CeladonDeptStoreElevator_MapScripts: def_scene_scripts def_callbacks CeladonDeptStoreElevatorScript: opentext elevator CeladonDeptStoreElevatorData closetext iffalse .Done pause 5 playsound SFX_ELEVATOR earthquake 60 waitsfx .Done: end CeladonDeptStoreElevatorData: db 6 ; floors elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F db -1 ; end CeladonDeptStoreElevator_MapEvents: db 0, 0 ; filler def_warp_events warp_event 1, 3, CELADON_DEPT_STORE_1F, -1 warp_event 2, 3, CELADON_DEPT_STORE_1F, -1 def_coord_events def_bg_events bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript def_object_events