const_value set 2 const TINTOWER6F_POKE_BALL TinTower6F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 TinTower6FMaxPotion: itemball MAX_POTION TinTower6F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 3, 9, 1, TIN_TOWER_7F warp_def 11, 15, 1, TIN_TOWER_5F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 8, 8, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, TinTower6FMaxPotion, EVENT_TIN_TOWER_6F_MAX_POTION