object_const_def const ECRUTEAKGYM_MORTY const ECRUTEAKGYM_SAGE1 const ECRUTEAKGYM_SAGE2 const ECRUTEAKGYM_GRANNY1 const ECRUTEAKGYM_GRANNY2 const ECRUTEAKGYM_GYM_GUIDE const ECRUTEAKGYM_GRAMPS EcruteakGym_MapScripts: def_scene_scripts scene_script EcruteakGymForcedToLeaveScene, SCENE_ECRUTEAKGYM_FORCED_TO_LEAVE scene_script EcruteakGymNoopScene, SCENE_ECRUTEAKGYM_NOOP def_callbacks EcruteakGymForcedToLeaveScene: sdefer EcruteakGymClosed end EcruteakGymNoopScene: end EcruteakGymMortyScript: faceplayer opentext checkevent EVENT_BEAT_MORTY iftrue .FightDone writetext MortyIntroText waitbutton closetext winlosstext MortyWinLossText, 0 loadtrainer MORTY, MORTY1 startbattle reloadmapafterbattle setevent EVENT_BEAT_MORTY opentext writetext Text_ReceivedFogBadge playsound SFX_GET_BADGE waitsfx setflag ENGINE_FOGBADGE readvar VAR_BADGES scall EcruteakGymActivateRockets setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOOP setevent EVENT_RANG_CLEAR_BELL_1 setevent EVENT_RANG_CLEAR_BELL_2 .FightDone: checkevent EVENT_GOT_TM30_SHADOW_BALL iftrue .GotShadowBall setevent EVENT_BEAT_SAGE_JEFFREY setevent EVENT_BEAT_SAGE_PING setevent EVENT_BEAT_MEDIUM_MARTHA setevent EVENT_BEAT_MEDIUM_GRACE writetext MortyText_FogBadgeSpeech promptbutton verbosegiveitem TM_SHADOW_BALL iffalse .NoRoomForShadowBall setevent EVENT_GOT_TM30_SHADOW_BALL writetext MortyText_ShadowBallSpeech waitbutton closetext end .GotShadowBall: writetext MortyFightDoneText waitbutton .NoRoomForShadowBall: closetext end EcruteakGymActivateRockets: ifequal 7, .RadioTowerRockets ifequal 6, .GoldenrodRockets end .GoldenrodRockets: jumpstd GoldenrodRocketsScript .RadioTowerRockets: jumpstd RadioTowerRocketsScript EcruteakGymClosed: applymovement PLAYER, EcruteakGymPlayerStepUpMovement applymovement ECRUTEAKGYM_GRAMPS, EcruteakGymGrampsSlowStepDownMovement opentext writetext EcruteakGymClosedText waitbutton closetext follow PLAYER, ECRUTEAKGYM_GRAMPS applymovement PLAYER, EcruteakGymPlayerSlowStepDownMovement stopfollow special FadeOutPalettes playsound SFX_ENTER_DOOR waitsfx warp ECRUTEAK_CITY, 6, 27 end TrainerSageJeffrey: trainer SAGE, JEFFREY, EVENT_BEAT_SAGE_JEFFREY, SageJeffreySeenText, SageJeffreyBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SageJeffreyAfterBattleText waitbutton closetext end TrainerSagePing: trainer SAGE, PING, EVENT_BEAT_SAGE_PING, SagePingSeenText, SagePingBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SagePingAfterBattleText waitbutton closetext end TrainerMediumMartha: trainer MEDIUM, MARTHA, EVENT_BEAT_MEDIUM_MARTHA, MediumMarthaSeenText, MediumMarthaBeatenText, 0, .Script .Script: endifjustbattled opentext writetext MediumMarthaAfterBattleText waitbutton closetext end TrainerMediumGrace: trainer MEDIUM, GRACE, EVENT_BEAT_MEDIUM_GRACE, MediumGraceSeenText, MediumGraceBeatenText, 0, .Script .Script: endifjustbattled opentext writetext MediumGraceAfterBattleText waitbutton closetext end EcruteakGymGuideScript: faceplayer opentext checkevent EVENT_BEAT_MORTY iftrue .EcruteakGymGuideWinScript writetext EcruteakGymGuideText waitbutton closetext end .EcruteakGymGuideWinScript: writetext EcruteakGymGuideWinText waitbutton closetext end EcruteakGymStatue: checkflag ENGINE_FOGBADGE iftrue .Beaten jumpstd GymStatue1Script .Beaten: gettrainername STRING_BUFFER_4, MORTY, MORTY1 jumpstd GymStatue2Script EcruteakGymPlayerStepUpMovement: step UP step_end EcruteakGymPlayerSlowStepDownMovement: fix_facing slow_step DOWN remove_fixed_facing step_end EcruteakGymGrampsSlowStepDownMovement: slow_step DOWN step_end MortyIntroText: text "Good of you to" line "have come." para "Here in ECRUTEAK," line "#MON have been" cont "revered." para "It's said that a" line "rainbow-colored" para "#MON will come" line "down to appear" para "before a truly" line "powerful trainer." para "I believed that" line "tale, so I have" para "secretly trained" line "here all my life." para "As a result, I can" line "now see what" cont "others cannot." para "Just a bit more…" para "With a little" line "more, I could see" para "a future in which" line "I meet the #MON" cont "of rainbow colors." para "You're going to" line "help me reach that" cont "level!" done MortyWinLossText: text "I'm not good" line "enough yet…" para "All right. This" line "BADGE is yours." done Text_ReceivedFogBadge: text " received" line "FOGBADGE." done MortyText_FogBadgeSpeech: text "By having FOG-" line "BADGE, #MON up" para "to L50 will obey" line "you." para "Also, #MON that" line "know SURF will be" para "able to use that" line "move anytime." para "I want you to have" line "this too." done MortyText_ShadowBallSpeech: text "It's SHADOW BALL." line "It causes damage" para "and may reduce" line "SPCL.DEF." para "Use it if it" line "appeals to you." done MortyFightDoneText: text "I see…" para "Your journey has" line "taken you to far-" cont "away places." para "And you have wit-" line "nessed much more" cont "than I." para "I envy you for" line "that…" done SageJeffreySeenText: text "I spent the spring" line "with my #MON." para "Then summer, fall" line "and winter…" para "Then spring came" line "again. We have" para "lived together" line "for a long time." done SageJeffreyBeatenText: text "Wins and losses, I" line "experienced both." done SageJeffreyAfterBattleText: text "Where did #MON" line "come from?" done SagePingSeenText: text "Can you inflict" line "any damage on our" cont "#MON?" done SagePingBeatenText: text "Ah! Well done!" done SagePingAfterBattleText: text "We use only ghost-" line "type #MON." para "No normal-type" line "attack can harm" cont "them!" done MediumMarthaSeenText: text "I shall win!" done MediumMarthaBeatenText: text "I, I, I lost!" done MediumMarthaAfterBattleText: text "The one who wants" line "to win most--will!" done MediumGraceSeenText: text "Stumped by our in-" line "visible floor?" para "Defeat me if you" line "want a hint!" done MediumGraceBeatenText: text "Wha-what?" done MediumGraceAfterBattleText: text "Fine. I shall tell" line "you the secret of" para "the invisible" line "floor." para "The path is right" line "before our eyes!" done EcruteakGymGuideText: text "The trainers here" line "have secret mo-" cont "tives." para "If you win, they" line "may tell you some" para "deep secrets about" line "ECRUTEAK." done EcruteakGymGuideWinText: text "Whew, ." line "You did great!" para "I was cowering in" line "the corner out of" cont "pure terror!" done EcruteakGymClosedText: text "MORTY, the GYM" line "LEADER, is absent." para "Sorry, but you'll" line "have to leave." para "Hohohoho." done EcruteakGym_MapEvents: db 0, 0 ; filler def_warp_events warp_event 4, 17, ECRUTEAK_CITY, 10 warp_event 5, 17, ECRUTEAK_CITY, 10 warp_event 4, 14, ECRUTEAK_GYM, 4 warp_event 2, 4, ECRUTEAK_GYM, 3 warp_event 3, 4, ECRUTEAK_GYM, 3 warp_event 4, 4, ECRUTEAK_GYM, 3 warp_event 4, 5, ECRUTEAK_GYM, 3 warp_event 6, 7, ECRUTEAK_GYM, 3 warp_event 7, 4, ECRUTEAK_GYM, 3 warp_event 2, 6, ECRUTEAK_GYM, 3 warp_event 3, 6, ECRUTEAK_GYM, 3 warp_event 4, 6, ECRUTEAK_GYM, 3 warp_event 5, 6, ECRUTEAK_GYM, 3 warp_event 7, 6, ECRUTEAK_GYM, 3 warp_event 7, 7, ECRUTEAK_GYM, 3 warp_event 4, 8, ECRUTEAK_GYM, 3 warp_event 5, 8, ECRUTEAK_GYM, 3 warp_event 6, 8, ECRUTEAK_GYM, 3 warp_event 7, 8, ECRUTEAK_GYM, 3 warp_event 2, 8, ECRUTEAK_GYM, 3 warp_event 2, 9, ECRUTEAK_GYM, 3 warp_event 2, 10, ECRUTEAK_GYM, 3 warp_event 2, 11, ECRUTEAK_GYM, 3 warp_event 4, 10, ECRUTEAK_GYM, 3 warp_event 5, 10, ECRUTEAK_GYM, 3 warp_event 2, 12, ECRUTEAK_GYM, 3 warp_event 3, 12, ECRUTEAK_GYM, 3 warp_event 4, 12, ECRUTEAK_GYM, 3 warp_event 5, 12, ECRUTEAK_GYM, 3 warp_event 7, 10, ECRUTEAK_GYM, 3 warp_event 7, 11, ECRUTEAK_GYM, 3 warp_event 7, 12, ECRUTEAK_GYM, 3 warp_event 7, 13, ECRUTEAK_GYM, 3 def_coord_events def_bg_events bg_event 3, 15, BGEVENT_READ, EcruteakGymStatue bg_event 6, 15, BGEVENT_READ, EcruteakGymStatue def_object_events object_event 5, 1, SPRITE_MORTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, EcruteakGymMortyScript, -1 object_event 2, 7, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 1, TrainerSageJeffrey, -1 object_event 3, 13, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSagePing, -1 object_event 7, 5, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumMartha, -1 object_event 7, 9, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerMediumGrace, -1 object_event 7, 15, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakGymGuideScript, -1 object_event 4, 14, SPRITE_GRAMPS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ECRUTEAK_GYM_GRAMPS