_BUENAS_PASSWORD writetext RadioTower2FBuenaDoYouKnowPasswordText special AskRememberPassword iffalse .ForgotPassword writetext RadioTower2FBuenaJoinTheShowText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT readvar VAR_FACING ifnotequal RIGHT, .DontNeedToMove applymovement PLAYER, RadioTower2FPlayerWalksToMicrophoneMovement .DontNeedToMove: turnobject PLAYER, RIGHT opentext writetext RadioTower2FBuenaEveryoneSayPasswordText waitbutton closetext turnobject RADIOTOWER2F_BUENA, DOWN refreshscreen special BuenasPassword closetext iffalse .WrongAnswer opentext writetext RadioTower2FBuenaCorrectAnswerText waitbutton closetext readvar VAR_BLUECARDBALANCE addval 1 writevar VAR_BLUECARDBALANCE waitsfx playsound SFX_TRANSACTION setflag ENGINE_BUENAS_PASSWORD_2 pause 20 turnobject RADIOTOWER2F_BUENA, RIGHT opentext writetext RadioTower2FBuenaThanksForComingText waitbutton closetext special FadeOutMusic pause 20 special RestartMapMusic readvar VAR_BLUECARDBALANCE ifequal 30, .BlueCardCapped1 end .Introduction: writetext RadioTower2FBuenaShowIntroductionText promptbutton setevent EVENT_MET_BUENA verbosegiveitem BLUE_CARD .TuneIn: writetext RadioTower2FBuenaTuneInToMyShowText waitbutton closetext checkcellnum PHONE_BUENA iftrue .Registered0 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue .OfferedNumberBefore .Registered0: turnobject RADIOTOWER2F_BUENA, RIGHT end .ForgotPassword: writetext RadioTower2FBuenaComeBackAfterListeningText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT special FadeOutMusic pause 20 special RestartMapMusic end .PlayedAlready: writetext RadioTower2FBuenaAlreadyPlayedText waitbutton closetext checkcellnum PHONE_BUENA iftrue .Registered1 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue .OfferedNumberBefore .Registered1: turnobject RADIOTOWER2F_BUENA, RIGHT pause 10 end .WrongAnswer: setflag ENGINE_BUENAS_PASSWORD_2 opentext writetext RadioTower2FBuenaDidYouForgetText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT pause 20 opentext writetext RadioTower2FBuenaThanksForComingText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT special FadeOutMusic pause 20 special RestartMapMusic end .MidRocketTakeover: writetext RadioTower2FBuenaPasswordIsHelpText waitbutton closetext end .NoBlueCard: writetext RadioTower2FBuenaNoBlueCardText waitbutton closetext checkcellnum PHONE_BUENA iftrue .Registered2 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue .OfferedNumberBefore .Registered2: turnobject RADIOTOWER2F_BUENA, RIGHT end .BlueCardCapped0: writetext RadioTower2FBuenaCardIsFullText waitbutton closetext checkcellnum PHONE_BUENA iftrue .Registered3 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue .OfferedNumberBefore .Registered3: turnobject RADIOTOWER2F_BUENA, RIGHT end .TooEarly: writetext RadioTower2FBuenaTuneInAfterSixText waitbutton closetext checkcellnum PHONE_BUENA iftrue .Registered4 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER iftrue .OfferedNumberBefore .Registered4: end .BlueCardCapped1: checkcellnum PHONE_BUENA iftrue .HasNumber pause 20 turnobject RADIOTOWER2F_BUENA, DOWN pause 15 turnobject PLAYER, UP pause 15 checkevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD iftrue .OfferedNumberBefore showemote EMOTE_SHOCK, RADIOTOWER2F_BUENA, 15 setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER_NO_BLUE_CARD setevent EVENT_BUENA_OFFERED_HER_PHONE_NUMBER opentext writetext RadioTower2FBuenaOfferPhoneNumberText sjump .AskForNumber .OfferedNumberBefore: opentext writetext RadioTower2FBuenaOfferNumberAgainText .AskForNumber: askforphonenumber PHONE_BUENA ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined writetext RadioTower2FRegisteredBuenasNumberText playsound SFX_REGISTER_PHONE_NUMBER waitsfx promptbutton writetext RadioTower2FBuenaCallMeText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT addcellnum PHONE_BUENA end .NumberDeclined: writetext RadioTower2FBuenaSadRejectedText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT end .PhoneFull: writetext RadioTower2FBuenaYourPhoneIsFullText waitbutton closetext turnobject RADIOTOWER2F_BUENA, RIGHT .HasNumber: end RadioTowerBuenaPrizeReceptionist: faceplayer opentext checkitem BLUE_CARD iffalse .NoCard writetext RadioTower2FBuenaReceptionistPointsForPrizesText promptbutton special BuenaPrize closetext end .NoCard: writetext RadioTower2FBuenaReceptionistNoCardText promptbutton closetext end RadioTower2FSalesSign: jumptext RadioTower2FSalesSignText RadioTower2FOaksPKMNTalkSign: jumptext RadioTower2FOaksPKMNTalkSignText RadioTower2FPokemonRadioSign: jumptext RadioTower2FPokemonRadioSignText RadioTower2FBookshelf: jumpstd MagazineBookshelfScript RadioTower2FPlayerWalksToMicrophoneMovement: slow_step DOWN slow_step RIGHT step_end RadioTower2FSuperNerdText: text "You can listen to" line "the radio any-" cont "where. Tune in!" done RadioTower2FTeacherText: text "Lullabies on the" line "radio may make" cont "#MON sleep." done RadioTower2FTeacherText_Rockets: text "Why would they" line "want to take over" cont "the RADIO TOWER?" done RadioTowerJigglypuffText: text "JIGGLYPUFF:" line "Jiggly…" done RadioTower2FBlackBelt1Text: text "Sorry. Authorized" line "personnel only" cont "beyond this point." para "It wasn't that way" line "before." para "There's something" line "wrong with the" cont "DIRECTOR…" done RadioTower2FBlackBelt2Text: text "Feel free to look" line "around anywhere." para "The DIRECTOR is" line "nice again, just" cont "as he was before." done GruntM4SeenText: text "Three years ago," line "TEAM ROCKET was" cont "forced to disband." para "But we're making a" line "comeback here!" done GruntM4BeatenText: text "Gwah! Don't get" line "cute!" done GruntM4AfterBattleText: text "We won't let you" line "ruin our plans" cont "for our comeback!" done GruntM5SeenText: text "We're TEAM ROCKET," line "the exploiters of" cont "#MON!" para "We love being" line "evil! Scared?" done GruntM5BeatenText: text "You think you're a" line "hero?" done GruntM5AfterBattleText: text "We're not always" line "evil. We just do" cont "whatever we like." done GruntM6SeenText: text "Hey, hey! Keep out" line "of our way!" done GruntM6BeatenText: text "Arggh. I give up." done GruntM6AfterBattleText: text "Our EXECUTIVES are" line "trying to take" cont "this place over." para "They have some big" line "plan. I wonder" cont "what that is?" done GruntF2SeenText: text "Hahaha!" para "How boring." line "It was far too" para "easy to take over" line "this place!" para "Come on, keep me" line "amused!" done GruntF2BeatenText: text "Wh-who are you?" done GruntF2AfterBattleText: text "You beat me, and" line "I won't forget it!" done RadioTower2FBuenaShowIntroductionText: text "BUENA: Hi! I'm" line "BUENA!" para "Do you know about" line "a radio program" cont "called PASSWORD?" para "If you can tell me" line "the password from" para "the program, you" line "will earn points." para "Save up those" line "points and trade" para "them to that sweet" line "young lady over" para "there for some" line "choice prizes!" para "Here you go!" para "It's your very own" line "point card!" done RadioTower2FBuenaTuneInToMyShowText: text "BUENA: Tune in to" line "my PASSWORD SHOW!" done RadioTower2FBuenaDoYouKnowPasswordText: text "BUENA: Hi!" line "Did you tune in to" cont "my radio show?" para "Do you remember" line "today's password?" done RadioTower2FBuenaJoinTheShowText: text "BUENA: Oh, wow!" line "Thank you!" para "What was your name" line "again?" para "…, OK!" para "Come on, ." line "Join the show." done RadioTower2FBuenaEveryoneSayPasswordText: text "BUENA: Everyone" line "ready?" para "I want to hear you" line "shout out today's" para "password for" line "!" done RadioTower2FBuenaComeBackAfterListeningText: text "BUENA: Come back" line "after you listen" para "to my show, OK?" line "Catch ya later!" done RadioTower2FBuenaAlreadyPlayedText: text "BUENA: Sorry…" para "You get just one" line "chance each day." para "Come back tomorrow" line "for another try!" done RadioTower2FBuenaCorrectAnswerText: text "BUENA: YIPPEE!" line "That's right!" para "You did tune in!" line "I'm so happy!" para "You earned one" line "point! Congrats!" done RadioTower2FBuenaDidYouForgetText: text "BUENA: Aww…" line "That's not it…" para "Did you forget the" line "password?" done RadioTower2FBuenaThanksForComingText: text "BUENA: Yup! Our" line "contestant was" para "." line "Thanks for coming!" para "I hope all you" line "listeners will" para "come too!" line "I'll be waiting!" done RadioTower2FBuenaPasswordIsHelpText: text "BUENA: Huh?" line "Today's password?" para "HELP, of course!" done RadioTower2FBuenaCardIsFullText: text "BUENA: Your BLUE" line "CARD's full." para "Trade it in for a" line "fabulous prize!" done RadioTower2FBuenaTuneInAfterSixText: text "BUENA: Tune in to" line "PASSWORD every" para "night from six to" line "midnight!" para "Tune in, then drop" line "in for a visit!" done RadioTower2FBuenaNoBlueCardText: text "BUENA: Oh? You" line "forgot to bring" cont "your BLUE CARD?" para "I can't give you" line "points if you" cont "don't have it." done RadioTower2FBuenaOfferPhoneNumberText: text "BUENA: Oh! Your" line "BLUE CARD reached" para "30 points today!" line "That's so wild!" para "Hmm… There isn't a" line "prize for hitting" cont "30 points, but…" para "You came by so" line "often, ." para "I'll make you a" line "special deal!" para "How would you like" line "my phone number?" done RadioTower2FBuenaOfferNumberAgainText: text "BUENA: ," line "do you want to" para "register my phone" line "number?" done RadioTower2FRegisteredBuenasNumberText: text " registered" line "BUENA's number." done RadioTower2FBuenaCallMeText: text "BUENA: I look" line "forward to hearing" cont "from you!" done RadioTower2FBuenaSadRejectedText: text "BUENA: Aww… It's a" line "special prize…" done RadioTower2FBuenaYourPhoneIsFullText: text "BUENA: ," line "your phone list" para "has no room left" line "for me…" done RadioTower2FBuenaReceptionistPointsForPrizesText: text "You can cash in" line "your saved points" para "for a lovely prize" line "of your choice!" done RadioTower2FBuenaReceptionistNoCardText: text "You can't trade in" line "points without" cont "your BLUE CARD." para "Don't forget your" line "BLUE CARD!" done RadioTower2FSalesSignText: text "2F SALES" done RadioTower2FOaksPKMNTalkSignText: text "PROF.OAK'S #MON" line "TALK" para "The Hottest Show" line "on the Air!" done RadioTower2FPokemonRadioSignText: text "Anywhere, Anytime" line "#MON Radio" done RadioTower2F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 0, 0, RADIO_TOWER_3F, 1 warp_event 15, 0, RADIO_TOWER_1F, 3 def_coord_events def_bg_events bg_event 3, 0, BGEVENT_READ, RadioTower2FSalesSign bg_event 5, 0, BGEVENT_READ, RadioTower2FOaksPKMNTalkSign bg_event 9, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 10, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 11, 1, BGEVENT_READ, RadioTower2FBookshelf bg_event 13, 0, BGEVENT_READ, RadioTower2FPokemonRadioSign def_object_events object_event 6, 6, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTower2FSuperNerdScript, EVENT_GOLDENROD_CITY_CIVILIANS object_event 17, 2, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower2FTeacherScript, -1 object_event 1, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM4, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 8, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM5, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 4, 1, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerGruntM6, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 10, 5, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerGruntF2, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 0, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt1Script, EVENT_RADIO_TOWER_BLACKBELT_BLOCKS_STAIRS object_event 1, 1, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTower2FBlackBelt2Script, EVENT_RADIO_TOWER_CIVILIANS_AFTER object_event 12, 1, SPRITE_JIGGLYPUFF, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RadioTowerJigglypuff, -1 object_event 14, 5, SPRITE_BEAUTY, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Buena, -1 object_event 12, 7, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, RadioTowerBuenaPrizeReceptionist, EVENT_GOLDENROD_CITY_CIVILIANS