INCLUDE "includes.asm" SECTION "NULL", ROM0[0] NULL:: INCLUDE "rst.asm" INCLUDE "interrupts.asm" SECTION "Header", ROM0[$100] Start:: nop jp _Start SECTION "Home", ROM0[$150] INCLUDE "home/init.asm" INCLUDE "home/vblank.asm" INCLUDE "home/delay.asm" INCLUDE "home/rtc.asm" INCLUDE "home/fade.asm" INCLUDE "home/lcd.asm" INCLUDE "home/time.asm" INCLUDE "home/serial.asm" INCLUDE "home/joypad.asm" INCLUDE "home/decompress.asm" INCLUDE "home/palettes.asm" INCLUDE "home/copy.asm" INCLUDE "home/text.asm" INCLUDE "home/video.asm" INCLUDE "home/map_objects.asm" INCLUDE "home/sine.asm" INCLUDE "home/movement.asm" INCLUDE "home/tilemap.asm" INCLUDE "home/menu.asm" INCLUDE "home/handshake.asm" INCLUDE "home/game_time.asm" INCLUDE "home/map.asm" Function2d43:: ; 2d43 ; Inexplicably empty. ; Seen in PredefPointers. rept 16 nop endr ret ; 2d54 INCLUDE "home/farcall.asm" INCLUDE "home/predef.asm" INCLUDE "home/window.asm" Function2e4e:: ; 2e4e ; Unreferenced. scf ret ; 2e50 INCLUDE "home/flag.asm" Function2ebb:: ; 2ebb ld a, [$c2cc] bit 1, a ret z ld a, [hJoyDown] bit 1, a ; B_BUTTON ret ; 2ec6 Function2ec6:: ; 2ec6 xor a ret ; 2ec8 Function2ec8:: ; 2ec8 xor a dec a ret ; 2ecb Function2ecb:: ; 2ecb push hl ld hl, $c2cc bit 1, [hl] pop hl ret ; 2ed3 Function2ed3:: ; 0x2ed3 ; disables overworld sprite updating? xor a ld [$ffde], a ld a, [VramState] res 0, a ld [VramState], a ld a, $0 ld [$c2ce], a ret ; 0x2ee4 Function2ee4:: ; 2ee4 ld a, $1 ld [$c2ce], a ld a, [VramState] set 0, a ld [VramState], a ld a, $1 ld [$ffde], a ret ; 2ef6 INCLUDE "home/string.asm" IsInJohto:: ; 2f17 ; Return 0 if the player is in Johto, and 1 in Kanto. ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation cp FAST_SHIP jr z, .Johto cp SPECIAL_MAP jr nz, .CheckRegion ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .CheckRegion cp KANTO_LANDMARK jr nc, .Kanto .Johto xor a ret .Kanto ld a, 1 ret ; 2f3e Function2f3e:: ; 2f3e ret ; 2f3f INCLUDE "home/item.asm" INCLUDE "home/random.asm" INCLUDE "home/sram.asm" ; Register aliases _hl_:: ; 2fec jp [hl] ; 2fed _de_:: ; 2fed push de ret ; 2fef INCLUDE "home/double_speed.asm" ClearSprites:: ; 300b ; Erase OAM data ld hl, Sprites ld b, SpritesEnd - Sprites xor a .loop ld [hli], a dec b jr nz, .loop ret ; 3016 HideSprites:: ; 3016 ; Set all OAM y-positions to 160 to hide them offscreen ld hl, Sprites ld de, 4 ; length of an OAM struct ld b, (SpritesEnd - Sprites) / 4 ; number of OAM structs ld a, 160 ; y .loop ld [hl], a add hl, de dec b jr nz, .loop ret ; 3026 INCLUDE "home/copy2.asm" Function309d:: ; 309d ld a, [rSVBK] push af ld a, 2 ld [rSVBK], a ld hl, TileMap ld de, $d000 ld bc, TileMapEnd - TileMap call CopyBytes pop af ld [rSVBK], a ret ; 30b4 Function30b4:: ; 30b4 xor a ld [hBGMapMode], a call Function30bf ld a, 1 ld [hBGMapMode], a ret ; 30bf Function30bf:: ; 30bf ld a, [rSVBK] push af ld a, 2 ld [rSVBK], a ld hl, $d000 ld de, TileMap ld bc, TileMapEnd - TileMap call CopyBytes pop af ld [rSVBK], a ret ; 30d6 CopyName1:: ; 30d6 ld hl, StringBuffer2 CopyName2:: ; 30d9 .loop ld a, [de] inc de ld [hli], a cp "@" jr nz, .loop ret ; 30e1 IsInArray:: ; 30e1 ; Find value a for every de bytes in array hl. ; Return index in b and carry if found. ld b, 0 ld c, a .loop ld a, [hl] cp $ff jr z, .NotInArray cp c jr z, .InArray inc b add hl, de jr .loop .NotInArray and a ret .InArray scf ret ; 30f4 