GoldenrodDeptStoreElevator_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 MapGoldenrodDeptStoreElevatorSignpost0Script: opentext elevator Elevator_0x566e0 closetext iffalse .Done pause 5 playsound SFX_ELEVATOR earthquake 60 waitsfx checkevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF iftrue .Done checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 iftrue .BoxLayout1 checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 iftrue .BoxLayout2 checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 iftrue .BoxLayout3 .BoxLayout3: setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .BoxLayout1: clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .BoxLayout2: clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1 clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2 setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3 end .Done: end Elevator_0x566e0: db 7 ; floors elevfloor FLOOR_B1F, 2, GOLDENROD_DEPT_STORE_B1F elevfloor FLOOR_1F, 4, GOLDENROD_DEPT_STORE_1F elevfloor FLOOR_2F, 3, GOLDENROD_DEPT_STORE_2F elevfloor FLOOR_3F, 3, GOLDENROD_DEPT_STORE_3F elevfloor FLOOR_4F, 3, GOLDENROD_DEPT_STORE_4F elevfloor FLOOR_5F, 3, GOLDENROD_DEPT_STORE_5F elevfloor FLOOR_6F, 2, GOLDENROD_DEPT_STORE_6F db -1 ; end GoldenrodDeptStoreElevator_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 1, 3, -1, GOLDENROD_DEPT_STORE_1F warp_def 2, 3, -1, GOLDENROD_DEPT_STORE_1F .CoordEvents: db 0 .BGEvents: db 1 bg_event 3, 0, BGEVENT_READ, MapGoldenrodDeptStoreElevatorSignpost0Script .ObjectEvents: db 0