const_value set 2 const CINNABARPOKECENTER1F_NURSE const CINNABARPOKECENTER1F_COOLTRAINER_F const CINNABARPOKECENTER1F_FISHER CinnabarPokecenter1F_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 NurseScript_0x1ab32c: jumpstd pokecenternurse CinnabarPokecenter1FCooltrainerFScript: jumptextfaceplayer CinnabarPokecenter1FCooltrainerFText CinnabarPokecenter1FFisherScript: jumptextfaceplayer CinnabarPokecenter1FFisherText CinnabarPokecenter1FCooltrainerFText: text "CINNABAR GYM's" line "BLAINE apparently" para "lives alone in the" line "SEAFOAM ISLANDS" cont "caveā€¦" done CinnabarPokecenter1FFisherText: text "It's been a year" line "since the volcano" cont "erupted." done CinnabarPokecenter1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def 3, 7, 1, CINNABAR_ISLAND warp_def 4, 7, 1, CINNABAR_ISLAND warp_def 0, 7, 1, POKECENTER_2F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x1ab32c, -1 object_event 7, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FCooltrainerFScript, -1 object_event 2, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CinnabarPokecenter1FFisherScript, -1