const_value set 2 const FASTSHIPB1F_SAILOR1 const FASTSHIPB1F_SAILOR2 const FASTSHIPB1F_SAILOR3 const FASTSHIPB1F_LASS const FASTSHIPB1F_SUPER_NERD const FASTSHIPB1F_SAILOR4 const FASTSHIPB1F_FISHER const FASTSHIPB1F_BLACK_BELT const FASTSHIPB1F_SAILOR5 const FASTSHIPB1F_TEACHER const FASTSHIPB1F_YOUNGSTER1 const FASTSHIPB1F_YOUNGSTER2 FastShipB1F_MapScriptHeader: .MapTriggers: db 2 maptrigger .DummyTrigger0 maptrigger .DummyTrigger1 .MapCallbacks: db 0 .DummyTrigger0: end .DummyTrigger1: end UnknownScript_0x7673c: checkevent EVENT_FAST_SHIP_B1F_SAILOR_RIGHT iftrue UnknownScript_0x76766 applymovement FASTSHIPB1F_SAILOR2, MovementData_0x76876 moveperson FASTSHIPB1F_SAILOR1, $1e, $6 appear FASTSHIPB1F_SAILOR1 pause 5 disappear FASTSHIPB1F_SAILOR2 end UnknownScript_0x76751: checkevent EVENT_FAST_SHIP_B1F_SAILOR_LEFT iftrue UnknownScript_0x76766 applymovement FASTSHIPB1F_SAILOR1, MovementData_0x76871 moveperson FASTSHIPB1F_SAILOR2, $1f, $6 appear FASTSHIPB1F_SAILOR2 pause 5 disappear FASTSHIPB1F_SAILOR1 end UnknownScript_0x76766: end SailorScript_0x76767: faceplayer opentext checkevent EVENT_FAST_SHIP_FIRST_TIME iftrue UnknownScript_0x767a0 checkevent EVENT_FAST_SHIP_LAZY_SAILOR iftrue UnknownScript_0x7678d checkevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR iftrue UnknownScript_0x76787 writetext UnknownText_0x7687b waitbutton closetext setevent EVENT_FAST_SHIP_INFORMED_ABOUT_LAZY_SAILOR clearevent EVENT_FAST_SHIP_CABINS_NNW_NNE_NE_SAILOR end UnknownScript_0x76787: writetext UnknownText_0x76907 waitbutton closetext end UnknownScript_0x7678d: writetext UnknownText_0x7692e checkevent EVENT_FAST_SHIP_FOUND_GIRL iffalse UnknownScript_0x76799 waitbutton closetext end UnknownScript_0x76799: buttonsound writetext UnknownText_0x7696d waitbutton closetext end UnknownScript_0x767a0: writetext UnknownText_0x7699d waitbutton closetext end TrainerSailorJeff: trainer EVENT_BEAT_SAILOR_JEFF, SAILOR, JEFF, SailorJeffSeenText, SailorJeffBeatenText, 0, SailorJeffScript SailorJeffScript: end_if_just_battled opentext writetext SailorJeffAfterBattleText waitbutton closetext end TrainerPicnickerDebra: trainer EVENT_BEAT_PICNICKER_DEBRA, PICNICKER, DEBRA, PicnickerDebraSeenText, PicnickerDebraBeatenText, 0, PicnickerDebraScript PicnickerDebraScript: end_if_just_battled opentext writetext PicnickerDebraAfterBattleText waitbutton closetext end TrainerJugglerFritz: trainer EVENT_BEAT_JUGGLER_FRITZ, JUGGLER, FRITZ, JugglerFritzSeenText, JugglerFritzBeatenText, 0, JugglerFritzScript JugglerFritzScript: end_if_just_battled opentext writetext JugglerFritzAfterBattleText waitbutton closetext end TrainerSailorGarrett: trainer EVENT_BEAT_SAILOR_GARRETT, SAILOR, GARRETT, SailorGarrettSeenText, SailorGarrettBeatenText, 0, SailorGarrettScript SailorGarrettScript: end_if_just_battled opentext writetext SailorGarrettAfterBattleText waitbutton closetext end TrainerFisherJonah: trainer EVENT_BEAT_FISHER_JONAH, FISHER, JONAH, FisherJonahSeenText, FisherJonahBeatenText, 0, FisherJonahScript FisherJonahScript: end_if_just_battled opentext writetext FisherJonahAfterBattleText waitbutton closetext end TrainerBlackbeltWai: trainer EVENT_BEAT_BLACKBELT_WAI, BLACKBELT_T, WAI, BlackbeltWaiSeenText, BlackbeltWaiBeatenText, 0, BlackbeltWaiScript BlackbeltWaiScript: end_if_just_battled opentext writetext BlackbeltWaiAfterBattleText waitbutton closetext end TrainerSailorKenneth: trainer EVENT_BEAT_SAILOR_KENNETH, SAILOR, KENNETH, SailorKennethSeenText, SailorKennethBeatenText, 0, SailorKennethScript SailorKennethScript: end_if_just_battled opentext writetext SailorKennethAfterBattleText waitbutton closetext end TrainerTeacherShirley: trainer EVENT_BEAT_TEACHER_SHIRLEY, TEACHER, SHIRLEY, TeacherShirleySeenText, TeacherShirleyBeatenText, 0, TeacherShirleyScript TeacherShirleyScript: end_if_just_battled opentext writetext TeacherShirleyAfterBattleText waitbutton closetext end TrainerSchoolboyNate: trainer EVENT_BEAT_SCHOOLBOY_NATE, SCHOOLBOY, NATE, SchoolboyNateSeenText, SchoolboyNateBeatenText, 0, SchoolboyNateScript SchoolboyNateScript: end_if_just_battled opentext writetext SchoolboyNateAfterBattleText waitbutton closetext end TrainerSchoolboyRicky: trainer EVENT_BEAT_SCHOOLBOY_RICKY, SCHOOLBOY, RICKY, SchoolboyRickySeenText, SchoolboyRickyBeatenText, 0, SchoolboyRickyScript SchoolboyRickyScript: end_if_just_battled opentext writetext SchoolboyRickyAfterBattleText waitbutton closetext end FashShipB1FTrashcan: jumpstd trashcan MovementData_0x76871: fix_facing big_step RIGHT remove_fixed_facing turn_head DOWN step_end MovementData_0x76876: fix_facing big_step LEFT remove_fixed_facing turn_head DOWN step_end UnknownText_0x7687b: text "Hey, kid. Could I" line "get you to look" cont "for my buddy?" para "He's goofing off" line "somewhere, that" cont "lazy bum!" para "I want to go find" line "him, but I'm on" cont "duty right now." done UnknownText_0x76907: text "Oh, gee…" para "The CAPTAIN will" line "be furious…" done UnknownText_0x7692e: text "Thanks, kid!" line "I chewed him out" para "good so he'll quit" line "slacking off!" done UnknownText_0x7696d: text "A little girl?" para "I may have seen" line "her go by here." done UnknownText_0x7699d: text "The dining room is" line "up ahead." para "The stairs at the" line "end lead to the" cont "CAPTAIN's cabin." done SailorJeffSeenText: text "Nothing beats a" line "battle when I'm" cont "on my break." done SailorJeffBeatenText: text "Win or lose, my" line "break's over!" done SailorJeffAfterBattleText: text "I guess I can't" line "win if I don't get" cont "serious." done PicnickerDebraSeenText: text "I'm so bored." line "Want to battle?" done PicnickerDebraBeatenText: text "Yow! You're too" line "strong!" done PicnickerDebraAfterBattleText: text "SAFFRON, CELADON…" line "I hear there are" para "many big cities" line "in KANTO." done JugglerFritzSeenText: text "Urrf…" line "I'm seasick!" done JugglerFritzBeatenText: text "I can't move any-" line "more…" done JugglerFritzAfterBattleText: text "No more ships for" line "me. Next time," para "I'm taking the" line "MAGNET TRAIN." done SailorGarrettSeenText: text "This is where we" line "sailors work!" done SailorGarrettBeatenText: text "I lost on my home" line "field…" done SailorGarrettAfterBattleText: text "We get different" line "passengers from" para "VERMILION CITY to" line "OLIVINE CITY." done FisherJonahSeenText: text "Even though we're" line "out on the sea, I" cont "can't fish!" para "This is boring!" line "Let's battle!" done FisherJonahBeatenText: text "I… I'm not bored" line "anymore…" done FisherJonahAfterBattleText: text "I plan to fish off" line "VERMILION's pier." done BlackbeltWaiSeenText: text "I'm building up my" line "legs by bracing" para "against the ship's" line "rocking!" done BlackbeltWaiBeatenText: text "Rocked and rolled" line "over!" done BlackbeltWaiAfterBattleText: text "I couldn't