SkipNames:: ; 0x30f4 ; Skip a names. ld bc, NAME_LENGTH and a ret z .loop add hl, bc dec a jr nz, .loop ret ; 0x30fe AddNTimes:: ; 0x30fe ; Add bc * a to hl. and a ret z .loop add hl, bc dec a jr nz, .loop ret ; 0x3105 INCLUDE "home/math.asm" PrintLetterDelay:: ; 313d ; Wait before printing the next letter. ; The text speed setting in Options is actually a frame count: ; fast: 1 frame ; mid: 3 frames ; slow: 5 frames ; $cfcf[!0] and A or B override text speed with a one-frame delay. ; Options[4] and $cfcf[!1] disable the delay. ld a, [Options] bit NO_TEXT_SCROLL, a ret nz ; non-scrolling text? ld a, [$cfcf] bit 1, a ret z push hl push de push bc ld hl, hOAMUpdate ld a, [hl] push af ; orginally turned oam update off... ; ld a, 1 ld [hl], a ; force fast scroll? ld a, [$cfcf] bit 0, a jr z, .fast ; text speed ld a, [Options] and %111 jr .updatedelay .fast ld a, 1 .updatedelay ld [TextDelayFrames], a .checkjoypad call GetJoypad ; input override ld a, [$c2d7] and a jr nz, .wait ; Wait one frame if holding A or B. ld a, [hJoyDown] bit 0, a ; A_BUTTON jr z, .checkb jr .delay .checkb bit 1, a ; B_BUTTON jr z, .wait .delay call DelayFrame jr .end .wait ld a, [TextDelayFrames] and a jr nz, .checkjoypad .end pop af ld [hOAMUpdate], a pop bc pop de pop hl ret ; 318c CopyDataUntil:: ; 318c ; Copy [hl .. bc) to de. ; In other words, the source data is ; from hl up to but not including bc, ; and the destination is de. ld a, [hli] ld [de], a inc de ld a, h cp b jr nz, CopyDataUntil ld a, l cp c jr nz, CopyDataUntil ret ; 0x3198 PrintNum:: ; 3198 ld a, [hROMBank] push af ld a, BANK(_PrintNum) rst Bankswitch call _PrintNum pop af rst Bankswitch ret ; 31a4 Function31a4:: ; 31a4 ld a, [hROMBank] push af ld a, BANK(Function1061ef) rst Bankswitch call Function1061ef pop af rst Bankswitch ret ; 31b0 FarPrintText:: ; 31b0 ld [hBuffer], a ld a, [hROMBank] push af ld a, [hBuffer] rst Bankswitch call PrintText pop af rst Bankswitch ret ; 31be CallPointerAt:: ; 31be ld a, [hROMBank] push af ld a, [hli] rst Bankswitch ld a, [hli] ld h, [hl] ld l, a call _hl_ pop hl ld a, h rst Bankswitch ret ; 31cd Function31cd:: ; 31cd ; Push pointer hl in the current bank to $d0e8. ld a, [hROMBank] Function31cf:: ; 31cf ; Push pointer a:hl to $d0e8. ld [$d0e8], a ld a, l ld [$d0e9], a ld a, h ld [$d0ea], a ret ; 31db StringCmp:: ; 31db ; Compare c bytes at de and hl. ; Return z if they all match. ld a, [de] cp [hl] ret nz inc de inc hl dec c jr nz, StringCmp ret ; 0x31e4 CompareLong:: ; 31e4 ; Compare bc bytes at de and hl. ; Return carry if they all match. ld a, [de] cp [hl] jr nz, .Diff inc de inc hl dec bc ld a, b or c jr nz, CompareLong scf ret .Diff and a ret ; 31f3 WhiteBGMap:: ; 31f3 call ClearPalettes WaitBGMap:: ; 31f6 ; Tell VBlank to update BG Map ld a, 1 ; BG Map 0 tiles ld [hBGMapMode], a ; Wait for it to do its magic ld c, 4 call DelayFrames ret ; 3200 Function3200:: ; 0x3200 ld a, [hCGB] and a jr z, .bg0 ld a, 2 ld [hBGMapMode], a ld c, 4 call DelayFrames .bg0 ld a, 1 ld [hBGMapMode], a ld c, 4 call DelayFrames ret ; 0x3218 Function3218:: ; 3218 ld a, [hCGB] and a ret ; 321c Function321c:: ; 321c ld a, [hCGB] and a jr z, .dmg ld a, [$c2ce] cp 0 jr z, .dmg ld a, 1 ld [hBGMapMode], a jr Function323d .dmg ld a, 1 ld [hBGMapMode], a ld c, 4 call DelayFrames ret ; 3238 Function3238:: ; 3238 ld a, [hCGB] and a jr z, WaitBGMap Function323d:: ; 