Special:: ; c01b ; Run script special de. ld hl, SpecialsPointers rept 3 add hl,de endr ld b, [hl] inc hl ld a, [hli] ld h, [hl] ld l, a ld a, b rst FarCall ret ; c029 SpecialsPointers:: ; c029 add_special WarpToSpawnPoint ; Communications add_special Special_SetBitsForLinkTradeRequest add_special Special_WaitForLinkedFriend add_special Special_CheckLinkTimeout add_special Special_TryQuickSave add_special Special_CheckBothSelectedSameRoom add_special Special_FailedLinkToPast add_special Special_CloseLink add_special Special_AbortLink add_special Special_SetBitsForBattleRequest add_special Special_SetBitsForTimeCapsuleRequest add_special Special_CheckTimeCapsuleCompatibility add_special Special_EnterTimeCapsule add_special Special_TradeCenter add_special Special_Colosseum add_special Special_TimeCapsule add_special Special_CableClubCheckWhichChris add_special Special_CheckMysteryGift add_special Special_GetMysteryGiftItem add_special Special_UnlockMysteryGift ; Map Events add_special BugContestJudging add_special CheckPartyFullAfterContest add_special ContestDropOffMons add_special ContestReturnMons add_special Special_GiveParkBalls add_special Special_CheckMagikarpLength add_special Special_MagikarpHouseSign add_special HealParty add_special PokemonCenterPC add_special Special_KrissHousePC add_special Special_DayCareMan add_special Special_DayCareLady add_special Special_DayCareManOutside add_special MoveDeletion add_special Special_BankOfMom add_special Special_MagnetTrain add_special SpecialNameRival add_special Special_SetDayOfWeek add_special Special_TownMap add_special Special_UnownPrinter add_special MapRadio add_special Special_UnownPuzzle add_special Special_SlotMachine add_special Special_CardFlip add_special Special_DummyNonfunctionalGameCornerGame add_special Special_ClearBGPalettesBufferScreen add_special FadeOutPalettes add_special Special_BattleTowerFade add_special Special_FadeBlackQuickly add_special FadeInPalettes add_special Special_FadeInQuickly add_special Special_ReloadSpritesNoPalettes add_special ClearBGPalettes add_special UpdateTimePals add_special ClearTileMap add_special UpdateSprites add_special ReplaceKrisSprite add_special Special_GameCornerPrizeMonCheckDex add_special SpecialSeenMon add_special WaitSFX add_special PlayMapMusic add_special RestartMapMusic add_special HealMachineAnim add_special Special_SurfStartStep add_special Special_FindGreaterThanThatLevel add_special Special_FindAtLeastThatHappy add_special Special_FindThatSpecies add_special Special_FindThatSpeciesYourTrainerID add_special Special_CheckUnusedTwoDayTimer ; unreferenced add_special Special_DayCareMon1 add_special Special_DayCareMon2 add_special Special_SelectRandomBugContestContestants add_special Special_ActivateFishingSwarm add_special ToggleMaptileDecorations add_special ToggleDecorationsVisibility add_special SpecialGiveShuckle add_special SpecialReturnShuckle add_special Special_BillsGrandfather add_special SpecialCheckPokerus add_special Special_DisplayCoinCaseBalance add_special Special_DisplayMoneyAndCoinBalance add_special PlaceMoneyTopRightOW add_special Special_CheckForLuckyNumberWinners add_special Special_CheckLuckyNumberShowFlag add_special Special_ResetLuckyNumberShowFlag add_special Special_PrintTodaysLuckyNumber add_special Special_SelectApricornForKurt add_special SpecialNameRater add_special Special_DisplayLinkRecord add_special GetFirstPokemonHappiness add_special CheckFirstMonIsEgg add_special RandomPhoneRareWildMon add_special RandomPhoneWildMon add_special RandomPhoneMon add_special RunCallback_04 add_special PlaySlowCry add_special SpecialSnorlaxAwake add_special Special_YoungerHaircutBrother add_special Special_OlderHaircutBrother add_special Special_DaisyMassage add_special PlayCurMonCry add_special ProfOaksPCBoot add_special SpecialGameboyCheck add_special SpecialTrainerHouse add_special PhotoStudio add_special InitRoamMons add_special Special_FadeOutMusic add_special Diploma add_special PrintDiploma ; Crystal