AddPhoneNumber:: call _CheckCellNum jr c, .cant_add call Phone_FindOpenSlot jr nc, .cant_add ld [hl], c xor a ret .cant_add scf ret DelCellNum:: call _CheckCellNum jr nc, .not_in_list xor a ld [hl], a ret .not_in_list scf ret CheckCellNum:: jp _CheckCellNum ; wtf _CheckCellNum: ld hl, wPhoneList ld b, CONTACT_LIST_SIZE .loop ld a, [hli] cp c jr z, .got_it dec b jr nz, .loop xor a ret .got_it dec hl scf ret Phone_FindOpenSlot: call GetRemainingSpaceInPhoneList ld b, a ld hl, wPhoneList .loop ld a, [hli] and a jr z, .FoundOpenSpace dec b jr nz, .loop xor a ret .FoundOpenSpace: dec hl scf ret GetRemainingSpaceInPhoneList: xor a ld [wBuffer1], a ld hl, PermanentNumbers .loop ld a, [hli] cp -1 jr z, .done cp c jr z, .continue push bc push hl ld c, a call _CheckCellNum jr c, .permanent ld hl, wBuffer1 inc [hl] .permanent pop hl pop bc .continue jr .loop .done ld a, CONTACT_LIST_SIZE ld hl, wBuffer1 sub [hl] ret INCLUDE "data/phone/permanent_numbers.asm" FarPlaceString: ldh a, [hROMBank] push af ld a, b rst Bankswitch call PlaceString pop af rst Bankswitch ret CheckPhoneCall:: ; Check if the phone is ringing in the overworld. call CheckStandingOnEntrance jr z, .no_call call .timecheck nop jr nc, .no_call call Random ld b, a and 50 percent cp b jr nz, .no_call call GetMapPhoneService and a jr nz, .no_call call GetAvailableCallers call ChooseRandomCaller jr nc, .no_call ld e, a call LoadCallerScript ld a, BANK(Script_ReceivePhoneCall) ld hl, Script_ReceivePhoneCall call CallScript scf ret .no_call xor a ret .timecheck farcall CheckReceiveCallTimer ret CheckPhoneContactTimeOfDay: push hl push bc push de push af farcall CheckTime pop af and ANYTIME and c pop de pop bc pop hl ret ChooseRandomCaller: ; If no one is available to call, don't return anything. ld a, [wEngineBuffer3] and a jr z, .NothingToSample ; Sample a random number between 0 and 31. ld c, a call Random ldh a, [hRandomAdd] swap a and $1f ; Compute that number modulo the number of available callers. call SimpleDivide ; Return the caller ID you just sampled. ld c, a ld b, 0 ld hl, wEngineBuffer4 add hl, bc ld a, [hl] scf ret .NothingToSample: xor a ret GetAvailableCallers: farcall CheckTime ld a, c ld [wEngineBuffer1], a ld hl, wEngineBuffer3 ld bc, 11 xor a call ByteFill ld de, wPhoneList ld a, CONTACT_LIST_SIZE .loop ld [wEngineBuffer2], a ld a, [de] and a jr z, .not_good_for_call ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME ld bc, PHONE_TABLE_WIDTH call AddNTimes ld a, [wEngineBuffer1] and [hl] jr z, .not_good_for_call ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME add hl, bc ld a, [wMapGroup] cp [hl] jr nz, .different_map inc hl ld a, [wMapNumber] cp [hl] jr z, .not_good_for_call .different_map ld a, [wEngineBuffer3] ld c, a ld b, $0 inc a ld [wEngineBuffer3], a ld hl, wEngineBuffer4 add hl, bc ld a, [de] ld [hl], a .not_good_for_call inc de ld a, [wEngineBuffer2] dec a jr nz, .loop ret CheckSpecialPhoneCall:: ld a, [wSpecialPhoneCallID] and a jr z, .NoPhoneCall dec a ld c, a ld b, 0 ld hl, SpecialPhoneCallList ld a, 6 call AddNTimes ld a, [hli] ld h, [hl] ld l, a call _hl_ jr nc, .NoPhoneCall call .DoSpecialPhoneCall inc hl inc hl ld a, [hli] ld e, a push hl call LoadCallerScript pop hl ld de, wPhoneScriptPointer ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a ld a, BANK(.script) ld hl, .script call CallScript scf ret .NoPhoneCall: xor a