const_value set 2 const ROCKTUNNELB1F_POKE_BALL1 const ROCKTUNNELB1F_POKE_BALL2 const ROCKTUNNELB1F_POKE_BALL3 RockTunnelB1F_MapScripts: .SceneScripts: db 0 .MapCallbacks: db 0 RockTunnelB1FIron: itemball IRON RockTunnelB1FPPUp: itemball PP_UP RockTunnelB1FRevive: itemball REVIVE RockTunnelB1FHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_ROCK_TUNNEL_B1F_HIDDEN_MAX_POTION RockTunnelB1F_MapEvents: ; filler db 0, 0 .Warps: db 4 warp_def 3, 3, 6, ROCK_TUNNEL_1F warp_def 17, 9, 4, ROCK_TUNNEL_1F warp_def 23, 3, 3, ROCK_TUNNEL_1F warp_def 25, 23, 5, ROCK_TUNNEL_1F .CoordEvents: db 0 .BGEvents: db 1 bg_event 4, 14, BGEVENT_ITEM, RockTunnelB1FHiddenMaxPotion .ObjectEvents: db 3 object_event 7, 25, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FIron, EVENT_ROCK_TUNNEL_B1F_IRON object_event 6, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FPPUp, EVENT_ROCK_TUNNEL_B1F_PP_UP object_event 15, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, RockTunnelB1FRevive, EVENT_ROCK_TUNNEL_B1F_REVIVE