323d jr Function3246 ; 323f Function323f:: ; 323f callba Function104000 ret ; 3246 Function3246:: ; 3246 ld a, [hBGMapMode] push af xor a ld [hBGMapMode], a ld a, [$ffde] push af xor a ld [$ffde], a .wait ld a, [rLY] cp $7f jr c, .wait di ld a, $1 ld [rVBK], a ld hl, AttrMap call Function327b ld a, $0 ld [rVBK], a ld hl, TileMap call Function327b .wait2 ld a, [rLY] cp $7f jr c, .wait2 ei pop af ld [$ffde], a pop af ld [hBGMapMode], a ret ; 327b Function327b:: ; 327b ld [hSPBuffer], sp ld sp, hl ld a, [$ffd7] ld h, a ld l, $0 ld a, $12 ld [$ffd3], a ld b, $2 ld c, $41 .loop rept 10 pop de .loop\@ ld a, [$ff00+c] and b jr nz, .loop\@ ld [hl], e inc l ld [hl], d inc l endr ld de, $000c add hl, de ld a, [$ffd3] dec a ld [$ffd3], a jr nz, .loop ld a, [hSPBuffer] ld l, a ld a, [hSPBuffer + 1] ld h, a ld sp, hl ret ; 32f9 Function32f9:: ; 32f9 ld a, [hCGB] and a jr nz, .asm_3309 ld a, $e4 ld [rBGP], a ld a, $d0 ld [rOBP0], a ld [rOBP1], a ret .asm_3309 push de ld a, $e4 call DmgToCgbBGPals ld de, $e4e4 call DmgToCgbObjPals pop de ret ; 3317 ClearPalettes:: ; 3317 ; Make all palettes white ; CGB: make all the palette colors white ld a, [hCGB] and a jr nz, .cgb ; DMG: just change palettes to 0 (white) xor a ld [rBGP], a ld [rOBP0], a ld [rOBP1], a ret .cgb ld a, [rSVBK] push af ld a, 5 ld [rSVBK], a ; Fill BGPals and OBPals with $ffff (white) ld hl, BGPals ld bc, $80 ld a, $ff call ByteFill pop af ld [rSVBK], a ; Request palette update ld a, 1 ld [hCGBPalUpdate], a ret ; 333e ClearSGB:: ; 333e ld b, $ff GetSGBLayout:: ; 3340 ; load sgb packets unless dmg ld a, [hCGB] and a jr nz, .sgb ld a, [hSGB] and a ret z .sgb predef_jump Function864c ; LoadSGBLayout ; 334e SetHPPal:: ; 334e ; Set palette for hp bar pixel length e at hl. call GetHPPal ld [hl], d ret ; 3353 GetHPPal:: ; 3353 ; Get palette for hp bar pixel length e in d. ld d, HP_GREEN ld a, e cp 24 ret nc inc d ; yellow cp 10 ret nc inc d ; red ret ; 335f CountSetBits:: ; 0x335f ; Count the number of set bits in b bytes starting from hl. ; Return in a, c and [$d265]. ld c, 0 .next ld a, [hli] ld e, a ld d, 8 .count srl e ld a, 0 adc c ld c, a dec d jr nz, .count dec b jr nz, .next ld a, c ld [$d265], a ret ; 0x3376 GetWeekday:: ; 3376 ld a, [CurDay] .mod sub 7 jr nc, .mod add 7 ret ; 3380 INCLUDE "home/pokedex_flags.asm" NamesPointers:: ; 33ab dbw BANK(PokemonNames), PokemonNames dbw BANK(MoveNames), MoveNames dbw 0, 0 dbw BANK(ItemNames), ItemNames dbw 0, PartyMonOT dbw 0, OTPartyMonOT dbw BANK(TrainerClassNames), TrainerClassNames dbw $04, MoveDescriptions ; ???? ; 33c3 GetName:: ; 33c3 ; Return name CurSpecies from name list $cf61 in StringBuffer1. ld a, [hROMBank] push af push hl push bc push de ld a, [$cf61] cp 1 ; Pokemon names jr nz, .NotPokeName ld a, [CurSpecies] ld [$d265], a call GetPokemonName ld hl, 11 add hl, de ld e, l ld d, h jr .done .NotPokeName ld a, [$cf61] dec a ld e, a ld d, 0 ld hl, NamesPointers add hl, de add hl, de add hl, de ld a, [hli] rst Bankswitch ld a, [hli] ld h, [hl] ld l, a ld a, [CurSpecies] dec a call GetNthString ld de, StringBuffer1 ld bc, $000d call CopyBytes .done ld a, e ld [$d102], a ld a, d ld [$d103], a pop de pop bc pop hl pop af rst Bankswitch ret ; 3411 GetNthString:: ; 3411 ; Return the address of the ; ath string starting from hl. and a ret z push bc ld b, a ld c, "@" .readChar ld a, [hli] cp c jr nz, .readChar