; Used in wram.asm flag_array: MACRO ds ((\1) + 7) / 8 ENDM box_struct: MACRO \1Species:: db \1Item:: db \1Moves:: ds NUM_MOVES \1ID:: dw \1Exp:: ds 3 \1StatExp:: \1HPExp:: dw \1AtkExp:: dw \1DefExp:: dw \1SpdExp:: dw \1SpcExp:: dw \1DVs:: dw \1PP:: ds NUM_MOVES \1Happiness:: db \1PokerusStatus:: db \1CaughtData:: \1CaughtTime:: \1CaughtLevel:: db \1CaughtGender:: \1CaughtLocation:: db \1Level:: db \1End:: ENDM party_struct: MACRO box_struct \1 \1Status:: db \1Unused:: db \1HP:: dw \1MaxHP:: dw \1Stats:: ; big endian \1Attack:: dw \1Defense:: dw \1Speed:: dw \1SpclAtk:: dw \1SpclDef:: dw \1StatsEnd:: ENDM red_box_struct: MACRO \1Species:: db \1HP:: dw \1BoxLevel:: db \1Status:: db \1Type:: \1Type1:: db \1Type2:: db \1CatchRate:: db \1Moves:: ds NUM_MOVES \1OTID:: dw \1Exp:: ds 3 \1HPExp:: dw \1AttackExp:: dw \1DefenseExp:: dw \1SpeedExp:: dw \1SpecialExp:: dw \1DVs:: dw \1PP:: ds NUM_MOVES ENDM red_party_struct: MACRO red_box_struct \1 \1Level:: db \1Stats:: \1MaxHP:: dw \1Attack:: dw \1Defense:: dw \1Speed:: dw \1Special:: dw ENDM battle_struct: MACRO \1Species:: db \1Item:: db \1Moves:: ds NUM_MOVES \1MovesEnd:: \1DVs:: dw \1PP:: ds NUM_MOVES \1Happiness:: db \1Level:: db \1Status:: ds 2 \1HP:: dw \1MaxHP:: dw \1Stats:: ; big endian \1Attack:: dw \1Defense:: dw \1Speed:: dw \1SpclAtk:: dw \1SpclDef:: dw \1StatsEnd:: \1Type:: \1Type1:: db \1Type2:: db \1StructEnd:: ENDM box: MACRO \1:: \1Count:: db \1Species:: ds MONS_PER_BOX + 1 \1Mons:: \1Mon1:: box_struct \1Mon1 \1Mon2:: ds BOXMON_STRUCT_LENGTH * (MONS_PER_BOX +- 1) \1MonOT:: ds NAME_LENGTH * MONS_PER_BOX \1MonNicknames:: ds PKMN_NAME_LENGTH * MONS_PER_BOX \1MonNicknamesEnd:: \1End:: ds 2 ; padding ENDM map_connection_struct: MACRO \1ConnectedMapGroup:: db \1ConnectedMapNumber:: db \1ConnectionStripPointer:: dw \1ConnectionStripLocation:: dw \1ConnectionStripLength:: db \1ConnectedMapWidth:: db \1ConnectionStripYOffset:: db \1ConnectionStripXOffset:: db \1ConnectionWindow:: dw ENDM channel_struct: MACRO ; Addreses are Channel1 (c101). \1MusicID:: dw \1MusicBank:: db \1Flags:: db ; 0:on/off 1:subroutine 3:sfx 4:noise 5:rest \1Flags2:: db ; 0:vibrato on/off 2:duty 4:cry pitch \1Flags3:: db ; 0:vibrato up/down \1MusicAddress:: dw \1LastMusicAddress:: dw dw \1NoteFlags:: db ; 5:rest \1Condition:: db ; conditional jumps \1DutyCycle:: db ; bits 6-7 (0:12.5% 1:25% 2:50% 3:75%) \1Intensity:: db ; hi:pressure lo:velocity \1Frequency:: ; 11 bits \1FrequencyLo:: db \1FrequencyHi:: db \1Pitch:: db ; 0:rest 1-c:note \1Octave:: db ; 7-0 (0 is highest) \1PitchOffset:: db ; raises existing octaves (to repeat phrases) \1NoteDuration:: db ; frames remaining for the current note \1Field0x16:: ds 1 ; c117 ds 1 ; c118 \1LoopCount:: db \1Tempo:: dw \1Tracks:: db ; hi:left lo:right \1SFXDutyLoop:: db ; c11d \1VibratoDelayCount:: db ; initialized by \1VibratoDelay \1VibratoDelay:: db ; number of frames a note plays until vibrato starts \1VibratoExtent:: db \1VibratoRate:: db ; hi:frames for each alt lo:frames to the next alt \1PitchWheelTarget:: dw ; frequency endpoint for pitch wheel \1PitchWheelAmount:: db ; c124 \1PitchWheelAmountFraction:: db ; c125 \1Field0x25:: db ; c126 ds 1 ; c127 \1CryPitch:: dw \1Field0x29:: ds 1 \1Field0x2a:: ds 2 \1Field0x2c:: ds 1 \1NoteLength:: db ; frames per 16th note \1Field0x2e:: ds 1 ; c12f \1Field0x2f:: ds 1 ; c130 \1Field0x30:: ds 1 ; c131 ds 1 ; c132 ENDM battle_tower_struct: MACRO \1Name:: ds NAME_LENGTH +- 1 \1TrainerClass:: ds 1 \1Pkmn1:: party_struct \1Pkmn1 \1Pkmn1Name:: ds PKMN_NAME_LENGTH \1Pkmn1NameEnd:: \1Pkmn2:: party_struct \1Pkmn2 \1Pkmn2Name:: ds PKMN_NAME_LENGTH \1Pkmn2NameEnd:: \1Pkmn3:: party_struct \1Pkmn3 \1Pkmn3Name:: ds PKMN_NAME_LENGTH \1Pkmn3NameEnd:: \1TrainerData:: ds BATTLETOWER_TRAINERDATALENGTH \1TrainerEnd:: ENDM mailmsg: MACRO \1Message:: ds MAIL_MSG_LENGTH \1MessageEnd:: ds 1 \1Author:: ds PLAYER_NAME_LENGTH \1AuthorNationality:: ds 2 \1AuthorID:: dw \1Species:: db \1Type:: db \1End:: ENDM roam_struct: MACRO \1Species:: db \1Level:: db \1MapGroup:: db \1MapNumber:: db \1HP:: db \1DVs:: dw ENDM bugcontestwinner: MACRO \1WinnerID:: db \1Mon:: db \1Score:: dw ENDM hof_mon: MACRO \1Species:: db \1ID:: dw \1DVs:: dw \1Level:: db \1Nickname:: ds PKMN_NAME_LENGTH +- 1 \1End:: ENDM hall_of_fame: MACRO \1WinCount:: db \1Mon1:: hof_mon \1Mon1 \1Mon2:: hof_mon \1Mon2 \1Mon3:: hof_mon \1Mon3 \1Mon4:: hof_mon \1Mon4 \1Mon5:: hof_mon \1Mon5 \1Mon6:: hof_mon \1Mon6 \1End:: ds 1 ENDM link_battle_record: MACRO \1Name:: ds NAME_LENGTH +- 1 \1ID:: dw \1Wins:: dw \1Losses:: dw \1Draws:: dw ENDM trademon: MACRO \1Species:: db ; wc6d0 | wc702 \1SpeciesName:: ds PKMN_NAME_LENGTH ; wc6d1 | wc703 \1Nickname:: ds PKMN_NAME_LENGTH ; wc6dc | wc70e \1SenderName:: ds NAME_LENGTH ; wc6e7 | wc719 \1OTName:: ds NAME_LENGTH ; wc6f2 | wc724 \1DVs:: dw ; wc6fd | wc72f \1ID:: dw ; wc6ff | wc731 \1CaughtData:: db ; wc701 | wc733 \1End:: ENDM move_struct: MACRO \1Animation:: db \1Effect:: db \1Power:: db \1Type:: db \1Accuracy:: db \1PP:: db \1EffectChance:: db ENDM slot_reel: MACRO \1ReelAction:: db \1TilemapAddr:: dw \1Position:: db \1SpinDistance:: db \1SpinRate:: db \1OAMAddr:: dw \1XCoord:: db \1ManipCounter:: db \1ManipDelay:: db \1Slot0b:: ds 1 \1Slot0c:: ds 1 \1Slot0d:: ds 1 \1Slot0e:: ds 1 \1StopDelay:: db ENDM object_struct: MACRO \1Struct:: \1Sprite:: db \1MapObjectIndex:: db \1SpriteTile:: db \1MovementType:: db \1Flags:: dw \1Palette:: db \1Walking:: db \1Direction:: db \1StepType:: db \1StepDuration:: db \1Action:: db \1ObjectStepFrame:: db \1Facing:: db \1StandingTile:: db ; collision \1LastTile:: db ; collision \1StandingMapX:: db \1StandingMapY:: db \1LastMapX:: db \1LastMapY:: db \1ObjectInitX:: db \1ObjectInitY:: db \1Radius:: db \1SpriteX:: db \1SpriteY:: db \1SpriteXOffset:: db \1SpriteYOffset:: db \1MovementByteIndex:: db \1Object28:: ds 1 \1Object29:: ds 1 \1Object30:: ds 1 \1Object31:: ds 1 \1Range:: db ds 7 \1StructEnd:: ENDM map_object: MACRO \1Object:: \1ObjectStructID:: db \1ObjectSprite:: db \1ObjectYCoord:: db \1ObjectXCoord:: db \1ObjectMovement:: db \1ObjectRadius:: db \1ObjectHour:: db \1ObjectTimeOfDay:: db \1ObjectColor:: db \1ObjectRange:: db \1ObjectScript:: dw \1ObjectEventFlag:: dw ds 2 ENDM sprite_anim_struct: MACRO \1Index:: db \1FramesetID:: db \1AnimSeqID:: db \1TileID:: db \1XCoord:: db \1YCoord:: db \1XOffset:: db \1YOffset:: db \1Duration:: db \1DurationOffset:: db \1FrameIndex:: db \1Sprite0b:: ds 1 \1Sprite0c:: ds 1 \1Sprite0d:: ds 1 \1Sprite0e:: ds 1 \1Sprite0f:: ds 1 ENDM battle_anim_struct: MACRO ; Placeholder until we can figure out what it all means \1_Index:: db \1_Anim01:: ds 1 \1_Anim02:: ds 1 \1_FramesetIndex:: db \1_FunctionIndex:: db \1_Anim05:: ds 1 \1_TileID:: db \1_XCoord:: db \1_YCoord:: db \1_XOffset:: db \1_YOffset:: db \1_Anim0b:: ds 1 \1_Anim0c:: ds 1 \1_Anim0d:: ds 1 \1_AnonJumptableIndex:: db \1_Anim0f:: ds 1 \1_Anim10:: ds 1 \1_Anim11:: ds 1 \1_Anim12:: ds 1 \1_Anim13:: ds 1 \1_Anim14:: ds 1 \1_Anim15:: ds 1 \1_Anim16:: ds 1 \1_Anim17:: ds 1 ENDM battle_bg_effect: MACRO \1_Function:: db \1_01:: ds 1 \1_02:: ds 1 \1_03:: ds 1 ENDM