CARDFLIP_LIGHT_OFF EQU $ef CARDFLIP_LIGHT_ON EQU $f5 CARDFLIP_DECK_SIZE EQU 4 * 6 _CardFlip: ; e00ee (38:40ee) ld hl, Options set 4, [hl] call ClearBGPalettes call ClearTileMap call ClearSprites ld de, MUSIC_NONE call PlayMusic call DelayFrame call DisableLCD call LoadStandardFont call LoadFontsExtra ld hl, CardFlipLZ01 ld de, VTiles2 tile $00 call Decompress ld hl, CardFlipLZ02 ld de, VTiles2 tile $3e call Decompress ld hl, CardFlipLZ03 ld de, VTiles0 tile $00 call Decompress ld hl, CardFlipOffButtonGFX ld de, VTiles1 tile $6f ld bc, 1 tiles call CopyBytes ld hl, CardFlipOnButtonGFX ld de, VTiles1 tile $75 ld bc, 1 tiles call CopyBytes call CardFlip_ShiftDigitsLeftTwoPixels call CardFlip_InitTilemap call CardFlip_InitAttrPals call EnableLCD call WaitBGMap2 ld a, $e4 call DmgToCgbBGPals ld de, $e4e4 call DmgToCgbObjPals call DelayFrame xor a ld [wJumptableIndex], a ld a, $2 ld [wCardFlipCursorY], a ld [wCardFlipCursorX], a ld de, MUSIC_GAME_CORNER call PlayMusic .MasterLoop: ld a, [wJumptableIndex] bit 7, a jr nz, .leavethegame call .CardFlip jr .MasterLoop .leavethegame call WaitSFX ld de, SFX_QUIT_SLOTS call PlaySFX call WaitSFX call ClearBGPalettes ld hl, Options res 4, [hl] ret .CardFlip: ; e0191 (38:4191) ld a, [wJumptableIndex] ld e, a ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; e01a0 (38:41a0) .Jumptable: ; e01a0 dw .AskPlayWithThree dw .DeductCoins dw .ChooseACard dw .PlaceYourBet dw .CheckTheCard dw .TabulateTheResult dw .PlayAgain dw .Quit ; e01b0 .Increment: ; e01b0 ld hl, wJumptableIndex inc [hl] ret ; e01b5 .AskPlayWithThree: ; e01b5 ld hl, .PlayWithThreeCoinsText call CardFlip_UpdateCoinBalanceDisplay call YesNoBox jr c, .SaidNo call CardFlip_ShuffleDeck call .Increment ret .SaidNo: ld a, 7 ld [wJumptableIndex], a ret ; e01cd .PlayWithThreeCoinsText: ; 0xe01cd ; Play with three coins? text_jump UnknownText_0x1c5793 db "@" ; 0xe01d2 .DeductCoins: ; e01d2 ld a, [Coins] ld h, a ld a, [Coins + 1] ld l, a ld a, h and a jr nz, .deduct ; You have at least 256 coins. ld a, l cp 3 jr nc, .deduct ; You have at least 3 coins. ld hl, .NotEnoughCoinsText call CardFlip_UpdateCoinBalanceDisplay ld a, 7 ld [wJumptableIndex], a ret .deduct ld de, -3 add hl, de ld a, h ld [Coins], a ld a, l ld [Coins + 1], a ld de, SFX_TRANSACTION call PlaySFX xor a ld [hBGMapMode], a call CardFlip_PrintCoinBalance ld a, $1 ld [hBGMapMode], a call WaitSFX call .Increment ret ; e0212 .NotEnoughCoinsText: ; 0xe0212 ; Not enough coins… text_jump UnknownText_0x1c57ab db "@" ; 0xe0217 .ChooseACard: ; e0217 xor a ld [hBGMapMode], a hlcoord 0, 0 lb bc, 12, 9 call CardFlip_FillGreenBox hlcoord 9, 0 ld bc, SCREEN_WIDTH ld a, [wCardFlipNumCardsPlayed] call AddNTimes ld [hl], CARDFLIP_LIGHT_ON ld a, $1 ld [hBGMapMode], a ld c, 20 call DelayFrames hlcoord 2, 0 call PlaceCardFaceDown ld a, $1 ld [hBGMapMode], a ld c, 20 call DelayFrames hlcoord 2, 6 call PlaceCardFaceDown call WaitBGMap ld hl, .ChooseACardText call CardFlip_UpdateCoinBalanceDisplay xor a ld [wCardFlipWhichCard], a .loop call JoyTextDelay ld a, [hJoyLast] and A_BUTTON jr nz, .next ld de, SFX_KINESIS call PlaySFX call PlaceOAMCardBorder ld c, 4 call DelayFrames ld hl, wCardFlipWhichCard ld a, [hl] xor $1 ld [hl], a jr .loop .next ld de, SFX_SLOT_MACHINE_START