PYTHON := python POKEMONTOOLS := extras/pokemontools .SUFFIXES: .asm .tx .o .gbc .png .2bpp .1bpp .lz .pal .bin .PHONY: all clean crystal pngs .SECONDEXPANSION: TEXTQUEUE := CRYSTAL_OBJS := \ wram.o \ main.o \ home.o \ audio.o \ maps_crystal.o \ engine/events.o \ engine/scripting_crystal.o \ engine/events_2.o \ engine/credits_crystal.o \ stats/egg_moves_crystal.o \ stats/evos_attacks_crystal.o \ stats/pokedex/entries_crystal.o \ misc/crystal_misc.o \ gfx/pics.o OBJS := $(CRYSTAL_OBJS) ROMS := pokecrystal.gbc ALL_DEPENDENCIES := # generate a list of dependencies for each object file $(shell $(foreach obj, $(OBJS), \ $(eval $(obj:.o=)_DEPENDENCIES := $(shell $(PYTHON) $(POKEMONTOOLS)/scan_includes.py $(obj:.o=.asm) | sed s/globals.asm//g)) \ )) $(shell $(foreach obj, $(OBJS), \ $(eval ALL_DEPENDENCIES += $($(obj:.o=)_DEPENDENCIES)) \ )) all: $(ROMS) crystal: pokecrystal.gbc clean: rm -f $(ROMS) rm -f $(OBJS) rm -f globals.asm find -iname '*.tx' -exec rm {} + baserom.gbc: ; @echo "Wait! Need baserom.gbc first. Check README and INSTALL for details." && false %.asm: ; .asm.tx: $(eval TEXTQUEUE := $(TEXTQUEUE) $<) @rm -f $@ globals.asm: $(ALL_DEPENDENCIES:.asm=.tx) $(OBJS:.o=.tx) @touch $@ @$(PYTHON) prequeue.py $(TEXTQUEUE) globals.tx: globals.asm @cp $< $@ $(OBJS): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_DEPENDENCIES)) rgbasm -o $@ $*.tx pokecrystal.gbc: globals.tx $(CRYSTAL_OBJS) rgblink -n $*.sym -m $*.map -o $@ $(CRYSTAL_OBJS) rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ cmp baserom.gbc $@ pngs: $(PYTHON) $(POKEMONTOOLS)/gfx.py mass-decompress $(PYTHON) $(POKEMONTOOLS)/gfx.py dump-pngs gfx/pics/%/front.lz:: gfx/pics/%/tiles.2bpp gfx/pics/%/front.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --front $^ gfx/pics/%/front.2bpp:: gfx/pics/%/front.lz $(PYTHON) $(POKEMONTOOLS)/gfx.py front-to-2bpp $< gfx/pics/%/front.png:: gfx/pics/%/front.2bpp $(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $< gfx/pics/%/tiles.2bpp:: gfx/pics/%/front.lz $(PYTHON) $(POKEMONTOOLS)/gfx.py anim-from-front $< gfx/pics/%/tiles.2bpp:: gfx/pics/%/tiles.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-2bpp $< gfx/pics/%/tiles.png:: gfx/pics/%/tiles.2bpp $(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $< gfx/pics/%/back.lz:: gfx/pics/%/back.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --vert $< gfx/pics/%/back.png:: gfx/pics/%/back.lz $(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png --vert $< gfx/trainers/%.lz:: gfx/trainers/%.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz --vert $< gfx/trainers/%.png:: gfx/trainers/%.lz $(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png --vert $< %.lz:: %.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-lz $< %.png:: %.lz $(PYTHON) $(POKEMONTOOLS)/gfx.py lz-to-png $< %.2bpp:: %.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-2bpp $< %.png:: %.2bpp $(PYTHON) $(POKEMONTOOLS)/gfx.py 2bpp-to-png $< %.1bpp:: %.png $(PYTHON) $(POKEMONTOOLS)/gfx.py png-to-1bpp $< %.png:: %.1bpp $(PYTHON) $(POKEMONTOOLS)/gfx.py 1bpp-to-png $< %.pal: ; %.bin: ;