LoadSpecialMapPalette: ld a, [wMapTileset] cp TILESET_POKECOM_CENTER jr z, .pokecom_2f cp TILESET_BATTLE_TOWER_INSIDE jr z, .battle_tower_inside cp TILESET_ICE_PATH jr z, .ice_path cp TILESET_HOUSE jr z, .house cp TILESET_RADIO_TOWER jr z, .radio_tower cp TILESET_MANSION jr z, .mansion_mobile jr .do_nothing .pokecom_2f call LoadPokeComPalette scf ret .battle_tower_inside call LoadBattleTowerInsidePalette scf ret .ice_path ld a, [wEnvironment] and $7 cp INDOOR ; Hall of Fame jr z, .do_nothing call LoadIcePathPalette scf ret .house call LoadHousePalette scf ret .radio_tower call LoadRadioTowerPalette scf ret .mansion_mobile call LoadMansionPalette scf ret .do_nothing and a ret LoadPokeComPalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, PokeComPalette ld bc, 8 palettes call FarCopyWRAM ret PokeComPalette: INCLUDE "gfx/tilesets/pokecom_center.pal" LoadBattleTowerInsidePalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, BattleTowerInsidePalette ld bc, 8 palettes call FarCopyWRAM ret BattleTowerInsidePalette: INCLUDE "gfx/tilesets/battle_tower_inside.pal" LoadIcePathPalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, IcePathPalette ld bc, 8 palettes call FarCopyWRAM ret IcePathPalette: INCLUDE "gfx/tilesets/ice_path.pal" LoadHousePalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, HousePalette ld bc, 8 palettes call FarCopyWRAM ret HousePalette: INCLUDE "gfx/tilesets/house.pal" LoadRadioTowerPalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, RadioTowerPalette ld bc, 8 palettes call FarCopyWRAM ret RadioTowerPalette: INCLUDE "gfx/tilesets/radio_tower.pal" MansionPalette1: INCLUDE "gfx/tilesets/mansion_1.pal" LoadMansionPalette: ld a, BANK(wBGPals1) ld de, wBGPals1 ld hl, MansionPalette1 ld bc, 8 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_YELLOW ld hl, MansionPalette2 ld bc, 1 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_WATER ld hl, MansionPalette1 palette 6 ld bc, 1 palettes call FarCopyWRAM ld a, BANK(wBGPals1) ld de, wBGPals1 palette PAL_BG_ROOF ld hl, MansionPalette1 palette 8 ld bc, 1 palettes call FarCopyWRAM ret MansionPalette2: INCLUDE "gfx/tilesets/mansion_2.pal"