object_const_def const WHIRLISLANDLUGIACHAMBER_LUGIA WhirlIslandLugiaChamber_MapScripts: def_scene_scripts def_callbacks callback MAPCALLBACK_OBJECTS, .Lugia .Lugia: checkevent EVENT_FOUGHT_LUGIA iftrue .NoAppear checkitem SILVER_WING iftrue .Appear sjump .NoAppear .Appear: appear WHIRLISLANDLUGIACHAMBER_LUGIA endcallback .NoAppear: disappear WHIRLISLANDLUGIACHAMBER_LUGIA endcallback Lugia: faceplayer opentext writetext LugiaText cry LUGIA pause 15 closetext setevent EVENT_FOUGHT_LUGIA loadvar VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon LUGIA, 60 startbattle disappear WHIRLISLANDLUGIACHAMBER_LUGIA reloadmapafterbattle end LugiaText: text "Gyaaas!" done WhirlIslandLugiaChamber_MapEvents: db 0, 0 ; filler def_warp_events warp_event 9, 13, WHIRL_ISLAND_B2F, 3 def_coord_events def_bg_events def_object_events object_event 9, 5, SPRITE_LUGIA, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Lugia, EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA