const_def 2 ; object constants const ROUTE8_BIKER1 const ROUTE8_BIKER2 const ROUTE8_BIKER3 const ROUTE8_SUPER_NERD1 const ROUTE8_SUPER_NERD2 const ROUTE8_FRUIT_TREE Route8_MapScripts: db 0 ; scene scripts db 0 ; callbacks TrainerBikerDwayne: trainer BIKER, DWAYNE, EVENT_BEAT_BIKER_DWAYNE, BikerDwayneSeenText, BikerDwayneBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BikerDwayneAfterBattleText waitbutton closetext end TrainerBikerHarris: trainer BIKER, HARRIS, EVENT_BEAT_BIKER_HARRIS, BikerHarrisSeenText, BikerHarrisBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BikerHarrisAfterBattleText waitbutton closetext end TrainerBikerZeke: trainer BIKER, ZEKE, EVENT_BEAT_BIKER_ZEKE, BikerZekeSeenText, BikerZekeBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BikerZekeAfterBattleText waitbutton closetext end TrainerSupernerdSam: trainer SUPER_NERD, SAM, EVENT_BEAT_SUPER_NERD_SAM, SupernerdSamSeenText, SupernerdSamBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SupernerdSamAfterBattleText waitbutton closetext end TrainerSupernerdTom: trainer SUPER_NERD, TOM, EVENT_BEAT_SUPER_NERD_TOM, SupernerdTomSeenText, SupernerdTomBeatenText, 0, .Script .Script: endifjustbattled opentext writetext SupernerdTomAfterBattleText waitbutton closetext end Route8LockedDoor: jumptext Route8LockedDoorText Route8UndergroundPathSign: jumptext Route8UndergroundPathSignText Route8FruitTree: fruittree FRUITTREE_ROUTE_8 BikerDwayneSeenText: text "We're the KANTO" line "#MON FEDERATION" cont "trainer group." para "We'll drive you" line "under our wheels!" done BikerDwayneBeatenText: text "S-sorry!" done BikerDwayneAfterBattleText: text "The KANTO #MON" line "FEDERATION will" cont "never fall!" done BikerHarrisSeenText: text "The cops shut down" line "our UNDERGROUND" para "PATH! That really" line "fries me!" done BikerHarrisBeatenText: text "F-forgive me!" done BikerHarrisAfterBattleText: text "Wiped out by some" line "punk from JOHTO…" done BikerZekeSeenText: text "We're the KANTO" line "#MON FEDERA-" cont "TION!" cont "Right on!" done BikerZekeBeatenText: text "Yikes! Sorry!" done BikerZekeAfterBattleText: text "We'll try not to" line "disturb anyone" cont "from now on…" done SupernerdSamSeenText: text "How does the MAG-" line "NET TRAIN work?" done SupernerdSamBeatenText: text "I just want to see" line "the MAGNET TRAIN…" done SupernerdSamAfterBattleText: text "The power of mag-" line "nets is awesome!" done SupernerdTomSeenText: text "Hm… You've got" line "many GYM BADGES." done SupernerdTomBeatenText: text "Just as I thought…" line "You're tough!" done SupernerdTomAfterBattleText: text "GYM BADGES give" line "you advantages in" cont "battles." done Route8LockedDoorText: text "It's locked…" done Route8UndergroundPathSignText: text "The flyer's torn." para "It's impossible to" line "read…" done Route8_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 4, ROUTE_8_SAFFRON_GATE, 3 warp_event 4, 5, ROUTE_8_SAFFRON_GATE, 4 db 0 ; coord events db 2 ; bg events bg_event 11, 7, BGEVENT_READ, Route8UndergroundPathSign bg_event 10, 5, BGEVENT_READ, Route8LockedDoor db 6 ; object events object_event 10, 8, SPRITE_BIKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 5, TrainerBikerDwayne, -1 object_event 10, 9, SPRITE_BIKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerBikerHarris, -1 object_event 10, 10, SPRITE_BIKER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerBikerZeke, -1 object_event 23, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerSupernerdSam, -1 object_event 31, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSupernerdTom, -1 object_event 33, 5, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route8FruitTree, -1