call PlaySFX ld a, $3 .loop2 push af call PlaceOAMCardBorder ld c, 4 call DelayFrames call ClearSprites ld c, 4 call DelayFrames pop af dec a jr nz, .loop2 ld hl, wCardFlipWhichCard ld a, [hl] push af xor $1 ld [hl], a call GetCoordsOfChosenCard lb bc, 6, 5 call CardFlip_FillGreenBox pop af ld [wCardFlipWhichCard], a call .Increment ret ; e02b2 .ChooseACardText: ; 0xe02b2 ; Choose a card. text_jump UnknownText_0x1c57be db "@" ; 0xe02b7 .PlaceYourBet: ; e02b7 ld hl, .PlaceYourBetText call CardFlip_UpdateCoinBalanceDisplay .betloop call JoyTextDelay ld a, [hJoyLast] and A_BUTTON jr nz, .betdone call ChooseCard_HandleJoypad call CardFlip_UpdateCursorOAM call DelayFrame jr .betloop .betdone call .Increment ret ; e02d5 .PlaceYourBetText: ; 0xe02d5 ; Place your bet. text_jump UnknownText_0x1c57ce db "@" ; 0xe02da .CheckTheCard: ; e02da xor a ld [hVBlankCounter], a call CardFlip_UpdateCursorOAM call WaitSFX ld de, SFX_CHOOSE_A_CARD call PlaySFX call WaitSFX ld a, [wCardFlipNumCardsPlayed] ld e, a ld d, 0 ld hl, wDeck add hl, de add hl, de ld a, [wCardFlipWhichCard] ld e, a add hl, de ld a, [hl] ld [wCardFlipFaceUpCard], a ld e, a ld hl, wDiscardPile add hl, de ld [hl], TRUE call GetCoordsOfChosenCard call CardFlip_DisplayCardFaceUp call WaitBGMap2 call .Increment ret ; e0314 .TabulateTheResult: ; e0314 call CardFlip_CheckWinCondition call WaitPressAorB_BlinkCursor call .Increment ret ; e031e .PlayAgain: ; e031e call ClearSprites ld hl, .PlayAgainText call CardFlip_UpdateCoinBalanceDisplay call YesNoBox jr nc, .Continue call .Increment ret .Continue: ld a, [wCardFlipNumCardsPlayed] inc a ld [wCardFlipNumCardsPlayed], a cp 12 jr c, .KeepTheCurrentDeck call CardFlip_InitTilemap ld a, $1 ld [hBGMapMode], a call CardFlip_ShuffleDeck ld hl, .CardsShuffledText call PrintText jr .LoopAround .KeepTheCurrentDeck: call CardFlip_BlankDiscardedCardSlot .LoopAround: ld a, 1 ld [wJumptableIndex], a ret ; e0356 .PlayAgainText: ; 0xe0356 ; Want to play again? text_jump UnknownText_0x1c57df db "@" ; 0xe035b .CardsShuffledText: ; 0xe035b ; The cards have been shuffled. text_jump UnknownText_0x1c57f4 db "@" ; 0xe0360 .Quit: ; e0360 ld hl, wJumptableIndex set 7, [hl] ret ; e0366 CardFlip_ShuffleDeck: ; e0366 ld hl, wDeck ld bc, CARDFLIP_DECK_SIZE xor a call ByteFill ld de, wDeck ld c, CARDFLIP_DECK_SIZE - 1 .loop call Random and $1f cp CARDFLIP_DECK_SIZE jr nc, .loop ld l, a ld h, $0 add hl, de ld a, [hl] and a jr nz, .loop ld [hl], c dec c jr nz, .loop xor a ld [wCardFlipNumCardsPlayed], a ld hl, wDiscardPile ld bc, CARDFLIP_DECK_SIZE call ByteFill ret ; e0398 CollapseCursorPosition: ; e0398 ld hl, 0 ld bc, 6 ld a, [wCardFlipCursorY] call AddNTimes ld b, $0 ld a, [wCardFlipCursorX] ld c, a add hl, bc ret ; e03ac GetCoordsOfChosenCard: ; e03ac ld a, [wCardFlipWhichCard] and a jr nz, .BottomCard hlcoord 2, 0 bcpixel 2, 3 jr .done .BottomCard: hlcoord 2, 6 bcpixel 8, 3 .done ret ; e03c1 PlaceCardFaceDown: ; e03c1 xor a ld [hBGMapMode], a ld de, .FaceDownCardTilemap lb bc, 6, 5 call CardFlip_CopyToBox ret ; e03ce .FaceDownCardTilemap: ; e03ce db $08, $09, $09, $09, $0a db $0b, $28, $2b, $28, $0c db $0b, $2c, $2d, $2e, $0c db $0b, $2f, $30, $31, $0c db $0b, $32, $33, $34, $0c db $0d, $0e, $0e, $0e, $0f ; e03ec