BattleTower1F_MapScriptHeader: ; 0x9e393 ; trigger count db 2 ; triggers dw UnknownScript_0x9e39d, $0000 dw UnknownScript_0x9e3d3, $0000 ; callback count db 0 ; 0x9e39d UnknownScript_0x9e39d: ; 0x9e39d writebyte $9 special $0086 iffalse UnknownScript_0x9e3d1 writebyte $2 special $0086 if_equal $0, UnknownScript_0x9e3d1 if_equal $2, UnknownScript_0x9e3c4 if_equal $3, UnknownScript_0x9e3d1 if_equal $4, UnknownScript_0x9e3d1 loadfont writetext UnknownText_0x9f037 closetext loadmovesprites priorityjump UnknownScript_0x9e44e end ; 0x9e3c4 UnknownScript_0x9e3c4: ; 0x9e3c4 priorityjump UnknownScript_0x9e555 ; 0x9e3c7 UnknownScript_0x9e3c7: ; 0x9e3c7 writebyte $4 special $0086 writebyte $6 special $0086 UnknownScript_0x9e3d1: ; 0x9e3d1 dotrigger $1 UnknownScript_0x9e3d3: ; 0x9e3d3 end ; 0x9e3d4 MapBattleTower1FSignpost0Script: ; 0x9e3d4 loadfont writetext UnknownText_0x9ed3c yesorno iffalse UnknownScript_0x9e3e0 writetext UnknownText_0x9ed72 closetext UnknownScript_0x9e3e0: ; 0x9e3e0 loadmovesprites end ; 0x9e3e2 ReceptionistScript_0x9e3e2: ; 0x9e3e2 writebyte $2 special $0086 if_equal $3, BattleTowerBattleRoomScript_0x9f4e4 loadfont writetext UnknownText_0x9e5ab keeptextopen writebyte $0 special $0086 if_not_equal $0, UnknownScript_0x9e3fc jump UnknownScript_0x9e49e ; 0x9e3fc UnknownScript_0x9e3fc: ; 0x9e3fc writetext UnknownText_0x9e5ea writebyte $1 special $0088 if_equal $1, UnknownScript_0x9e40f if_equal $2, UnknownScript_0x9e4a5 jump UnknownScript_0x9e4b0 ; 0x9e40f UnknownScript_0x9e40f: ; 0x9e40f writebyte $1a special $0086 special $007c if_not_equal $0, UnknownScript_0x9e4bb writetext UnknownText_0x9ef1f yesorno iffalse UnknownScript_0x9e3fc dotrigger $0 special $0004 iffalse UnknownScript_0x9e3fc dotrigger $1 writebyte $1 special $0086 special $0074 if_equal $a, UnknownScript_0x9e3fc if_not_equal $0, UnknownScript_0x9e550 writebyte $11 special $0086 writetext UnknownText_0x9e60a closetext loadmovesprites writebyte $1e special $0086 jump UnknownScript_0x9e454 ; 0x9e44e UnknownScript_0x9e44e: ; 0x9e44e loadmovesprites writebyte $8 special $0086 UnknownScript_0x9e454: ; 0x9e454 musicfadeout $0000, $8 domaptrigger GROUP_BATTLE_TOWER_BATTLE_ROOM, MAP_BATTLE_TOWER_BATTLE_ROOM, $0 domaptrigger GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR, $0 domaptrigger GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY, $0 follow $2, $0 applymovement $2, MovementData_0x9e571 writebyte $a special $0086 warpsound disappear $2 stopfollow applymovement $0, MovementData_0x9e576 warpcheck end ; 0x9e47a UnknownScript_0x9e47a: ; 0x9e47a writebyte $1c special $0086 writebyte $1b special $0086 if_equal $12, UnknownScript_0x9e498 itemtotext $0, $1 giveitem $ff, $5 writetext UnknownText_0x9eb7e writebyte $1d special $0086 loadmovesprites end ; 0x9e498 UnknownScript_0x9e498: ; 0x9e498 writetext UnknownText_0x9eb94 closetext loadmovesprites end ; 0x9e49e UnknownScript_0x9e49e: ; 0x9e49e writetext UnknownText_0x9ec3d yesorno iffalse UnknownScript_0x9e4a8 UnknownScript_0x9e4a5: ; 0x9e4a5 writetext