find" line "the KARATE KING in" cont "JOHTO." para "He's supposed to" line "be training in a" cont "cave somewhere." done SailorKennethSeenText: text "I'm a sailor man!" para "But I'm training" line "#MON, so I can" cont "become the CHAMP!" done SailorKennethBeatenText: text "My lack of train-" line "ing is obvious…" done SailorKennethAfterBattleText: text "Eight BADGES!" line "They must prove" para "that you've beaten" line "GYM LEADERS." para "No wonder you're" line "so good!" done TeacherShirleySeenText: text "Don't lay a finger" line "on my students!" done TeacherShirleyBeatenText: text "Aaack!" done TeacherShirleyAfterBattleText: text "We're on a field" line "trip to the RUINS" cont "outside VIOLET." done SchoolboyNateSeenText: text "Do you know the" line "RUINS OF ALPH?" done SchoolboyNateBeatenText: text "Yaargh!" done SchoolboyNateAfterBattleText: text "Radios pick up" line "strange signals" cont "inside the RUINS." done SchoolboyRickySeenText: text "There are some odd" line "stone panels in" cont "the RUINS OF ALPH." done SchoolboyRickyBeatenText: text "I was done in!" done SchoolboyRickyAfterBattleText: text "I read that there" line "are four of those" cont "stone panels." done FastShipB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $b, $5, 11, FAST_SHIP_1F warp_def $d, $1f, 12, FAST_SHIP_1F .XYTriggers: db 2 xy_trigger 0, $7, $1e, $0, UnknownScript_0x7673c, $0, $0 xy_trigger 0, $7, $1f, $0, UnknownScript_0x76751, $0, $0 .Signposts: db 1 signpost 9, 27, SIGNPOST_READ, FashShipB1FTrashcan .PersonEvents: db 12 person_event SPRITE_SAILOR, 6, 30, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_LEFT person_event SPRITE_SAILOR, 6, 31, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, SailorScript_0x76767, EVENT_FAST_SHIP_B1F_SAILOR_RIGHT person_event SPRITE_SAILOR, 11, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerSailorJeff, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP person_event SPRITE_LASS, 4, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_TRAINER, 1, TrainerPicnickerDebra, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP person_event SPRITE_SUPER_NERD, 9, 26, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 1, TrainerJugglerFritz, EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP person_event SPRITE_SAILOR, 4, 17, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 4, TrainerSailorGarrett, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND person_event SPRITE_FISHER, 8, 25, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_TRAINER, 3, TrainerFisherJonah, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND person_event SPRITE_BLACK_BELT, 11, 15, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_TRAINER, 3, TrainerBlackbeltWai, EVENT_FAST_SHIP_PASSENGERS_EASTBOUND person_event SPRITE_SAILOR, 4, 23, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 4, TrainerSailorKenneth, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND person_event SPRITE_TEACHER, 11, 9, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 3, TrainerTeacherShirley, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND person_event SPRITE_YOUNGSTER, 9, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 1, TrainerSchoolboyNate, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND person_event SPRITE_YOUNGSTER, 11, 14, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 1, TrainerSchoolboyRicky, EVENT_FAST_SHIP_PASSENGERS_WESTBOUND