add_special Function11ac3e add_special Function11b444 add_special Function11b5e8 add_special Function11b7e5 add_special Function11b879 add_special Function11b920 add_special Function11b93b add_special Function1700b0 add_special Function1700ba add_special Function170114 add_special BattleTowerBattle add_special Function1704e1 add_special EmptySpecial_17021d add_special Function_LoadOpponentTrainerAndPokemonsWithOTSprite add_special Function11ba38 add_special SpecialCheckForBattleTowerRules add_special Function117656 add_special Reset add_special Function1011f1 add_special Function101220 add_special Function101225 add_special Function101231 add_special Special_MoveTutor add_special SpecialOmanyteChamber add_special Function11c1ab add_special BattleTowerAction add_special Special_DisplayUnownWords add_special Special_Menu_ChallengeExplanationCancel add_special Function17d2b6 add_special Function17d2ce add_special Function17f53d add_special AskMobileOrCable add_special SpecialHoOhChamber add_special Function102142 add_special Special_CelebiShrineEvent add_special CheckCaughtCelebi add_special SpecialPokeSeer add_special SpecialBuenasPassword add_special SpecialBuenaPrize add_special SpecialDratini add_special Special_SampleKenjiBreakCountdown add_special SpecialBeastsCheck add_special SpecialMonCheck add_special Special_SetPlayerPalette add_special ret_170bd2 add_special Mobile_SelectThreeMons add_special Function1037eb add_special Function10383c add_special Mobile_HealParty add_special RefreshSprites add_special Function1037c2 add_special Mobile_DummyReturnFalse add_special Function103780 add_special Function10387b add_special AskRememberPassword add_special LoadMapPalettes add_special FindItemInPCOrBag add_special Special_InitialSetDSTFlag add_special Special_InitialClearDSTFlag add_special SpecialNone ; c224 SpecialNone: ; c224 ret ; c225 Special_SetPlayerPalette: ; c225 ld a, [ScriptVar] ld d, a callba SetPlayerPalette ret ; c230 Special_GameCornerPrizeMonCheckDex: ; c230 ld a, [ScriptVar] dec a call CheckCaughtMon ret nz ld a, [ScriptVar] dec a call SetSeenAndCaughtMon call FadeToMenu ld a, [ScriptVar] ld [wd265], a callba NewPokedexEntry call ExitAllMenus ret ; c252 SpecialSeenMon: ; c252 ld a, [ScriptVar] dec a call SetSeenMon ret ; c25a Special_FindGreaterThanThatLevel: ; c25a ld a, [ScriptVar] ld b, a callba _FindGreaterThanThatLevel jr z, FoundNone jr FoundOne Special_FindAtLeastThatHappy: ; c268 ld a, [ScriptVar] ld b, a callba _FindAtLeastThatHappy jr z, FoundNone jr FoundOne Special_FindThatSpecies: ; c276 ld a, [ScriptVar] ld b, a callba _FindThatSpecies jr z, FoundNone jr FoundOne Special_FindThatSpeciesYourTrainerID: ; c284 ld a, [ScriptVar] ld b, a callba _FindThatSpeciesYourTrainerID jr z, FoundNone jr FoundOne FoundOne: ; c292 ld a, TRUE ld [ScriptVar], a ret FoundNone: ; c298 xor a ld [ScriptVar], a ret ; c29d SpecialNameRival: ; 0xc29d ld b, $2 ; rival ld de, RivalName callba _NamingScreen ; default to "SILVER" ld hl, RivalName ld de, DefaultRivalName call InitName ret ; 0xc2b2 DefaultRivalName: ; 0xc2b2 db "SILVER@" SpecialNameRater: ; c2b9 callba NameRater ret ; c2c0 Special_TownMap: ; c2c0 call FadeToMenu callba _TownMap call ExitAllMenus ret ; c2cd Special_UnownPrinter: ; c2cd call FadeToMenu callba UnownPrinter call ExitAllMenus ret ; c2da Special_DisplayLinkRecord: ; c2da call FadeToMenu callba DisplayLinkRecord call ExitAllMenus ret ; c2e7 Special_KrissHousePC: ; c2e7 xor a ld [ScriptVar], a callba _KrissHousePC ld a, c ld [ScriptVar], a ret ; c2f6 Special_CheckMysteryGift: ; c2f6 ld a, BANK(sMysteryGiftItem) call GetSRAMBank ld a, [sMysteryGiftItem] and a jr z, .no inc a .no ld [ScriptVar], a call CloseSRAM ret ; c309 Special_GetMysteryGiftItem: ; c309 ld a, BANK(sMysteryGiftItem) call GetSRAMBank ld a, [sMysteryGiftItem] ld [CurItem], a ld a, 1 ld [wItemQuantityChangeBuffer], a ld hl, NumItems call ReceiveItem jr nc, .no_room xor a ld [sMysteryGiftItem], a call CloseSRAM ld a, [CurItem] ld [wd265], a call GetItemName