emote_header: MACRO ; graphics pointer, length, starting tile dw \1 db \2 tiles, BANK(\1) dw VTiles1 tile \3 ENDM ; entries correspond to EMOTE_* constants emote_header ShockEmote, 4, $78 emote_header QuestionEmote, 4, $78 emote_header HappyEmote, 4, $78 emote_header SadEmote, 4, $78 emote_header HeartEmote, 4, $78 emote_header BoltEmote, 4, $78 emote_header SleepEmote, 4, $78 emote_header FishEmote, 4, $78 emote_header JumpShadowGFX, 1, $7c emote_header FishingRodGFX, 2, $7c emote_header BoulderDustGFX, 2, $7e emote_header GrassRustleGFX, 1, $7e