.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz TEXTFILES = text/sweethoney.tx \ text/phone/bill.tx \ text/phone/elm.tx \ text/phone/mom.tx \ text/phone/trainers1.tx \ main.tx VERTGFX = gfx/pics/%.png \ gfx/trainers/%.png HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX)) # uncomment this build target to enable png import: #all: lzs # the recompressed graphics may be larger than the originals, # so take care to reorganize accordingly all: pokecrystal.gbc clean: rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES} pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES} rgbasm -o pokecrystal.o pokecrystal.asm .asm.tx: python preprocessor.py < $< > $@ pokecrystal.gbc: pokecrystal.o rgblink -o $@ $< rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@ cmp baserom.gbc $@ @lzs: ${VERTGFX} ${HORIZGFX} @pngs: cd extras; python gfx.py mass-decompress; python gfx.py dump-pngs @front.png: tiles.png cd extras; python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp @tiles.png: cd extras; python gfx.py png-to-2bpp $@ @.png: ${VERTGFX} cd extras; python gfx.py png-to-lz --vert $@ @.png: ${HORIZGFX} cd extras; python gfx.py png-to-lz $@