const_def 2 ; object constants const ROUTE28STEELWINGHOUSE_CELEBRITY const ROUTE28STEELWINGHOUSE_FEAROW Route28SteelWingHouse_MapScripts: db 1 ; scene scripts scene_script .DummyScene db 0 ; callbacks .DummyScene: end Celebrity: faceplayer opentext checkevent EVENT_GOT_TM47_STEEL_WING iftrue .AlreadyGotItem writetext CelebrityText1 buttonsound verbosegiveitem TM_STEEL_WING iffalse .Done setevent EVENT_GOT_TM47_STEEL_WING .Done: closetext end .AlreadyGotItem: writetext CelebrityText2 waitbutton closetext end CelebritysFearow: opentext writetext CelebritysFearowText cry FEAROW waitbutton closetext end CelebrityHouseBookshelf: jumpstd magazinebookshelf CelebrityText1: text "Oh, dear." line "You've found me." para "Please don't tell" line "anyone about me." para "I'll give you this" line "for keeping my" cont "secret. Please?" done CelebrityText2: text "It's tough being a" line "top celebrity." para "Everywhere I go," line "people chase me." para "I just want to be" line "left aloneā€¦" done CelebritysFearowText: text "FEAROW: Feero!" done Route28SteelWingHouse_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 2, 7, ROUTE_28, 1 warp_event 3, 7, ROUTE_28, 1 db 0 ; coord events db 2 ; bg events bg_event 0, 1, BGEVENT_READ, CelebrityHouseBookshelf bg_event 1, 1, BGEVENT_READ, CelebrityHouseBookshelf db 2 ; object events object_event 2, 3, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Celebrity, -1 object_event 6, 5, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CelebritysFearow, -1