const_value set 2 const ROUTE1_YOUNGSTER const ROUTE1_COOLTRAINER_F const ROUTE1_FRUIT_TREE Route1_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 TrainerSchoolboyDanny: trainer EVENT_BEAT_SCHOOLBOY_DANNY, SCHOOLBOY, DANNY, SchoolboyDannySeenText, SchoolboyDannyBeatenText, 0, SchoolboyDannyScript SchoolboyDannyScript: end_if_just_battled loadfont writetext UnknownText_0x1ac5d7 waitbutton closetext end TrainerCooltrainerfQuinn: trainer EVENT_BEAT_COOLTRAINERF_QUINN, COOLTRAINERF, QUINN, CooltrainerfQuinnSeenText, CooltrainerfQuinnBeatenText, 0, CooltrainerfQuinnScript CooltrainerfQuinnScript: end_if_just_battled loadfont writetext UnknownText_0x1ac640 waitbutton closetext end MapRoute1Signpost0Script: jumptext UnknownText_0x1ac675 FruitTreeScript_0x1ac581: fruittree FRUITTREE_ROUTE_1 SchoolboyDannySeenText: text "If trainers meet," line "the first thing to" cont "do is battle." done SchoolboyDannyBeatenText: text "Awww… I've got a" line "losing record…" done UnknownText_0x1ac5d7: text "For trainers, it's" line "a given that we'll" para "battle whenever we" line "meet." done CooltrainerfQuinnSeenText: text "You there!" line "Want to battle?" done CooltrainerfQuinnBeatenText: text "Down and out…" done UnknownText_0x1ac640: text "You're strong." para "You obviously must" line "have trained hard." done UnknownText_0x1ac675: text "ROUTE 1" para "PALLET TOWN -" line "VIRIDIAN CITY" done Route1_MapEventHeader: ; filler db 0, 0 .Warps: db 0 .XYTriggers: db 0 .Signposts: db 1 signpost 27, 7, SIGNPOST_READ, MapRoute1Signpost0Script .PersonEvents: db 3 person_event SPRITE_YOUNGSTER, 12, 4, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerSchoolboyDanny, -1 person_event SPRITE_COOLTRAINER_F, 25, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 2, TrainerCooltrainerfQuinn, -1 person_event SPRITE_FRUIT_TREE, 7, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, FruitTreeScript_0x1ac581, -1