ld hl, .ReceiveItemText call PrintText ld a, TRUE ld [ScriptVar], a ret .no_room call CloseSRAM xor a ld [ScriptVar], a ret ; c345 .ReceiveItemText: ; 0xc345 ; received item text_jump UnknownText_0x1bd3be db "@" ; 0xc34a BugContestJudging: ; c34a callba _BugContestJudging ld a, b ld [ScriptVar], a ret ; c355 MapRadio: ; c355 ld a, [ScriptVar] ld e, a callba PlayRadio ret ; c360 Special_UnownPuzzle: ; c360 call FadeToMenu callba UnownPuzzle ld a, [wSolvedUnownPuzzle] ld [ScriptVar], a call ExitAllMenus ret ; c373 Special_SlotMachine: ; c373 call Special_CheckCoins ret c ld a, BANK(_SlotMachine) ld hl, _SlotMachine call Special_StartGameCornerGame ret ; c380 Special_CardFlip: ; c380 call Special_CheckCoins ret c ld a, BANK(_CardFlip) ld hl, _CardFlip call Special_StartGameCornerGame ret ; c38d Special_DummyNonfunctionalGameCornerGame: ; c38d call Special_CheckCoins ret c ld a, BANK(_DummyGame) ld hl, _DummyGame call Special_StartGameCornerGame ret ; c39a Special_StartGameCornerGame: ; c39a call FarQueueScript call FadeToMenu ld hl, wQueuedScriptBank ld a, [hli] push af ld a, [hli] ld h, [hl] ld l, a pop af rst FarCall call ExitAllMenus ret ; c3ae Special_CheckCoins: ; c3ae ld hl, Coins ld a, [hli] or [hl] jr z, .no_coins ld a, COIN_CASE ld [CurItem], a ld hl, NumItems call CheckItem jr nc, .no_coin_case and a ret .no_coins ld hl, .NoCoinsText jr .print .no_coin_case ld hl, .NoCoinCaseText .print call PrintText scf ret ; c3d1 .NoCoinsText: ; 0xc3d1 ; You have no coins. text_jump UnknownText_0x1bd3d7 db "@" ; 0xc3d6 .NoCoinCaseText: ; 0xc3d6 ; You don't have a COIN CASE. text_jump UnknownText_0x1bd3eb db "@" ; 0xc3db Special_ClearBGPalettesBufferScreen: ; c3db call ClearBGPalettes call BufferScreen ret ; c3e2 ScriptReturnCarry: ; c3e2 jr c, .carry xor a ld [ScriptVar], a ret .carry ld a, 1 ld [ScriptVar], a ret ; c3ef Special_CheckUnusedTwoDayTimer: ; c3ef callba CheckUnusedTwoDayTimer ld a, [wUnusedTwoDayTimer] ld [ScriptVar], a ret ; c3fc Special_ActivateFishingSwarm: ; c3fc ld a, [ScriptVar] ld [wFishingSwarmFlag], a ret ; c403 StoreSwarmMapIndices:: ; c403 ld a, c and a jr nz, .yanma ; swarm dark cave violet entrance ld a, d ld [wDunsparceMapGroup], a ld a, e ld [wDunsparceMapNumber], a ret .yanma ld a, d ld [wYanmaMapGroup], a ld a, e ld [wYanmaMapNumber], a ret ; c419 SpecialCheckPokerus: ; c419 ; Check if a monster in your party has Pokerus callba CheckPokerus jp ScriptReturnCarry ; c422 Special_ResetLuckyNumberShowFlag: ; c422 callba RestartLuckyNumberCountdown ld hl, wLuckyNumberShowFlag res 0, [hl] callba LoadOrRegenerateLuckyIDNumber ret ; c434 Special_CheckLuckyNumberShowFlag: ; c434 callba CheckLuckyNumberShowFlag jp ScriptReturnCarry ; c43d SpecialSnorlaxAwake: ; 0xc43d ; Check if the Poké Flute channel is playing, and if the player is standing ; next to Snorlax. ; outputs: ; ScriptVar is 1 if the conditions are met, otherwise 0. ; check background music ld a, [wMapMusic] cp MUSIC_POKE_FLUTE_CHANNEL jr nz, .nope ld a, [XCoord] ld b, a ld a, [YCoord] ld c, a ld hl, .ProximityCoords .loop ld a, [hli] cp -1 jr z, .nope cp b jr nz, .nextcoord ld a, [hli] cp c jr nz, .loop ld a, TRUE jr .done .nextcoord inc hl jr .loop .nope xor a .done ld [ScriptVar], a ret .ProximityCoords ; x, y db 33, 8 ; left db 34, 10 ; below db 35, 10 ; below db 36, 8 ; right db 36, 9 ; right db -1 PlayCurMonCry: ; c472 ld a, [CurPartySpecies] jp PlayCry ; c478 SpecialGameboyCheck: ; c478 ld a, [hCGB] and a jr nz, .cgb ld a, [hSGB] and a jr nz, .sgb .gb xor a jr .done .sgb ld a, 1 jr .done .cgb ld a, 2 .done ld [ScriptVar], a ret Special_FadeOutMusic: ; c48f ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a ld a, $2 ld [MusicFade], a ret ; c49f Diploma: ; c49f call FadeToMenu callba _Diploma call ExitAllMenus ret ; c4ac PrintDiploma: ; c4ac call FadeToMenu callba _PrintDiploma call ExitAllMenus ret ; c4b9 SpecialTrainerHouse: ; 0xc4b9 ld a, BANK(sMysteryGiftTrainerHouseFlag) call GetSRAMBank ld a, [sMysteryGiftTrainerHouseFlag] ld [ScriptVar], a jp CloseSRAM