; growth rate const_def const MEDIUM_FAST const SLIGHTLY_FAST const SLIGHTLY_SLOW const MEDIUM_SLOW const SLOW const FAST ; egg group constants const_value SET 1 const MONSTER const AMPHIBIAN const INSECT const AVIAN const FIELD const FAIRY const PLANT const HUMANSHAPE const INVERTEBRATE const INANIMATE const AMORPHOUS const FISH const LADIES_MAN const REPTILE const NO_EGGS ; menu sprites const_value SET 1 const ICON_POLIWAG const ICON_JIGGLYPUFF const ICON_DIGLETT const ICON_PIKACHU const ICON_STARYU const ICON_FISH const ICON_BIRD const ICON_MONSTER const ICON_CLEFAIRY const ICON_ODDISH const ICON_BUG const ICON_GHOST const ICON_LAPRAS const ICON_HUMANSHAPE const ICON_FOX const ICON_EQUINE const ICON_SHELL const ICON_BLOB const ICON_SERPENT const ICON_VOLTORB const ICON_SQUIRTLE const ICON_BULBASAUR const ICON_CHARMANDER const ICON_CATERPILLAR const ICON_UNOWN const ICON_GEODUDE const ICON_FIGHTER const ICON_EGG const ICON_JELLYFISH const ICON_MOTH const ICON_BAT const ICON_SNORLAX const ICON_HO_OH const ICON_LUGIA const ICON_GYARADOS const ICON_SLOWPOKE const ICON_SUDOWOODO const ICON_BIGMON ; evolution types const_value SET 1 const EVOLVE_LEVEL const EVOLVE_ITEM const EVOLVE_TRADE const EVOLVE_HAPPINESS const EVOLVE_STAT BASE_HAPPINESS EQU 70 FRIEND_BALL_HAPPINESS EQU 200 ; happiness evolution triggers HAPPINESS_TO_EVOLVE EQU 220 const_value SET 1 const TR_ANYTIME const TR_MORNDAY const TR_NITE ; stat evolution triggers const_value SET 1 const ATK_GT_DEF const ATK_LT_DEF const ATK_EQ_DEF NUM_GRASSMON EQU 7 NUM_WATERMON EQU 3 GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2 WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2