ret .script pause 30 jump Script_ReceivePhoneCall .DoSpecialPhoneCall: ld a, [wSpecialPhoneCallID] dec a ld c, a ld b, 0 ld hl, SpecialPhoneCallList ld a, 6 call AddNTimes ret SpecialCallOnlyWhenOutside: ld a, [wEnvironment] cp TOWN jr z, .outside cp ROUTE jr z, .outside xor a ret .outside scf ret SpecialCallWhereverYouAre: scf ret Function90199: ; Don't do the call if you're in a link communication ld a, [wLinkMode] and a jr nz, .OutOfArea ; If you're in an area without phone service, don't do the call call GetMapPhoneService and a jr nz, .OutOfArea ; If the person can't take a call at that time, don't do the call ld a, b ld [wCurrentCaller], a ld hl, PhoneContacts ld bc, PHONE_TABLE_WIDTH call AddNTimes ld d, h ld e, l ld hl, PHONE_CONTACT_SCRIPT1_TIME add hl, de ld a, [hl] call CheckPhoneContactTimeOfDay jr z, .OutOfArea ; If we're in the same map as the person we're calling, ; use the "Just talk to that person" script. ld hl, PHONE_CONTACT_MAP_GROUP add hl, de ld a, [wMapGroup] cp [hl] jr nz, .GetPhoneScript ld hl, PHONE_CONTACT_MAP_NUMBER add hl, de ld a, [wMapNumber] cp [hl] jr nz, .GetPhoneScript ld b, BANK(PhoneScript_JustTalkToThem) ld hl, PhoneScript_JustTalkToThem jr .DoPhoneCall .GetPhoneScript: ld hl, PHONE_CONTACT_SCRIPT1_BANK add hl, de ld b, [hl] ld hl, PHONE_CONTACT_SCRIPT1_ADDR_LO add hl, de ld a, [hli] ld h, [hl] ld l, a jr .DoPhoneCall .OutOfArea: ld b, BANK(UnknownScript_0x90209) ld de, UnknownScript_0x90209 call ExecuteCallbackScript ret .DoPhoneCall: ld a, b ld [wPhoneScriptBank], a ld a, l ld [wPhoneCaller], a ld a, h ld [wPhoneCaller + 1], a ld b, BANK(UnknownScript_0x90205) ld de, UnknownScript_0x90205 call ExecuteCallbackScript ret UnknownScript_0x90205: ptcall wd002 return UnknownScript_0x90209: scall UnknownScript_0x90657 return LoadCallerScript: nop nop ld a, e ld [wCurrentCaller], a and a jr nz, .actualcaller ld a, BANK(WrongNumber) ld hl, WrongNumber jr .proceed .actualcaller ld hl, PhoneContacts ld bc, 12 ld a, e call AddNTimes ld a, BANK(PhoneContacts) .proceed ld de, wEngineBuffer2 ld bc, 12 call FarCopyBytes ret WrongNumber: db TRAINER_NONE, PHONE_00 dba .script .script writetext .text end .text ; Huh? Sorry, wrong number! text_jump UnknownText_0x1c5565 db "@" Script_ReceivePhoneCall: refreshscreen callasm RingTwice_StartCall ptcall wPhoneScriptPointer waitbutton callasm HangUp closetext callasm InitCallReceiveDelay end Script_SpecialBillCall:: callasm .LoadBillScript jump Script_ReceivePhoneCall .LoadBillScript: ld e, PHONE_BILL jp LoadCallerScript UnknownScript_0x90261: callasm .LoadElmScript pause 30 jump Script_ReceivePhoneCall .LoadElmScript: ld e, PHONE_ELM jp LoadCallerScript RingTwice_StartCall: call .Ring call .Ring farcall StubbedTrainerRankings_PhoneCalls ret .Ring: call Phone_StartRinging call Phone_Wait20Frames call Phone_CallerTextboxWithName call Phone_Wait20Frames call Phone_CallerTextbox call Phone_Wait20Frames call Phone_CallerTextboxWithName ret Phone_CallerTextboxWithName: ld a, [wCurrentCaller] ld b, a call Function90363 ret PhoneCall:: ld a, b ld [wPhoneScriptBank], a ld a, e ld [wPhoneCaller], a ld a, d ld [wPhoneCaller + 1], a call Phone_FirstOfTwoRings call Phone_FirstOfTwoRings farcall StubbedTrainerRankings_PhoneCalls ret Phone_FirstOfTwoRings: call Phone_StartRinging call Phone_Wait20Frames call Phone_CallerTextboxWithName2 call Phone_Wait20Frames call