dec b jr nz, .readChar pop bc ret ; 3420 GetBasePokemonName:: ; 3420 ; Discards gender (Nidoran). push hl call GetPokemonName ld hl, StringBuffer1 .loop ld a, [hl] cp "@" jr z, .quit cp "♂" jr z, .end cp "♀" jr z, .end inc hl jr .loop .end ld [hl], "@" .quit pop hl ret ; 343b GetPokemonName:: ; 343b ; Get Pokemon name $d265. ld a, [hROMBank] push af push hl ld a, BANK(PokemonNames) rst Bankswitch ; Each name is ten characters ld a, [$d265] dec a ld d, 0 ld e, a ld h, 0 ld l, a add hl, hl add hl, hl add hl, de add hl, hl ld de, PokemonNames add hl, de ; Terminator ld de, StringBuffer1 push de ld bc, PKMN_NAME_LENGTH - 1 call CopyBytes ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1 ld [hl], "@" pop de pop hl pop af rst Bankswitch ret ; 3468 GetItemName:: ; 3468 ; Get item name $d265. push hl push bc ld a, [$d265] cp TM_01 jr nc, .TM ld [CurSpecies], a ld a, 4 ; Item names ld [$cf61], a call GetName jr .Copied .TM call GetTMHMName .Copied ld de, StringBuffer1 pop bc pop hl ret ; 3487 GetTMHMName:: ; 3487 ; Get TM/HM name by item id $d265. push hl push de push bc ld a, [$d265] push af ; TM/HM prefix cp HM_01 push af jr c, .TM ld hl, .HMText ld bc, .HMTextEnd - .HMText jr .asm_34a1 .TM ld hl, .TMText ld bc, .TMTextEnd - .TMText .asm_34a1 ld de, StringBuffer1 call CopyBytes ; TM/HM number push de ld a, [$d265] ld c, a callab GetTMHMNumber pop de ; HM numbers start from 51, not 1 pop af ld a, c jr c, .asm_34b9 sub NUM_TMS ; Divide and mod by 10 to get the top and bottom digits respectively .asm_34b9 ld b, "0" .mod10 sub 10 jr c, .asm_34c2 inc b jr .mod10 .asm_34c2 add 10 push af ld a, b ld [de], a inc de pop af ld b, "0" add b ld [de], a ; End the string inc de ld a, "@" ld [de], a pop af ld [$d265], a pop bc pop de pop hl ret .TMText db "TM" .TMTextEnd db "@" .HMText db "HM" .HMTextEnd db "@" ; 34df IsHM:: ; 34df cp HM_01 jr c, .NotHM scf ret .NotHM and a ret ; 34e7 IsHMMove:: ; 34e7 ld hl, .HMMoves ld de, 1 jp IsInArray .HMMoves db CUT db FLY db SURF db STRENGTH db FLASH db WATERFALL db WHIRLPOOL db $ff ; 34f8 GetMoveName:: ; 34f8 push hl ; move name ld a, $2 ; move names ld [$cf61], a ; move id ld a, [$d265] ld [CurSpecies], a call GetName ld de, StringBuffer1 pop hl ret ; 350c Function350c:: ; 350c call Function1c66 ld a, [hROMBank] push af ld a, $9 rst Bankswitch call Function245af call Function3524 call Function245cb pop af rst Bankswitch ld a, [$cf73] ret ; 3524 Function3524:: ; 3524 ld hl, VramState bit 0, [hl] jp nz, UpdateTimePals jp Function32f9 ; 352f Function352f:: ; 352f ld a, [$cf82] dec a ld b, a ld a, [$cf84] sub b ld d, a ld a, [$cf83] dec a ld c, a ld a, [$cf85] sub c ld e, a push de call GetTileCoord pop bc jp TextBox ; 354b Function354b:: ; 354b call DelayFrame ld a, [$ffaa] push af ld a, $1 ld [$ffaa], a call Functiona57 pop af ld [$ffaa], a ld a, [$ffa9] and $f0 ld c, a ld a, [hJoyPressed] and $f or c ld c, a ret ; 3567 Function3567:: ; 3567 ld a, [hROMBank] push af call Function2c52 call Function3574 pop bc ld a, b rst Bankswitch ret ; 3574 Function3574:: ; 3574 ld hl, $0001 add hl, de ld a, [hl] cp $ff jr z, .asm_3597 ld l, a push hl call Function3599 pop hl jr nc, .asm_3597 ld d, a ld e, l call Function35de jr nc, .asm_3597 call Function2631 callba Function96c56 scf ret .asm_3597 and a ret ; 3599 Function3599:: ; 3599 push de ld hl, $0010 add hl, de ld a, [hl] ld hl, $0011 