; at normal speed: ; each color takes around 3.2 scanlines to fade ; up to 10 (11?) colors can be faded per frame FadeStepColorsToBlack: .loop push de push bc call FadeStepColorToBlack pop bc pop de inc de inc de dec c jr nz, .loop ret FadeStepColorsToDarker: ; decrease rgb channels of a color by 2 points each ; input ; c: number of consecutive colors to fade ; de: pointer to c long array of 2-byte rgb colors to fade ; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel .loop push hl push de push bc call FadeStepColorToDarker pop bc pop de pop hl inc de inc de inc hl inc hl dec c jr nz, .loop ret FadeStepColorToBlack: ld hl, BlackRGB ; fallthrough FadeStepColorToDarker: ; decrease rgb channels of a color by 2 points each ; input ; de: pointer to 2-byte rgb color to fade ; hl: pointer to 2-byte rgb color with cap values for each channel push de ; convert source and cap colors to channels push hl ld hl, hRGBFadeSourceChannels call RGBColorToChannels pop de ld hl, hRGBFadeCapChannels call RGBColorToChannels ; apply fading to source channels accounting for caps ldh a, [hRGBFadeCapRChannel] ld b, a ldh a, [hRGBFadeSourceRChannel] sub 2 jr c, .nok1 cp b jr nc, .ok1 .nok1 ld a, b .ok1 ldh [hRGBFadeSourceRChannel], a ldh a, [hRGBFadeCapGChannel] ld b, a ldh a, [hRGBFadeSourceGChannel] sub 2 jr c, .nok2 cp b jr nc, .ok2 .nok2 ld a, b .ok2 ldh [hRGBFadeSourceGChannel], a ldh a, [hRGBFadeCapBChannel] ld b, a ldh a, [hRGBFadeSourceBChannel] sub 2 jr c, .nok3 cp b jr nc, .ok3 .nok3 ld a, b .ok3 ldh [hRGBFadeSourceBChannel], a ; convert faded source channels to color pop de ld hl, hRGBFadeSourceChannels call RGBChannelsToColor ret FadeStepColorsToWhite: ld hl, WhiteRGB .loop push de push bc call FadeStepColorToWhite pop bc pop de inc de inc de dec c jr nz, .loop ret FadeStepColorsToLighter: ; increase rgb channels of a color by 2 points each ; input ; c: number of consecutive colors to fade ; de: pointer to c long array of 2-byte rgb colors to fade ; hl: pointer to c long array of 2-byte rgb colors with cap values for each channel .loop push hl push de push bc call FadeStepColorToLighter pop bc pop de pop hl inc de inc de inc hl inc hl dec c jr nz, .loop ret FadeStepColorToWhite: ld hl, WhiteRGB ; fallthrough FadeStepColorToLighter: ; increase rgb channels of a color by 2 points each ; input ; de: pointer to 2-byte rgb color to fade ; hl: pointer to 2-byte rgb color with cap values for each channel push de ; convert source and cap colors to channels push hl ld hl, hRGBFadeSourceChannels call RGBColorToChannels pop de ld hl, hRGBFadeCapChannels call RGBColorToChannels ; apply fading to source channels accounting for caps ldh a, [hRGBFadeCapRChannel] ld b, a ldh a, [hRGBFadeSourceRChannel] add 2 cp b jr c, .ok1 ld a, b .ok1 ldh [hRGBFadeSourceRChannel], a ldh a, [hRGBFadeCapGChannel] ld b, a ldh a, [hRGBFadeSourceGChannel] add 2 cp b jr c, .ok2 ld a, b .ok2 ldh [hRGBFadeSourceGChannel], a ldh a, [hRGBFadeCapBChannel] ld b, a ldh a, [hRGBFadeSourceBChannel] add 2 cp b jr c, .ok3 ld a, b .ok3 ldh [hRGBFadeSourceBChannel], a ; convert faded source channels to color pop de ld hl, hRGBFadeSourceChannels call RGBChannelsToColor ret RGBColorToChannels: ; convert 2-byte rgb color at de to rgb channels into hl ; red channel ld a, [de] ld c, a and %00011111 ld [hli], a ; green channel inc de ld a, [de] and %00000011 swap a srl a ld b, a ; 000gg000 ld a, c and %11100000 swap a srl a ; 00000ggg add b ld [hli], a ; blue channel ld a, [de] and %01111100 srl a srl a ld [hl], a ret RGBChannelsToColor: ; convert rgb channels at hl to 2-byte rgb color into de ; first byte: gggrrrrr ld a, [hli] ld c, a ld a, [hl] and %00000111 swap a sla a add c ld [de], a ; second byte: 0bbbbbgg inc de ld a, [hli] and %00011000 srl a srl a srl a ld c, a ld a, [hl] sla a sla a add c ld [de], a ret BlackRGB: RGB 00, 00, 00 WhiteRGB: RGB 31, 31, 31 _DoRGBFadeEffect:: ldh a, [rSVBK] push af ld a, BANK(wBGPals2) ; BANK(wOBPals2) ldh [rSVBK], a ld l, b ld h, 0 add hl, hl ld de, RGBFadeEffectJumptable add hl, de ld a, [hli] ld h, [hl] ld l, a ld de, .done push de jp hl .done: pop af ldh [rSVBK], a ret RGBFadeEffectJumptable: ; entries correspond to RGBFADE_* constants (see constants/cgb_pal_constants.asm) table_width 2, RGBFadeEffectJumptable dw _RGBFadeToBlack_6BGP ; RGBFADE_TO_BLACK_6BGP dw _RGBFadeToLighter_6BGP ; RGBFADE_TO_LIGHTER_6BGP dw _RGBFadeToWhite_6BGP_2OBP ; RGBFADE_TO_WHITE_6BGP_2OBP dw _RGBFadeToWhite_8BGP_8OBP ; RGBFADE_TO_WHITE_8BGP_8OBP assert_table_length NUM_RGB_FADE_EFFECTS _RGBFadeToBlack_6BGP: ld c, 32 / 2 .loop push bc ; fade BGP to black ld de, wBGPals2 ld c, 6 * NUM_PAL_COLORS call FadeStepColorsToBlack ; commit pals ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame pop bc dec c jr nz, .loop ret _RGBFadeToLighter_6BGP: ld c, 32 / 2 .loop push bc ; fade BGP to lighter (towards wBGPals1) ld de, wBGPals2 ld hl, wBGPals1 ld c, 6 * NUM_PAL_COLORS call FadeStepColorsToLighter ; commit pals ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame pop bc dec c jr nz, .loop ret _RGBFadeToWhite_6BGP_2OBP: ld c, 32 / 2 .loop push bc ; fade BGP to white ld de, wBGPals2 ld c, 6 * NUM_PAL_COLORS call FadeStepColorsToWhite ; fade OBP to white ld de, wOBPals2 ld c, 2 * NUM_PAL_COLORS call FadeStepColorsToWhite ; commit pals ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame pop bc dec c jr nz, .loop ret _RGBFadeToWhite_8BGP_8OBP: ld c, 32 / 2 .loop push bc ; fade BGP to white ld de, wBGPals2 ld c, 8 * NUM_PAL_COLORS call FadeStepColorsToWhite ; commit pals ld a, TRUE ldh [hCGBPalUpdate], a call DelayFrame ; fade OBP to white ld de, wOBPals2 ld c, 8 * NUM_PAL_COLORS call FadeStepColorsToWhite ; commit pals and apply delay ld a, TRUE ldh [hCGBPalUpdate], a ld c, 2 call DelayFrames pop bc dec c jr nz, .loop ret