RuinsOfAlphAerodactylChamber_MapScripts: db 2 ; scene scripts scene_script .CheckWall ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_TILES, .HiddenDoors .CheckWall: checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER iftrue .OpenWall end .OpenWall: prioritysjump .WallOpenScript end .DummyScene: end .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER iftrue .WallOpen changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_AERODACTYL_PUZZLE iffalse .FloorClosed endcallback .FloorClosed: changeblock 2, 2, $01 ; left floor changeblock 4, 2, $02 ; right floor endcallback .WallOpenScript: pause 30 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene SCENE_FINISHED closetext end RuinsOfAlphAerodactylChamberPuzzle: refreshscreen setval UNOWNPUZZLE_AERODACTYL special UnownPuzzle closetext iftrue .PuzzleComplete end .PuzzleComplete: setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS setevent EVENT_SOLVED_AERODACTYL_PUZZLE setflag ENGINE_UNLOCKED_UNOWNS_S_TO_W setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 changeblock 2, 2, $18 ; left hole changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 applymovement PLAYER, RuinsOfAlphAerodactylChamberSkyfallTopMovement playsound SFX_KINESIS waitsfx pause 20 warpcheck end RuinsOfAlphAerodactylChamberAncientReplica: jumptext RuinsOfAlphAerodactylChamberAncientReplicaText RuinsOfAlphAerodactylChamberDescriptionSign: jumptext RuinsOfAlphAerodactylChamberDescriptionText RuinsOfAlphAerodactylChamberWallPatternLeft: opentext writetext RuinsOfAlphAerodactylChamberWallPatternLeftText setval UNOWNWORDS_LIGHT special DisplayUnownWords closetext end RuinsOfAlphAerodactylChamberWallPatternRight: checkevent EVENT_WALL_OPENED_IN_AERODACTYL_CHAMBER iftrue .WallOpen opentext writetext RuinsOfAlphAerodactylChamberWallPatternRightText setval UNOWNWORDS_LIGHT special DisplayUnownWords closetext end .WallOpen: opentext writetext RuinsOfAlphAerodactylChamberWallHoleText waitbutton closetext end RuinsOfAlphAerodactylChamberSkyfallTopMovement: skyfall_top step_end RuinsOfAlphAerodactylChamberWallPatternLeftText: text "Patterns appeared" line "on the walls…" done RuinsOfAlphAerodactylChamberUnownText: ; unused text "It's UNOWN text!" done RuinsOfAlphAerodactylChamberWallPatternRightText: text "Patterns appeared" line "on the walls…" done RuinsOfAlphAerodactylChamberWallHoleText: text "There's a big hole" line "in the wall!" done RuinsOfAlphAerodactylChamberAncientReplicaText: text "It's a replica of" line "an ancient #-" cont "MON." done RuinsOfAlphAerodactylChamberDescriptionText: text "This flying #-" line "MON attacked its" para "prey with saw-like" line "fangs." done RuinsOfAlphAerodactylChamber_MapEvents: db 0, 0 ; filler db 5 ; warp events warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 4 warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 4 warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 8 warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 9 warp_event 4, 0, RUINS_OF_ALPH_AERODACTYL_ITEM_ROOM, 1 db 0 ; coord events db 6 ; bg events bg_event 2, 3, BGEVENT_READ, RuinsOfAlphAerodactylChamberAncientReplica bg_event 5, 3, BGEVENT_READ, RuinsOfAlphAerodactylChamberAncientReplica bg_event 3, 2, BGEVENT_UP, RuinsOfAlphAerodactylChamberPuzzle bg_event 4, 2, BGEVENT_UP, RuinsOfAlphAerodactylChamberDescriptionSign bg_event 3, 0, BGEVENT_UP, RuinsOfAlphAerodactylChamberWallPatternLeft bg_event 4, 0, BGEVENT_UP, RuinsOfAlphAerodactylChamberWallPatternRight db 0 ; object events