add hl, de ld e, [hl] sub $4 ld d, a ld a, e sub $4 ld e, a call Function35b0 pop de ret ; 35b0 Function35b0:: ; 35b0 ld hl, $dbfc ld a, [hli] ld h, [hl] ld l, a ld a, [$dbfb] and a jr z, .asm_35d3 .asm_35bc push af ld a, [hl] cp e jr nz, .asm_35c8 inc hl ld a, [hld] cp d jr nz, .asm_35c8 jr .asm_35d5 .asm_35c8 ld a, $5 add l ld l, a jr nc, .asm_35cf inc h .asm_35cf pop af dec a jr nz, .asm_35bc .asm_35d3 and a ret .asm_35d5 pop af ld d, a ld a, [$dbfb] sub d inc a scf ret ; 35de Function35de:: ; 35de inc e ld hl, $0001 add hl, bc ld a, [hli] ld h, [hl] ld l, a .asm_35e6 ld a, [hli] cp $ff jr z, .asm_35fc cp d jr nz, .asm_35f7 ld a, [hli] cp e jr nz, .asm_35f8 ld a, [hli] ld h, [hl] ld l, a jr .asm_35fe .asm_35f7 inc hl .asm_35f8 inc hl inc hl jr .asm_35e6 .asm_35fc and a ret .asm_35fe scf ret ; 3600 CheckTrainerBattle2:: ; 3600 ld a, [hROMBank] push af call Function2c52 call CheckTrainerBattle pop bc ld a, b rst Bankswitch ret ; 360d CheckTrainerBattle:: ; 360d ; Check if any trainer on the map sees the player and wants to battle. ; Skip the player object. ld a, 1 ld de, MapObjects + OBJECT_LENGTH .loop ; Start a battle if the object: push af push de ; Has a sprite ld hl, $0001 add hl, de ld a, [hl] and a jr z, .next ; Is a trainer ld hl, $0008 add hl, de ld a, [hl] and $f cp $2 jr nz, .next ; Is visible on the map ld hl, $0000 add hl, de ld a, [hl] cp $ff jr z, .next ; Is facing the player... call Function1ae5 call FacingPlayerDistance_bc jr nc, .next ; ...within their sight range ld hl, $0009 add hl, de ld a, [hl] cp b jr c, .next ; And hasn't already been beaten push bc push de ld hl, $000a add hl, de ld a, [hli] ld h, [hl] ld l, a ld e, [hl] inc hl ld d, [hl] ld b, CHECK_FLAG call EventFlagAction ld a, c pop de pop bc and a jr z, .asm_3666 .next pop de ld hl, OBJECT_LENGTH add hl, de ld d, h ld e, l pop af inc a cp NUM_OBJECTS jr nz, .loop xor a ret .asm_3666 pop de pop af ld [$ffe0], a ld a, b ld [$d03f], a ld a, c ld [MartPointer], a jr Function367e ; 3674 Function3674:: ; 3674 ld a, $1 ld [$d03f], a ld a, $ff ld [MartPointer], a Function367e:: ; 367e call GetMapScriptHeaderBank ld [EngineBuffer1], a ld a, [$ffe0] call GetMapObject ld hl, $000a add hl, bc ld a, [EngineBuffer1] call GetFarHalfword ld de, $d041 ld bc, $000d ld a, [EngineBuffer1] call FarCopyBytes xor a ld [$d04d], a scf ret ; 36a5 FacingPlayerDistance_bc:: ; 36a5 push de call FacingPlayerDistance ld b, d ld c, e pop de ret ; 36ad FacingPlayerDistance:: ; 36ad ; Return carry if the sprite at bc is facing the player, ; and its distance in d. ld hl, $0010 ; x add hl, bc ld d, [hl] ld hl, $0011 ; y add hl, bc ld e, [hl] ld a, [MapX] cp d jr z, .CheckY ld a, [MapY] cp e jr z, .CheckX and a ret .CheckY ld a, [MapY] sub e jr z, .NotFacing jr nc, .Above ; Below cpl inc a ld d, a ld e, UP << 2 jr .CheckFacing .Above ld d, a ld e, DOWN << 2 jr .CheckFacing .CheckX ld a, [MapX] sub d jr z, .NotFacing jr nc, .Left ; Right cpl inc a ld d, a ld e, LEFT << 2 jr .CheckFacing .Left ld d, a ld e, RIGHT << 2 .CheckFacing call GetSpriteDirection cp e jr nz, .NotFacing scf ret .NotFacing and a ret ; 36f5 Function36f5:: ; 36f5 push bc ld hl, $0001 add hl, bc ld a, [hl] call GetMapObject ld hl, $000a add hl, bc ld a, [hli] ld h, [hl] ld l, a call GetMapScriptHeaderBank call GetFarHalfword ld d, h ld e, l push de ld b, $2 call EventFlagAction pop de ld a, c