const_def 2 ; object constants const CELADONMANSION3F_COOLTRAINER_M const CELADONMANSION3F_GYM_GUY const CELADONMANSION3F_SUPER_NERD const CELADONMANSION3F_FISHER CeladonMansion3F_MapScripts: db 0 ; scene scripts db 0 ; callbacks GameFreakGameDesignerScript: faceplayer opentext writetext GameFreakGameDesignerText checkcode VAR_DEXCAUGHT ifgreater NUM_POKEMON - 2 - 1, .CompletedPokedex ; ignore Mew and Celebi waitbutton closetext end .CompletedPokedex: buttonsound writetext GameFreakGameDesignerCompletedPokedexText playsound SFX_DEX_FANFARE_230_PLUS waitsfx writetext GameFreakGameDesignerPauseForDiplomaText buttonsound special Diploma writetext GameFreakGameDesignerAfterDiplomaText waitbutton closetext setevent EVENT_ENABLE_DIPLOMA_PRINTING end GameFreakGraphicArtistScript: faceplayer opentext checkevent EVENT_ENABLE_DIPLOMA_PRINTING iftrue .CanPrintDiploma writetext GameFreakGraphicArtistText waitbutton closetext end .CanPrintDiploma: writetext GameFreakGraphicArtistPrintDiplomaText yesorno iffalse .Refused special PrintDiploma closetext end .Refused: writetext GameFreakGraphicArtistRefusedText waitbutton closetext end .CancelPrinting: ; unused writetext GameFreakGraphicArtistErrorText waitbutton closetext end GameFreakProgrammerScript: jumptextfaceplayer GameFreakProgrammerText GameFreakCharacterDesignerScript: jumptextfaceplayer GameFreakCharacterDesignerText CeladonMansion3FDevRoomSign: jumptext CeladonMansion3FDevRoomSignText CeladonMansion3FDrawing: jumptext CeladonMansion3FDrawingText CeladonMansion3FGameProgram: jumptext CeladonMansion3FGameProgramText CeladonMansion3FReferenceMaterial: jumptext CeladonMansion3FReferenceMaterialText GameFreakGameDesignerText: text "Is that right?" para "I'm the GAME" line "DESIGNER!" para "Filling up your" line "#DEX is tough," cont "but don't give up!" done GameFreakGameDesignerCompletedPokedexText: text "Wow! Excellent!" line "You completed your" cont "#DEX!" para "Congratulations!" done GameFreakGameDesignerPauseForDiplomaText: text "…" done GameFreakGameDesignerAfterDiplomaText: text "The GRAPHIC ARTIST" line "will print out a" cont "DIPLOMA for you." para "You should go show" line "it off." done GameFreakGraphicArtistText: text "I'm the GRAPHIC" line "ARTIST." para "I drew you!" done GameFreakGraphicArtistPrintDiplomaText: text "I'm the GRAPHIC" line "ARTIST." para "Oh, you completed" line "your #DEX?" para "Want me to print" line "out your DIPLOMA?" done GameFreakGraphicArtistRefusedText: text "Give me a shout if" line "you want your" cont "DIPLOMA printed." done GameFreakGraphicArtistErrorText: text "Something's wrong." line "I'll have to can-" cont "cel printing." done GameFreakProgrammerText: text "Who, me? I'm the" line "PROGRAMMER." para "Play the slot" line "machines!" done GameFreakCharacterDesignerText: text "Aren't the TWINS" line "adorable?" para "JASMINE's pretty" line "too." para "Oh, I love them!" done CeladonMansion3FDevRoomSignText: text "GAME FREAK" line "DEVELOPMENT ROOM" done CeladonMansion3FDrawingText: text "It's a detailed" line "drawing of a" cont "pretty girl." done CeladonMansion3FGameProgramText: text "It's the game" line "program. Messing" para "with it could put" line "a bug in the game!" done CeladonMansion3FReferenceMaterialText: text "It's crammed with" line "reference materi-" cont "als. There's even" cont "a # DOLL." done CeladonMansion3F_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 0, 0, CELADON_MANSION_ROOF, 1 warp_event 1, 0, CELADON_MANSION_2F, 2 warp_event 6, 0, CELADON_MANSION_2F, 3 warp_event 7, 0, CELADON_MANSION_ROOF, 2 db 0 ; coord events db 4 ; bg events bg_event 5, 8, BGEVENT_UP, CeladonMansion3FDevRoomSign bg_event 4, 3, BGEVENT_UP, CeladonMansion3FDrawing bg_event 1, 6, BGEVENT_UP, CeladonMansion3FGameProgram bg_event 1, 3, BGEVENT_UP, CeladonMansion3FReferenceMaterial db 4 ; object events object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakGameDesignerScript, -1 object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakGraphicArtistScript, -1 object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GameFreakProgrammerScript, -1 object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, GameFreakCharacterDesignerScript, -1