UnknownText_0x9e886 UnknownScript_0x9e4a8: ; 0x9e4a8 writebyte $1 special $0086 jump UnknownScript_0x9e3fc ; 0x9e4b0 UnknownScript_0x9e4b0: ; 0x9e4b0 writetext UnknownText_0x9ec09 closetext loadmovesprites end ; 0x9e4b6 UnknownScript_0x9e4b6: ; 0x9e4b6 special $008b loadmovesprites end ; 0x9e4bb UnknownScript_0x9e4bb: ; 0x9e4bb closetext loadmovesprites end ; 0x9e4be UnknownScript_0x9e4be: ; 0x9e4be writetext UnknownText_0x9ef1f yesorno iffalse UnknownScript_0x9e3fc special $0004 iffalse UnknownScript_0x9e3fc writebyte $1 special $0086 special $0075 if_equal $a, UnknownScript_0x9e3fc if_not_equal $0, UnknownScript_0x9e550 writetext UnknownText_0x9e9eb spriteface $2, $2 writetext UnknownText_0x9ea1b closetext spriteface $2, $0 loadmovesprites end ; 0x9e4ea UnknownScript_0x9e4ea: ; 0x9e4ea writebyte $18 special $0086 if_not_equal $0, UnknownScript_0x9e542 writebyte $19 special $0086 if_not_equal $0, UnknownScript_0x9e549 special $007c if_not_equal $0, UnknownScript_0x9e4bb writebyte $5 special $0086 if_equal $0, UnknownScript_0x9e512 writetext UnknownText_0x9ecb0 jump UnknownScript_0x9e515 ; 0x9e512 UnknownScript_0x9e512: ; 0x9e512 writetext UnknownText_0x9ec6d UnknownScript_0x9e515: ; 0x9e515 yesorno iffalse UnknownScript_0x9e3fc writetext UnknownText_0x9ef79 yesorno iffalse UnknownScript_0x9e3fc dotrigger $0 special $0004 iffalse UnknownScript_0x9e3fc dotrigger $1 writebyte $6 special $0086 writebyte $12 special $0086 writetext UnknownText_0x9e60a closetext jump UnknownScript_0x9e44e ; 0x9e53b UnknownScript_0x9e53b: ; 0x9e53b writetext UnknownText_0x9f076 closetext jump UnknownScript_0x9e4b0 ; 0x9e542 UnknownScript_0x9e542: ; 0x9e542 writetext UnknownText_0x9f1e5 closetext jump UnknownScript_0x9e3fc ; 0x9e549 UnknownScript_0x9e549: ; 0x9e549 writetext UnknownText_0x9f217 closetext jump UnknownScript_0x9e3fc ; 0x9e550 UnknownScript_0x9e550: ; 0x9e550 special $008b loadmovesprites end ; 0x9e555 UnknownScript_0x9e555: ; 0x9e555 loadfont writetext UnknownText_0x9ee18 closetext jump UnknownScript_0x9e4b0 ; 0x9e55d YoungsterScript_0x9e55d: ; 0x9e55d faceplayer loadfont writetext UnknownText_0x9f264 closetext loadmovesprites spriteface $3, $3 end ; 0x9e568 CooltrainerFScript_0x9e568: ; 0x9e568 jumptextfaceplayer UnknownText_0x9f2a4 ; 0x9e56b BugCatcherScript_0x9e56b: ; 0x9e56b jumptextfaceplayer UnknownText_0x9f35b ; 0x9e56e GrannyScript_0x9e56e: ; 0x9e56e jumptextfaceplayer UnknownText_0x9f2e3 ; 0x9e571 MovementData_0x9e571: ; 0x9e571 step_up step_up step_up step_up step_up MovementData_0x9e576: ; 0x9e576 step_up step_end ; 0x9e578 MovementData_0x9e578: ; 0x9e578 step_down step_end ; 0x9e57a MovementData_0x9e57a: ; 0x9e57a step_right step_right MovementData_0x9e57c: ; 0x9e57c step_right step_right step_up step_right turn_head_left step_end ; 0x9e582 MovementData_0x9e582: ; 0x9e582 step_left step_left MovementData_0x9e584: ; 0x9e584 step_left step_left MovementData_0x9e586: ; 0x9e586 step_left step_left step_up step_left turn_head_right step_end ; 0x9e58c MovementData_0x9e58c: ; 0x9e58c step_up step_up step_up step_up turn_head_right step_end ; 0x9e592 MovementData_0x9e592: ; 0x9e592 slow_step_down slow_step_down slow_step_down turn_head_left step_end ; 0x9e597 MovementData_0x9e597: ; 0x9e597 turn_head_up slow_step_up slow_step_up slow_step_up step_end ; 0x9e59c MovementData_0x9e59c: ; 0x9e59c slow_step_right slow_step_right slow_step_up slow_step_up step_end ; 0x9e5a1 MovementData_0x9e5a1: ; 0x9e5a1 slow_step_down slow_step_down slow_step_left slow_step_left turn_head_right step_end ; 0x9e5a7 MovementData_0x9e5a7: ; 0x9e5a7 turn_head_down step_end ; 0x9e5a9 MovementData_0x9e5a9: ; 0x9e5a9 turn_head_right step_end ; 0x9e5ab UnknownText_0x9e5ab: ; 0x9e5ab text "BATTLE TOWER" line "welcomes you!" para "I could show you" line "to a BATTLE ROOM." done ; 0x9e5ea UnknownText_0x9e5ea: ; 0x9e5ea text "Want to go into a" line "BATTLE ROOM?" done ; 0x9e60a UnknownText_0x9e60a: ; 0x9e60a text "Right this way to" line "your BATTLE ROOM." done ; 0x9e62f UnknownText_0x9e62f: ; 0x9e62f db $0, "BATTLE TOWER is a", $4f db "facility made for", $55 db "#MON battles.", $51 db "Countless #MON", $4f db "trainers gather", $51 db "from all over to", $4f db "hold battles in", $51 db "specially designed", $4f db "BATTLE ROOMS.", $51 db "There are many", $4f db "BATTLE ROOMS in", $55 db "the BATTLE TOWER.", $51 db "Each ROOM holds", $4f db "seven trainers.", $51 db "If you defeat the", $4f db "seven in a ROOM,", $51 db "and you have a", $4f db "good record, you", $51 db "could become the", $4f db "ROOM's LEADER.", $51 db "All LEADERS will", $4f db "be recorded in the", $51 db "HONOR ROLL for", $4f db "posterity.", $51 db "You may challenge", $4f db "in up to five", $51 db "BATTLE ROOMS each", $4f db "day.", $51 db "However, you may", $4f db "battle only once a", $51 db "day in any given", $4f db "ROOM.", $51 db "To interrupt a", $4f db "session, you must", $51 db "SAVE. If not, you", $4f db "won't be able to", $51 db "resume your ROOM", $4f db "challenge.", $51 db $57 ; 0x9e886 UnknownText_0x9e886: ; 0x9e886 db $0, "BATTLE TOWER is a", $4f db "facility made for", $55 db "#MON battles.", $51 db "Countless #MON", $4f db "trainers gather", $51 db "from all over to", $4f db "hold battles in", $51 db "specially designed", $4f db "BATTLE ROOMS.", $51 db "There are many", $4f db "BATTLE ROOMS in", $55 db "the BATTLE TOWER.", $51 db "Each ROOM holds", $4f db "seven trainers.", $51 db "Beat them all, and", $4f db "win a prize.", $51 db "To interrupt a", $4f db "session, you must", $51 db "SAVE. If not, you", $4f db "won't be able to", $51 db "resume your ROOM", $4f db "challenge.", $51 db $57 ; 0x9e9eb UnknownText_0x9e9eb: ; 0x9e9eb db $0, "Received a list of", $4f db "LEADERS on the", $55 db "HONOR ROLL.", $51 db $57 ; 0x9ea1b UnknownText_0x9ea1b: ; 0x9ea1b text "Please confirm on" line "this monitor." done ; 0x9ea3c UnknownText_0x9ea3c: ; 0x9ea3c db $0, "Thank you!", $51 db $57 ; 0x9ea49 UnknownText_0x9ea49: ; 0x9ea49 text "Thanks for" line "visiting!" done ; 0x9ea5f UnknownText_0x9ea5f: ; 0x9ea5f db $0, "Congratulations!", $51 db "You've beaten all", $4f db "the trainers!", $51 db "Your feat may be", $4f db "worth registering,", $51 db $52, ". With your", $4f db "results, you may", $51 db "be chosen as a", $4f db "ROOM LEADER.", $51 db $57 ; 0x9eaef UnknownText_0x9eaef: ; 0x9eaef db $0, "Congratulations!", $51 db "You've beaten all", $4f db "the trainers!", $51 db "For that, you get", $4f db "this great prize!", $51 db $57 ; 0x9eb45 UnknownText_0x9eb45: ; 0x9eb45 text "Would you like to" line "register your" para "record with the" line "CENTER?" done ; 0x9eb7e UnknownText_0x9eb7e: ; 0x9eb7e db $0, $52, " got five", $4f db "@" text_from_ram $d0ac db $0, "!@" sound0x0F text_waitbutton db $50 ; 0x9eb94 UnknownText_0x9eb94: ; 0x9eb94 text "Oops, your PACK is" line "stuffed full." para "Please make room" line "and come back." done ; 0x9ebd6 UnknownText_0x9ebd6: ; 0x9ebd6 text "Your registration" line "is complete." para "Please come again!" done ; 0x9ec09 UnknownText_0x9ec09: ; 0x9ec09 text "We hope to serve" line "you again." done ; 0x9ec26 UnknownText_0x9ec26: ; 0x9ec26 text "Please step this" line "way." done ; 0x9ec3d UnknownText_0x9ec3d: ; 0x9ec3d text "Would you like to" line "hear about the" cont "BATTLE TOWER?" done ; 0x9ec6d UnknownText_0x9ec6d: ; 0x9ec6d text "Your record from" line "the previous" para "BATTLE ROOM can't" line "be registered. OK?" done ; 0x9ecb0 UnknownText_0x9ecb0: ; 0x9ecb0 text "Your record from" line "the previous" para "BATTLE ROOM can't" line "be registered." para "Also, the existing" line "record will be" cont "deleted. OK?" done ; 0x9ed1e UnknownText_0x9ed1e: ; 0x9ed1e text "Check the LEADER" line "HONOR ROLL?" done ; 0x9ed3c UnknownText_0x9ed3c: ; 0x9ed3c text "BATTLE TOWER rules" line "are written here." para "Read the rules?" done ; 0x9ed72 UnknownText_0x9ed72: ; 0x9ed72 text "Three #MON may" line "enter battles." para "All three must be" line "different." para "The items they" line "hold must also be" cont "different." para "Certain #MON" line "may also have" para "level restrictions" line "placed on them." done ; 0x9ee18 UnknownText_0x9ee18: ; 0x9ee18 text "Excuse me!" line "You didn't SAVE" para "before exiting" line "the BATTLE ROOM." para "I'm awfully sorry," line "but your challenge" para "will be declared" line "invalid." done ; 0x9ee92 UnknownText_0x9ee92: ; 0x9ee92 text "Your #MON will" line "be healed to full" cont "health." done ; 0x9eebc UnknownText_0x9eebc: ; 0x9eebc text "Next up, opponent" line "no.@" text_from_ram $d099 text ". Ready?" done ; 0x9eee0 UnknownText_0x9eee0: ; 0x9eee0 text "Your session will" line "be SAVED before" para "connecting with" line "the CENTER." done ; 0x9ef1f UnknownText_0x9ef1f: ; 0x9ef1f text "Before entering" line "the BATTLE ROOM," para "your progress will" line "be saved." done ; 0x9ef5e UnknownText_0x9ef5e: ; 0x9ef5e text "SAVE and end the" line "session?" done ; 0x9ef79 UnknownText_0x9ef79: ; 0x9ef79 text "Your record will" line "be SAVED before" para "you go back