and a pop bc ret ; 3718 Function3718:: ; 3718 ld a, [BattleType] cp BATTLETYPE_CANLOSE jr .asm_3724 ld hl, WalkingTile jr .asm_3731 .asm_3724 ld a, [$d0ee] ld hl, WalkingTile and $f jr z, .asm_3731 ld hl, $d049 .asm_3731 ld a, [hli] ld h, [hl] ld l, a call GetMapScriptHeaderBank call FarPrintText call WaitBGMap call Functiona80 ret ; 3741 IsAPokemon:: ; 3741 ; Return carry if species a is not a Pokemon. and a jr z, .NotAPokemon cp EGG jr z, .Pokemon cp NUM_POKEMON + 1 jr c, .Pokemon .NotAPokemon scf ret .Pokemon and a ret ; 3750 DrawHPBar:: ; 3750 ; Draw an HP bar d tiles long at hl ; Fill it up to e pixels push hl push de push bc ; Place 'HP:' ld a, $60 ld [hli], a ld a, $61 ld [hli], a ; Draw a template push hl ld a, $62 ; empty bar .template ld [hli], a dec d jr nz, .template ld a, $6b ; bar end add b ld [hl], a pop hl ; Safety check # pixels ld a, e and a jr nz, .fill ld a, c and a jr z, .done ld e, 1 .fill ; Keep drawing tiles until pixel length is reached ld a, e sub TILE_WIDTH jr c, .lastbar ld e, a ld a, $6a ; full bar ld [hli], a ld a, e and a jr z, .done jr .fill .lastbar ld a, $62 ; empty bar add e ; + e ld [hl], a .done pop bc pop de pop hl ret ; 3786 Function3786:: ; 3786 ld a, $1 ld [$c2c6], a Function378b:: ; 378b ld a, [CurPartySpecies] call IsAPokemon jr c, .not_pokemon push hl ld de, VTiles2 predef GetFrontpic pop hl xor a ld [$ffad], a lb bc, 7, 7 predef FillBox xor a ld [$c2c6], a ret .not_pokemon xor a ld [$c2c6], a inc a ld [CurPartySpecies], a ret ; 37b6 INCLUDE "home/cry.asm" PrintLevel:: ; 382d ; Print TempMonLevel at hl ld a, [TempMonLevel] ld [hl], LV_CHAR inc hl ; How many digits? ld c, 2 cp 100 jr c, Function3842 ; 3-digit numbers overwrite the :L. dec hl inc c jr Function3842 ; 383d Function383d:: ; 383d ; Print :L and all 3 digits ld [hl], LV_CHAR inc hl ld c, 3 ; 3842 Function3842:: ; 3842 ld [$d265], a ld de, $d265 ld b, %01000001 ; flags jp PrintNum ; 384d Function384d:: ; 384d ld hl, $d25e ld c, a ld b, $0 add hl, bc ld a, [hl] ret ; 3856 GetBaseData:: ; 3856 push bc push de push hl ld a, [hROMBank] push af ld a, BANK(BaseData) rst Bankswitch ; Egg doesn't have BaseData ld a, [CurSpecies] cp EGG jr z, .egg ; Get BaseData dec a ld bc, BaseData1 - BaseData0 ld hl, BaseData call AddNTimes ld de, CurBaseData ld bc, BaseData1 - BaseData0 call CopyBytes jr .end .egg ; ???? ld de, UnknownEggPic ; Sprite dimensions ld b, $55 ; 5x5 ld hl, BasePicSize ld [hl], b ; ???? ld hl, BasePadding ld [hl], e inc hl ld [hl], d inc hl ld [hl], e inc hl ld [hl], d jr .end .end ; Replace Pokedex # with species ld a, [CurSpecies] ld [BaseDexNo], a pop af rst Bankswitch pop hl pop de pop bc ret ; 389c GetCurNick:: ; 389c ld a, [CurPartyMon] ld hl, PartyMonNicknames GetNick:: ; 38a2 ; Get nickname a from list hl. push hl push bc call SkipNames ld de, StringBuffer1 push de ld bc, PKMN_NAME_LENGTH call CopyBytes pop de callab CheckNickErrors pop bc pop hl ret ; 38bb PrintBCDNumber:: ; 38bb ; function to print a BCD (Binary-coded decimal) number ; de = address of BCD number ; hl = destination address ; c = flags and length ; bit 7: if set, do not print leading zeroes ; if unset, print leading zeroes ; bit 6: if set, left-align the string (do not pad empty digits with spaces) ; if unset, right-align the string ; bit 5: if set, print currency symbol at the beginning of the string ; if unset, do not