CardFlip_DisplayCardFaceUp: ; e03ec xor a ld [hBGMapMode], a push hl push hl ; Flip the card face up. ld de, .FaceUpCardTilemap lb bc, 6, 5 call CardFlip_CopyToBox ; Get the level and species of the upturned card. ld a, [wCardFlipFaceUpCard] ld e, a ld d, 0 ld hl, .Deck add hl, de add hl, de ld a, [hli] ld e, a ld d, [hl] ; Place the level. pop hl ld bc, 3 + SCREEN_WIDTH add hl, bc ld [hl], e ; Place the Pokepic. ld bc, SCREEN_HEIGHT add hl, bc ld a, d ld de, SCREEN_WIDTH ld b, 3 .row push hl ld c, 3 .col ld [hli], a inc a dec c jr nz, .col pop hl add hl, de dec b jr nz, .row pop hl ; Pointless CGB check ld a, [hCGB] and a ret z ; Set the attributes ld de, AttrMap - TileMap add hl, de ld a, [wCardFlipFaceUpCard] and 3 inc a lb bc, 6, 5 call CardFlip_FillBox ret ; e043b .FaceUpCardTilemap: ; e043b db $18, $19, $19, $19, $1a db $1b, $35, $7f, $7f, $1c db $0b, $28, $28, $28, $0c db $0b, $28, $28, $28, $0c db $0b, $28, $28, $28, $0c db $1d, $1e, $1e, $1e, $1f ; e0459 .Deck: ; e0459 ; level, pic anchor (3x3) db "1", $4e, "1", $57, "1", $69, "1", $60 db "2", $4e, "2", $57, "2", $69, "2", $60 db "3", $4e, "3", $57, "3", $69, "3", $60 db "4", $4e, "4", $57, "4", $69, "4", $60 db "5", $4e, "5", $57, "5", $69, "5", $60 db "6", $4e, "6", $57, "6", $69, "6", $60 ; e0489 CardFlip_UpdateCoinBalanceDisplay: ; e0489 push hl hlcoord 0, 12 ld b, 4 ld c, SCREEN_WIDTH - 2 call TextBox pop hl call PrintTextBoxText call CardFlip_PrintCoinBalance ret ; e049c CardFlip_PrintCoinBalance: ; e049c hlcoord 9, 15 ld b, 1 ld c, 9 call TextBox hlcoord 10, 16 ld de, .CoinStr call PlaceString hlcoord 15, 16 ld de, Coins lb bc, PRINTNUM_LEADINGZEROS | 2, 4 call PrintNum ret ; e04bc .CoinStr: db "COIN@" ; e04c1 CardFlip_InitTilemap: ; e04c1 (38:44c1) xor a ld [hBGMapMode], a hlcoord 0, 0 ld bc, SCREEN_HEIGHT * SCREEN_WIDTH ld a, $29 call ByteFill hlcoord 9, 0 ld de, CardFlipTilemap lb bc, 12, 11 call CardFlip_CopyToBox hlcoord 0, 12 lb bc, 4, 18 call TextBox ret ; e04e5 (38:44e5) CardFlip_FillGreenBox: ; e04e5 ld a, $29 CardFlip_FillBox: ; e04e7 (38:44e7) .row push bc push hl .col ld [hli], a dec c jr nz, .col pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ret CardFlip_CopyToBox: ; e04f7 (38:44f7) .row push bc push hl .col ld a, [de] inc de ld [hli], a dec c jr nz, .col pop hl ld bc, SCREEN_WIDTH add hl, bc pop bc dec b jr nz, .row ret ; e0509 (38:4509) CardFlip_CopyOAM: ; e0509 ld de, Sprites ld a, [hli] .loop push af ld a, [hli] add b ld [de], a inc de ld a, [hli] add c ld [de], a inc de ld a, [hli] ld [de], a inc de ld a, [hli] ld [de], a inc de pop af dec a jr nz, .loop ret ; e0521 CardFlip_ShiftDigitsLeftTwoPixels: ; e0521 (38:4521) ld de, VTiles1 tile ("0" & $7f) ld hl, VTiles1 tile ("0" & $7f) + 2 ld bc, 10 tiles - 2 call CopyBytes ld hl, VTiles1 tile $7f + 1 tiles - 2 xor a ld [hli], a ld [hl], a ret ; e0534 (38:4534) CardFlip_BlankDiscardedCardSlot: ; e0534 xor a ld [hBGMapMode], a ld a, [wCardFlipFaceUpCard] ld e, a ld d, 0 and 3 ; get mon ld c, a ld b, 0 ld a, e and $1c ; get level srl a add .Jumptable % $100 ld l, a ld a, 0 adc .Jumptable / $100 ld h, a ld a, [hli] ld h, [hl] ld l, a jp hl ; e0553 .Jumptable: ; e0553 dw .Level1 dw .Level2 dw .Level3 dw .Level4 dw .Level5 dw .Level6 ; e055f .Level1: ; e055f ld