const_value set 2 const MRPSYCHICSHOUSE_FISHING_GURU MrPsychicsHouse_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 MrPsychic: faceplayer opentext checkevent EVENT_GOT_TM29_PSYCHIC iftrue .AlreadyGotItem writetext MrPsychicText1 buttonsound verbosegiveitem TM_PSYCHIC iffalse .Done setevent EVENT_GOT_TM29_PSYCHIC .AlreadyGotItem: writetext MrPsychicText2 waitbutton .Done: closetext end MrPsychicsHouseBookshelf: jumpstd difficultbookshelf MrPsychicText1: text "…" para "…" para "…" para "…I got it!" para "You wanted this!" done MrPsychicText2: text "TM29 is PSYCHIC." para "It may lower the" line "target's SPCL.DEF." done MrPsychicsHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 5, SAFFRON_CITY warp_def $7, $3, 5, SAFFRON_CITY .XYTriggers: db 0 .Signposts: db 2 signpost 1, 0, SIGNPOST_READ, MrPsychicsHouseBookshelf signpost 1, 1, SIGNPOST_READ, MrPsychicsHouseBookshelf .PersonEvents: db 1 person_event SPRITE_FISHING_GURU, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, MrPsychic, -1