Phone_CallerTextbox call Phone_Wait20Frames call Phone_CallerTextboxWithName2 ret Phone_CallerTextboxWithName2: call Phone_CallerTextbox hlcoord 1, 2 ld [hl], "☎" inc hl inc hl ld a, [wPhoneScriptBank] ld b, a ld a, [wPhoneCaller] ld e, a ld a, [wPhoneCaller + 1] ld d, a call FarPlaceString ret Phone_NoSignal: ld de, SFX_NO_SIGNAL call PlaySFX jr Phone_CallEnd HangUp:: call HangUp_Beep call HangUp_Wait20Frames Phone_CallEnd: call HangUp_BoopOn call HangUp_Wait20Frames call HangUp_BoopOff call HangUp_Wait20Frames call HangUp_BoopOn call HangUp_Wait20Frames call HangUp_BoopOff call HangUp_Wait20Frames call HangUp_BoopOn call HangUp_Wait20Frames call HangUp_BoopOff call HangUp_Wait20Frames ret Function90316: ld de, SFX_SHUT_DOWN_PC call PlaySFX ret HangUp_Beep: ld hl, UnknownText_0x9032a call PrintText ld de, SFX_HANG_UP call PlaySFX ret UnknownText_0x9032a: text_jump UnknownText_0x1c5580 db "@" HangUp_BoopOn: ld hl, UnknownText_0x90336 call PrintText ret UnknownText_0x90336: text_jump UnknownText_0x1c5588 db "@" HangUp_BoopOff: call SpeechTextBox ret Phone_StartRinging: call WaitSFX ld de, SFX_CALL call PlaySFX call Phone_CallerTextbox call UpdateSprites farcall PhoneRing_CopyTilemapAtOnce ret HangUp_Wait20Frames: jr Phone_Wait20Frames Phone_Wait20Frames: ld c, 20 call DelayFrames farcall PhoneRing_CopyTilemapAtOnce ret Function90363: push bc call Phone_CallerTextbox hlcoord 1, 1 ld [hl], "☎" inc hl inc hl ld d, h ld e, l pop bc call Function90380 ret Phone_CallerTextbox: hlcoord 0, 0 ld b, 2 ld c, SCREEN_WIDTH - 2 call TextBox ret Function90380: ld h, d ld l, e ld a, b call GetCallerTrainerClass call GetCallerName ret CheckCanDeletePhoneNumber: ld a, c call GetCallerTrainerClass ld a, c ; and a ret nz ld a, b cp PHONECONTACT_MOM ret z cp PHONECONTACT_ELM ret z ld c, $1 ret GetCallerTrainerClass: push hl ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS ld bc, PHONE_TABLE_WIDTH call AddNTimes ld a, [hli] ld b, [hl] ld c, a pop hl ret GetCallerName: ld a, c and a jr z, .NotTrainer call Phone_GetTrainerName push hl push bc call PlaceString ld a, ":" ld [bc], a pop bc pop hl ld de, SCREEN_WIDTH + 3 add hl, de call Phone_GetTrainerClassName call PlaceString ret .NotTrainer: push hl ld c, b ld b, 0 ld hl, NonTrainerCallerNames add hl, bc add hl, bc ld a, [hli] ld e, a ld d, [hl] pop hl call PlaceString ret INCLUDE "data/phone/non_trainer_names.asm" Phone_GetTrainerName: push hl push bc farcall GetTrainerName pop bc pop hl ret Phone_GetTrainerClassName: push hl push bc farcall GetTrainerClassName pop bc pop hl ret GetCallerLocation: ld a, [wCurrentCaller] call GetCallerTrainerClass ld d, c ld e, b push de ld a, [wCurrentCaller] ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP ld bc, PHONE_TABLE_WIDTH call AddNTimes ld b, [hl] inc hl ld c, [hl] push bc call GetWorldMapLocation ld e, a farcall GetLandmarkName pop bc pop de ret INCLUDE "data/phone/phone_contacts.asm" INCLUDE "data/phone/special_calls.asm" UnknownScript_0x90657: writetext UnknownText_0x9065b end UnknownText_0x9065b: ; That number is out of the area. text_jump UnknownText_0x1c558b db "@" PhoneScript_JustTalkToThem: writetext UnknownText_0x90664 end UnknownText_0x90664: ; Just go talk to that person! text_jump UnknownText_0x1c55ac db "@" UnknownScript_0x90669: writetext UnknownText_0x9066d end UnknownText_0x9066d: ; Thank you! text_jump UnknownText_0x1c55ca db "@"