RuinsOfAlphOmanyteChamber_MapScripts: db 2 ; scene scripts scene_script .CheckWall ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 1 ; callbacks callback MAPCALLBACK_TILES, .HiddenDoors .CheckWall: special OmanyteChamber checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER iftrue .OpenWall end .OpenWall: priorityjump .WallOpenScript end .DummyScene: end .HiddenDoors: checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER iftrue .WallOpen changeblock 4, 0, $2e ; closed wall .WallOpen: checkevent EVENT_SOLVED_OMANYTE_PUZZLE iffalse .FloorClosed return .FloorClosed: changeblock 2, 2, $01 ; left floor changeblock 4, 2, $02 ; right floor return .WallOpenScript: pause 30 earthquake 30 showemote EMOTE_SHOCK, PLAYER, 20 pause 30 playsound SFX_STRENGTH changeblock 4, 0, $30 ; open wall reloadmappart earthquake 50 setscene SCENE_FINISHED closetext end RuinsOfAlphOmanyteChamberPuzzle: refreshscreen writebyte UNOWNPUZZLE_OMANYTE special UnownPuzzle closetext iftrue .PuzzleComplete end .PuzzleComplete: setevent EVENT_RUINS_OF_ALPH_INNER_CHAMBER_TOURISTS setevent EVENT_SOLVED_OMANYTE_PUZZLE setflag ENGINE_UNLOCKED_UNOWNS_L_TO_R setmapscene RUINS_OF_ALPH_INNER_CHAMBER, SCENE_RUINSOFALPHINNERCHAMBER_STRANGE_PRESENCE earthquake 30 showemote EMOTE_SHOCK, PLAYER, 15 changeblock 2, 2, $18 ; left hole changeblock 4, 2, $19 ; right hole reloadmappart playsound SFX_STRENGTH earthquake 80 applymovement PLAYER, RuinsOfAlphOmanyteChamberSkyfallTopMovement playsound SFX_KINESIS waitsfx pause 20 warpcheck end RuinsOfAlphOmanyteChamberAncientReplica: jumptext RuinsOfAlphOmanyteChamberAncientReplicaText RuinsOfAlphOmanyteChamberDescriptionSign: jumptext RuinsOfAlphOmanyteChamberDescriptionText RuinsOfAlphOmanyteChamberWallPatternLeft: opentext writetext RuinsOfAlphOmanyteChamberWallPatternLeftText writebyte UNOWNWORDS_WATER special DisplayUnownWords closetext end RuinsOfAlphOmanyteChamberWallPatternRight: checkevent EVENT_WALL_OPENED_IN_OMANYTE_CHAMBER iftrue .WallOpen opentext writetext RuinsOfAlphOmanyteChamberWallPatternRightText writebyte UNOWNWORDS_WATER special DisplayUnownWords closetext end .WallOpen: opentext writetext RuinsOfAlphOmanyteChamberWallHoleText waitbutton closetext end RuinsOfAlphOmanyteChamberSkyfallTopMovement: skyfall_top step_end RuinsOfAlphOmanyteChamberWallPatternLeftText: text "Patterns appeared" line "on the walls…" done RuinsOfAlphOmanyteChamberUnownText: ; unused text "It's UNOWN text!" done RuinsOfAlphOmanyteChamberWallPatternRightText: text "Patterns appeared" line "on the walls…" done RuinsOfAlphOmanyteChamberWallHoleText: text "There's a big hole" line "in the wall!" done RuinsOfAlphOmanyteChamberAncientReplicaText: text "It's a replica of" line "an ancient #-" cont "MON." done RuinsOfAlphOmanyteChamberDescriptionText: text "This #MON" line "drifted in the" para "sea by twisting" line "its ten tentacles." done RuinsOfAlphOmanyteChamber_MapEvents: db 0, 0 ; filler db 5 ; warp events warp_event 3, 9, RUINS_OF_ALPH_OUTSIDE, 3 warp_event 4, 9, RUINS_OF_ALPH_OUTSIDE, 3 warp_event 3, 3, RUINS_OF_ALPH_INNER_CHAMBER, 6 warp_event 4, 3, RUINS_OF_ALPH_INNER_CHAMBER, 7 warp_event 4, 0, RUINS_OF_ALPH_OMANYTE_ITEM_ROOM, 1 db 0 ; coord events db 6 ; bg events bg_event 2, 3, BGEVENT_READ, RuinsOfAlphOmanyteChamberAncientReplica bg_event 5, 3, BGEVENT_READ, RuinsOfAlphOmanyteChamberAncientReplica bg_event 3, 2, BGEVENT_UP, RuinsOfAlphOmanyteChamberPuzzle bg_event 4, 2, BGEVENT_UP, RuinsOfAlphOmanyteChamberDescriptionSign bg_event 3, 0, BGEVENT_UP, RuinsOfAlphOmanyteChamberWallPatternLeft bg_event 4, 0, BGEVENT_UP, RuinsOfAlphOmanyteChamberWallPatternRight db 0 ; object events