print the currency symbol ; bits 0-4: length of BCD number in bytes ; Note that bits 5 and 7 are modified during execution. The above reflects ; their meaning at the beginning of the functions's execution. ld b, c ; save flags in b res 7, c res 6, c res 5, c ; c now holds the length bit 5, b jr z, .loop bit 7, b jr nz, .loop ld [hl], "¥" inc hl .loop ld a, [de] swap a call PrintBCDDigit ; print upper digit ld a, [de] call PrintBCDDigit ; print lower digit inc de dec c jr nz, .loop bit 7, b ; were any non-zero digits printed? jr z, .done ; if so, we are done .numberEqualsZero ; if every digit of the BCD number is zero bit 6, b ; left or right alignment? jr nz, .skipRightAlignmentAdjustment dec hl ; if the string is right-aligned, it needs to be moved back one space .skipRightAlignmentAdjustment bit 5, b jr z, .skipCurrencySymbol ld [hl], "¥" ; currency symbol inc hl .skipCurrencySymbol ld [hl], "0" call PrintLetterDelay inc hl .done ret ; 0x38f2 PrintBCDDigit:: ; 38f2 and a, %00001111 and a jr z, .zeroDigit .nonzeroDigit bit 7, b ; have any non-space characters been printed? jr z, .outputDigit ; if bit 7 is set, then no numbers have been printed yet bit 5, b ; print the currency symbol? jr z, .skipCurrencySymbol ld [hl], "¥" inc hl res 5, b .skipCurrencySymbol res 7, b ; unset 7 to indicate that a nonzero digit has been reached .outputDigit add a, "0" ld [hli], a jp PrintLetterDelay .zeroDigit bit 7, b ; either printing leading zeroes or already reached a nonzero digit? jr z, .outputDigit ; if so, print a zero digit bit 6, b ; left or right alignment? ret nz ld a, " " ld [hli], a ; if right-aligned, "print" a space by advancing the pointer ret ; 0x3917 GetPartyParamLocation:: ; 3917 ; Get the location of parameter a from CurPartyMon in hl push bc ld hl, PartyMons ld c, a ld b, 0 add hl, bc ld a, [CurPartyMon] call GetPartyLocation pop bc ret ; 3927 GetPartyLocation:: ; 3927 ; Add the length of a PartyMon struct to hl a times. ld bc, PartyMon2 - PartyMon1 jp AddNTimes ; 392d Function392d:: ; 392d push hl ld a, b dec a ld b, 0 add hl, bc ld hl, BaseData + 0 ld bc, $0020 call AddNTimes ld a, BANK(BaseData) call GetFarHalfword ld b, l ld c, h pop hl ret ; 3945 INCLUDE "home/battle.asm" Function3ae1:: ; 3ae1 GLOBAL BattleAnimations GLOBAL BattleAnimCommands ld a, BANK(BattleAnimations) rst Bankswitch ld a, [hli] ld [BattleAnimAddress], a ld a, [hl] ld [BattleAnimAddress + 1], a ld a, BANK(BattleAnimCommands) rst Bankswitch ret ; 3af0 GetBattleAnimByte:: ; 3af0 push hl push de ld hl, BattleAnimAddress ld e, [hl] inc hl ld d, [hl] ld a, BANK(BattleAnimations) rst Bankswitch ld a, [de] ld [BattleAnimByte], a inc de ld a, BANK(BattleAnimCommands) rst Bankswitch ld [hl], d dec hl ld [hl], e pop de pop hl ld a, [BattleAnimByte] ret ; 3b0c Function3b0c:: ; 3b0c ld a, [hLCDStatCustom] and a ret z ld a, LYOverridesBackup % $100 ld [Requested2bppSource], a ld a, LYOverridesBackup / $100 ld [Requested2bppSource + 1], a ld a, LYOverrides % $100 ld [Requested2bppDest], a ld a, LYOverrides / $100 ld [Requested2bppDest + 1], a ld a, (LYOverridesEnd - LYOverrides) / 16 ld [Requested2bpp], a ret ; 3b2a Function3b2a:: ; 3b2a ld [$c3b8], a ld a, [hROMBank] push af ld a, BANK(Function8cfd6) rst Bankswitch ld a, [$c3b8] call Function8cfd6 pop af rst Bankswitch ret ; 3b3c Function3b3c:: ; 3b3c ld [$c3b8], a ld a, [hROMBank] push af