Music_WildPokemonVictory: channel_count 3 channel 1, Music_WildPokemonVictory_Ch1 channel 2, Music_WildPokemonVictory_Ch2 channel 3, Music_WildPokemonVictory_Ch3 Music_WildPokemonVictory_Ch1: tempo 126 volume 7, 7 duty_cycle 3 pitch_offset 1 note_type 12, 11, 1 octave 3 note B_, 1 note A_, 1 note G#, 1 note F#, 1 volume_envelope 11, 6 note E_, 12 .body: stereo_panning FALSE, TRUE .mainloop: sound_call .sub1 note F#, 2 note F#, 2 note F#, 4 sound_call .sub1 note G#, 4 volume_envelope 7, 8 octave 3 note G_, 4 transpose 0, 1 sound_call .sub1 note F#, 2 note F#, 2 note F#, 4 sound_call .sub1 note G#, 4 transpose 0, 0 volume_envelope 7, 8 octave 3 note F#, 4 sound_loop 0, .mainloop .sub1: volume_envelope 7, 1 octave 3 note G#, 1 note B_, 1 octave 4 note E_, 2 octave 3 note B_, 2 octave 4 note E_, 2 octave 3 note G#, 1 note F#, 1 note E_, 1 note F#, 1 note G#, 2 note E_, 2 note A_, 1 octave 4 note C#, 1 note E_, 2 note E_, 2 note A_, 2 sound_ret Music_WildPokemonVictory_Ch2: vibrato 18, 2, 4 duty_cycle 2 note_type 12, 13, 1 octave 4 note E_, 1 note F#, 1 note G#, 1 note A_, 1 volume_envelope 13, 6 note B_, 12 .body: stereo_panning TRUE, FALSE .mainloop: sound_call .sub1 octave 4 note B_, 2 note B_, 2 note B_, 4 sound_call .sub1 octave 4 note B_, 4 volume_envelope 8, 1 note C_, 1 note E_, 1 note G_, 1 note A#, 1 transpose 0, 1 sound_call .sub1 octave 4 note B_, 2 note B_, 2 note B_, 4 sound_call .sub1 octave 4 note B_, 4 transpose 0, 0 volume_envelope 8, 1 octave 3 note B_, 1 octave 4 note D#, 1 note F#, 1 note A_, 1 sound_loop 0, .mainloop .sub1: volume_envelope 8, 1 octave 4 note B_, 2 note A_, 2 note G#, 2 note A_, 2 note B_, 2 note B_, 2 note B_, 4 octave 5 note C#, 2 note C#, 2 note C#, 4 sound_ret Music_WildPokemonVictory_Ch3: note_type 12, 2, 0 rest 6 octave 6 note D#, 1 rest 1 note E_, 1 rest 3 note E_, 1 rest 3 .body: .mainloop: sound_call .sub1 note D#, 2 note C#, 2 octave 2 note B_, 2 rest 2 sound_call .sub1 note E_, 2 rest 2 note C_, 4 transpose 0, 1 sound_call .sub1 note D#, 2 note C#, 2 octave 2 note B_, 2 rest 2 sound_call .sub1 note E_, 2 rest 2 transpose 0, 0 octave 2 note B_, 4 sound_loop 0, .mainloop .sub1: volume_envelope 2, 5 octave 3 note E_, 2 rest 4 note E_, 2 rest 2 note D_, 2 rest 2 note D_, 2 note C#, 2 rest 4 note C#, 2 sound_ret