into" line "the previous ROOM." done ; 0x9efbf UnknownText_0x9efbf: ; 0x9efbf text "Cancel your BATTLE" line "ROOM challenge?" done ; 0x9efe3 UnknownText_0x9efe3: ; 0x9efe3 text "We have your" line "previous record on" para "file. Would you" line "like to register" cont "it at the CENTER?" done ; 0x9f037 UnknownText_0x9f037: ; 0x9f037 text "We've been waiting" line "for you. This way" para "to a BATTLE ROOM," line "please." done ; 0x9f076 UnknownText_0x9f076: ; 0x9f076 text "You may enter only" line "five BATTLE ROOMS" cont "each day." para "Please come back" line "tomorrow." done ; 0x9f0c1 UnknownText_0x9f0c1: ; 0x9f0c1 text "Sorry, but it's" line "not possible to" para "register your" line "current record at" para "the CENTER because" line "too much time has" para "elapsed since the" line "start of your" cont "challenge." done ; 0x9f151 ; a dupe? UnknownText_0x9f151: ; 0x9f151 text "Sorry, but it's" line "not possible to" para "register your most" line "recent record at" para "the CENTER because" line "too much time has" para "elapsed since the" line "start of your" cont "challenge." done ; 0x9f1e5 UnknownText_0x9f1e5: ; 0x9f1e5 text "One or more of" line "your #MON's" cont "levels exceeds @" deciram ScriptVar, $13 text "." done ; 0x9f217 UnknownText_0x9f217: ; 0x9f217 text_from_ram $cd49 text " may not" line "enter a BATTLE" cont "ROOM under L70." para "This BATTLE ROOM" line "is for L@" deciram ScriptVar, $13 text "." done ; 0x9f264 UnknownText_0x9f264: ; 0x9f264 text "Destroyed by the" line "first opponent in" para "no time at all…" line "I'm no good…" done ; 0x9f2a4 UnknownText_0x9f2a4: ; 0x9f2a4 text "There are lots of" line "BATTLE ROOMS, but" para "I'm going to win" line "them all!" done ; 0x9f2e3 UnknownText_0x9f2e3: ; 0x9f2e3 text "It's a grueling" line "task, not being" para "able to use items" line "in battle." para "Making your" line "#MON hold items" para "is the key to" line "winning battles." done ; 0x9f35b UnknownText_0x9f35b: ; 0x9f35b text "I'm trying to see" line "how far I can go" para "using just bug" line "#MON." para "Don't let there be" line "any fire #MON…" done ; 0x9f3b4 BattleTower1F_MapEventHeader: ; 0x9f3b4 ; filler db 0, 0 ; warps db 3 warp_def $9, $7, 3, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE warp_def $9, $8, 4, GROUP_BATTLE_TOWER_OUTSIDE, MAP_BATTLE_TOWER_OUTSIDE warp_def $0, $7, 1, GROUP_BATTLE_TOWER_ELEVATOR, MAP_BATTLE_TOWER_ELEVATOR ; xy triggers db 0 ; signposts db 1 signpost 6, 6, $0, MapBattleTower1FSignpost0Script ; people-events db 5 person_event SPRITE_RECEPTIONIST, 10, 11, $6, $0, 255, 255, $0, 0, ReceptionistScript_0x9e3e2, $ffff person_event SPRITE_YOUNGSTER, 13, 18, $9, $0, 255, 255, $b0, 0, YoungsterScript_0x9e55d, $ffff person_event SPRITE_COOLTRAINER_F, 13, 8, $5, $1, 255, 255, $80, 0, CooltrainerFScript_0x9e568, $ffff person_event SPRITE_BUG_CATCHER, 7, 5, $2, $11, 255, 255, $90, 0, BugCatcherScript_0x9e56b, $ffff person_event SPRITE_GRANNY, 7, 18, $4, $10, 255, 255, $0, 0, GrannyScript_0x9e56e, $ffff ; 0x9f40f