ld a, BANK(Function8d120) rst Bankswitch ld a, [$c3b8] call Function8d120 pop af rst Bankswitch ret ; 3b4e INCLUDE "home/audio.asm" Function3e32:: ; 3e32 ; Mobile cp $2 ld [$c988], a ld a, l ld [$c986], a ld a, h ld [$c987], a jr nz, .asm_3e4f ld [$c982], a ld a, l ld [$c981], a ld hl, $c983 ld a, c ld [hli], a ld a, b ld [hl], a .asm_3e4f ld hl, $c822 set 6, [hl] ld a, [hROMBank] push af ld a, BANK(Function110030) ld [$c981], a rst Bankswitch jp Function110030 ; 3e60 Function3e60:: ; 3e60 ld [$c986], a ld a, l ld [$c987], a ld a, h ld [$c988], a pop bc ld a, b ld [$c981], a rst Bankswitch ld hl, $c822 res 6, [hl] ld hl, $c987 ld a, [hli] ld h, [hl] ld l, a ld a, [$c986] ret ; 3e80 Function3e80:: ; 3e80 ld a, [hROMBank] push af ld a, BANK(Function1116c5) ld [$c981], a rst Bankswitch call Function1116c5 pop bc ld a, b ld [$c981], a rst Bankswitch ret ; 3e93 Timer:: ; 3e93 push af push bc push de push hl ld a, [$ffe9] and a jr z, .asm_3ed2 xor a ld [rTAC], a ; Turn off timer interrupt ld a, [rIF] and 1 << VBLANK | 1 << LCD_STAT | 1 << SERIAL | 1 << JOYPAD ld [rIF], a ld a, [$c86a] or a jr z, .asm_3ed2 ld a, [$c822] bit 1, a jr nz, .asm_3eca ld a, [rSC] and 1 << rSC_ON jr nz, .asm_3eca ld a, [hROMBank] push af ld a, BANK(Function1118de) ld [$c981], a rst Bankswitch call Function1118de pop bc ld a, b ld [$c981], a rst Bankswitch .asm_3eca ld a, [rTMA] ld [rTIMA], a ld a, 1 << rTAC_ON | rTAC_65536_HZ ld [rTAC], a .asm_3ed2 pop hl pop de pop bc pop af reti ; 3ed7 Function3ed7:: ; 3ed7 ld [$dc02], a ld a, [hROMBank] push af ld a, BANK(Function114243) rst Bankswitch call Function114243 pop bc ld a, b rst Bankswitch ld a, [$dc02] ret ; 3eea Function3eea:: ; 3eea push hl push bc ld de, $0939 add hl, de inc b inc b inc c inc c call Function3f35 pop bc pop hl call Function3f47 ret ; 3efd Function3efd:: ; 3efd push hl hlcoord 0, 12 ld b, $4 ld c, $12 call Function3f0d pop hl call PrintTextBoxText ret ; 3f0d Function3f0d:: ; 3f0d push hl push bc ld de, $0939 add hl, de inc b inc b inc c inc c call Function3f35 pop bc pop hl call TextBoxBorder ret ; 3f20 Function3f20:: ; 3f20 ld hl, AttrMap ld b, $6 ld c, $14 call Function3f35 ld hl, TileMap ld b, $4 ld c, $12 call Function3f47 ret ; 3f35 Function3f35:: ; 3f35 ld a, $6 ld de, $0014 .asm_3f3a push bc push hl .asm_3f3c ld [hli], a dec c jr nz, .asm_3f3c pop hl add hl, de pop bc dec b jr nz, .asm_3f3a ret ; 3f47 Function3f47:: ; 3f47 push bc call Function3f58 pop bc .asm_3f4c push bc call Function3f68 pop bc dec b jr nz, .asm_3f4c call Function3f60 ret ; 3f58 Function3f58:: ; 3f58 ld a, $63 ld d, $62 ld e, $64 jr Function3f6e Function3f60:: ; 3f60 ld a, $68 ld d, $67 ld e, $69 jr Function3f6e Function3f68:: ; 3f68 ld a, $7f ld d, $65 ld e, $66 Function3f6e:: ; 3f6e push hl ld [hl], d inc hl .asm_3f71 ld [hli], a dec c jr nz, .asm_3f71 ld [hl], e pop hl ld de, $0014 add hl, de ret ; 3f7c Function3f7c:: ; 3f7c call Function1cfd call Function1c53 dec b dec c call Function3eea ret ; 3f88 Function3f88:: ; 3f88 ld hl, $d000 ld b, $0 .asm_3f8d push bc ld c, $8 .asm_3f90 ld a, [de] inc de cpl ld [hl], $0 inc hl ld [hli], a dec c jr nz, .asm_3f90 pop bc dec c jr nz, .asm_3f8d ret ; 3f9f Function3f9f:: ; 3f9f ld hl, $d000 .asm_3fa2 push bc ld c, $8 .asm_3fa5 ld a, [de] inc de inc de cpl ld [hl], $0 inc hl ld [hli], a dec c jr nz, .asm_3fa5 pop bc dec c jr nz, .asm_3fa2 ret ; 3fb5