object_const_def const BURNEDTOWER1F_ROCK const BURNEDTOWER1F_EUSINE const BURNEDTOWER1F_RIVAL const BURNEDTOWER1F_MORTY const BURNEDTOWER1F_POKE_BALL BurnedTower1F_MapScripts: def_scene_scripts scene_script BurnedTower1FMeetEusineScene, SCENE_BURNEDTOWER1F_MEET_EUSINE scene_script BurnedTower1FNoop1Scene, SCENE_BURNEDTOWER1F_RIVAL_BATTLE scene_script BurnedTower1FNoop2Scene, SCENE_BURNEDTOWER1F_NOOP def_callbacks callback MAPCALLBACK_TILES, BurnedTower1FHoleAndLadderCallback BurnedTower1FMeetEusineScene: sdefer BurnedTower1FMeetEusineScript end BurnedTower1FNoop1Scene: end BurnedTower1FNoop2Scene: end BurnedTower1FHoleAndLadderCallback: checkevent EVENT_HOLE_IN_BURNED_TOWER iftrue .KeepHoleOpen changeblock 10, 8, $32 ; floor .KeepHoleOpen: checkevent EVENT_RELEASED_THE_BEASTS iftrue .HideBasement changeblock 6, 14, $09 ; ladder .HideBasement: endcallback BurnedTower1FMeetEusineScript: turnobject BURNEDTOWER1F_EUSINE, DOWN showemote EMOTE_SHOCK, BURNEDTOWER1F_EUSINE, 15 applymovement BURNEDTOWER1F_EUSINE, BurnedTower1FEusineMovement opentext writetext BurnedTower1FEusineIntroText waitbutton closetext moveobject BURNEDTOWER1F_EUSINE, 9, 14 setscene SCENE_BURNEDTOWER1F_RIVAL_BATTLE end BurnedTowerRivalBattleScript: showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 15 special FadeOutMusic pause 15 turnobject BURNEDTOWER1F_RIVAL, RIGHT pause 15 applymovement PLAYER, BurnedTowerMovement_PlayerWalksToRival applymovement BURNEDTOWER1F_RIVAL, BurnedTowerMovement_RivalWalksToPlayer playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext BurnedTowerRival_BeforeText waitbutton closetext checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .chikorita winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText setlasttalked BURNEDTOWER1F_RIVAL loadtrainer RIVAL1, RIVAL1_3_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle sjump .returnfrombattle .totodile winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText setlasttalked BURNEDTOWER1F_RIVAL loadtrainer RIVAL1, RIVAL1_3_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle sjump .returnfrombattle .chikorita winlosstext BurnedTowerRival_WinText, BurnedTowerRival_LossText setlasttalked BURNEDTOWER1F_RIVAL loadtrainer RIVAL1, RIVAL1_3_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle sjump .returnfrombattle .returnfrombattle playmusic MUSIC_RIVAL_AFTER opentext writetext BurnedTowerRival_AfterText1 waitbutton closetext setscene SCENE_BURNEDTOWER1F_NOOP setevent EVENT_RIVAL_BURNED_TOWER special FadeOutMusic pause 15 earthquake 50 showemote EMOTE_SHOCK, PLAYER, 15 playsound SFX_ENTER_DOOR waitsfx changeblock 10, 8, $25 ; hole reloadmappart pause 15 applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall playsound SFX_KINESIS showemote EMOTE_SHOCK, BURNEDTOWER1F_RIVAL, 20 opentext writetext BurnedTowerRival_AfterText2 waitbutton closetext setevent EVENT_HOLE_IN_BURNED_TOWER pause 15 warpcheck end BurnedTower1FEusineScript: jumptextfaceplayer BurnedTower1FEusineText BurnedTower1FMortyScript: jumptextfaceplayer BurnedTower1FMortyText BurnedTower1FRock: jumpstd SmashRockScript BurnedTower1FHiddenEther: hiddenitem ETHER, EVENT_BURNED_TOWER_1F_HIDDEN_ETHER BurnedTower1FHiddenUltraBall: hiddenitem ULTRA_BALL, EVENT_BURNED_TOWER_1F_HIDDEN_ULTRA_BALL BurnedTower1FHPUp: itemball HP_UP BurnedTowerMovement_PlayerWalksToRival: step LEFT step_end BurnedTowerMovement_RivalWalksToPlayer: step RIGHT step_end BurnedTower1FMovement_PlayerStartsToFall: skyfall_top step_end BurnedTower1FEusineMovement: step DOWN step LEFT step LEFT step LEFT step DOWN step_end BurnedTowerRival_BeforeText: text "<……> <……> <……>" para "…Oh, it's you." para "I came looking for" line "some legendary" para "#MON that they" line "say roosts here." para "But there's" line "nothing here!" para "Nothing after all" line "the trouble of" para "coming to this" line "dump? No way!" para "It's all your" line "fault!" done BurnedTowerRival_WinText: text "…Humph!" para "This is why I hate" line "battling wimps." para "There's no" line "challenge in it." done BurnedTowerRival_AfterText1: text "…Aw, whatever." para "You would never be" line "able to catch a" para "legendary #MON" line "anyway." done BurnedTowerRival_LossText: text "…Humph!" para "This is why I hate" line "battling wimps." para "It's just a waste" line "of my time." done BurnedTowerRival_AfterText2: text "Humph!" para "What are you doing" line "falling into a" para "hole? Some genius" line "you are!" para "Serves you right!" done BurnedTower1FEusineIntroText: text "EUSINE: My name's" line "EUSINE." para "I'm on the trail" line "of a #MON named" cont "SUICUNE." para "And you are…?" para "? Glad to" line "meet you!" para "I heard rumors" line "that SUICUNE is in" para "this BURNED TOWER," line "so I came to look." para "But where exactly" line "could it be?" done BurnedTower1FEusineText: text "EUSINE: I heard" line "that SUICUNE is in" para "this BURNED TOWER," line "so I came to look." para "But where exactly" line "could it be?" done BurnedTower1FMortyText: text "MORTY: ECRUTEAK's" line "GYM LEADER has to" para "study what are" line "said to be the" para "legendary #MON" line "--SUICUNE, ENTEI" cont "and RAIKOU." para "EUSINE is here, so" line "I've decided to" para "investigate the" line "TOWER with him." done BurnedTower1F_MapEvents: db 0, 0 ; filler def_warp_events warp_event 9, 15, ECRUTEAK_CITY, 13 warp_event 10, 15, ECRUTEAK_CITY, 13 warp_event 10, 9, BURNED_TOWER_B1F, 1 warp_event 5, 5, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S warp_event 5, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S warp_event 4, 6, BURNED_TOWER_B1F, 1 ; inaccessible, left over from G/S warp_event 15, 4, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S warp_event 15, 5, BURNED_TOWER_B1F, 2 ; inaccessible, left over from G/S warp_event 10, 7, BURNED_TOWER_B1F, 3 ; inaccessible, left over from G/S warp_event 5, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S warp_event 4, 14, BURNED_TOWER_B1F, 4 ; inaccessible, left over from G/S warp_event 14, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S warp_event 15, 14, BURNED_TOWER_B1F, 5 ; inaccessible, left over from G/S warp_event 7, 15, BURNED_TOWER_B1F, 6 ; inaccessible, left over from G/S def_coord_events coord_event 11, 9, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, BurnedTowerRivalBattleScript def_bg_events bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther bg_event 13, 11, BGEVENT_ITEM, BurnedTower1FHiddenUltraBall def_object_events object_event 15, 4, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1 object_event 12, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTower1FEusineScript, EVENT_BURNED_TOWER_1F_EUSINE object_event 8, 9, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER object_event 14, 14, SPRITE_MORTY, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BurnedTower1FMortyScript, EVENT_BURNED_TOWER_MORTY object_event 14, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FHPUp, EVENT_BURNED_TOWER_1F_HP_UP