hl, wDiscardPile + 4 add hl, de ld a, [hl] and a jr nz, .discarded2 hlcoord 13, 3 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $37 ret .discarded2 hlcoord 13, 3 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3d ret ; e0583 .Level2: ; e0583 ld hl, wDiscardPile - 4 add hl, de ld a, [hl] and a jr nz, .discarded1 hlcoord 13, 4 add hl, bc add hl, bc ld [hl], $3b ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret .discarded1 hlcoord 13, 4 add hl, bc add hl, bc ld [hl], $3d ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret ; e05a7 .Level3: ; e05a7 ld hl, wDiscardPile + 4 add hl, de ld a, [hl] and a jr nz, .discarded4 hlcoord 13, 6 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $38 ret .discarded4 hlcoord 13, 6 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3d ret ; e05cb .Level4: ; e05cb ld hl, wDiscardPile - 4 add hl, de ld a, [hl] and a jr nz, .discarded3 hlcoord 13, 7 add hl, bc add hl, bc ld [hl], $3c ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret .discarded3 hlcoord 13, 7 add hl, bc add hl, bc ld [hl], $3d ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret ; e05ef .Level5: ; e05ef ld hl, wDiscardPile + 4 add hl, de ld a, [hl] and a jr nz, .discarded6 hlcoord 13, 9 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $39 ret .discarded6 hlcoord 13, 9 add hl, bc add hl, bc ld [hl], $36 ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3d ret ; e0613 .Level6: ; e0613 ld hl, wDiscardPile - 4 add hl, de ld a, [hl] and a jr nz, .discarded5 hlcoord 13, 10 add hl, bc add hl, bc ld [hl], $3c ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret .discarded5 hlcoord 13, 10 add hl, bc add hl, bc ld [hl], $3d ld bc, SCREEN_WIDTH add hl, bc ld [hl], $3a ret ; e0637 CardFlip_CheckWinCondition: ; e0637 call CollapseCursorPosition add hl, hl ld de, .Jumptable add hl, de ld a, [hli] ld h, [hl] ld l, a jp hl ; e0643 .Jumptable: ; e0643 dw .Impossible dw .Impossible dw .PikaJiggly dw .PikaJiggly dw .PoliOddish dw .PoliOddish dw .Impossible dw .Impossible dw .Pikachu dw .Jigglypuff dw .Poliwag dw .Oddish dw .OneTwo dw .One dw .PikaOne dw .JigglyOne dw .PoliOne dw .OddOne dw .OneTwo dw .Two dw .PikaTwo dw .JigglyTwo dw .PoliTwo dw .OddTwo dw .ThreeFour dw .Three dw .PikaThree dw .JigglyThree dw .PoliThree dw .OddThree dw .ThreeFour dw .Four dw .PikaFour dw .JigglyFour dw .PoliFour dw .OddFour dw .FiveSix dw .Five dw .PikaFive dw .JigglyFive dw .PoliFive dw .OddFive dw .FiveSix dw .Six dw .PikaSix dw .JigglySix dw .PoliSix dw .OddSix ; e06a3 .Impossible: ; e06a3 jp .Lose ; e06a6 .PikaJiggly: ; e06a6 ld a, [wCardFlipFaceUpCard] and $2 jp nz, .Lose jr .WinSix .PoliOddish: ; e06b0 ld a, [wCardFlipFaceUpCard] and $2 jr nz, .WinSix jp .Lose .WinSix: ; e06ba ld c, $6 ld de, SFX_2ND_PLACE jp .Payout ; e06c2 .OneTwo: ; e06c2 ld a, [wCardFlipFaceUpCard] and $18 jr z, .WinNine jp .Lose .ThreeFour: ; e06cc ld a, [wCardFlipFaceUpCard] and $18 cp $8 jr z, .WinNine jp .Lose .FiveSix: ; e06d8 ld a, [wCardFlipFaceUpCard] and $18 cp $10 jr z, .WinNine jp .Lose .WinNine: ; e06e4 ld c, $9 ld de, SFX_2ND_PLACE jp .Payout ; e06ec .Pikachu: ; e06ec ld a, [wCardFlipFaceUpCard] and $3 jr z, .WinTwelve jp .Lose .Jigglypuff: ; e06f6 ld a, [wCardFlipFaceUpCard] and $3 cp $1 jr z, .WinTwelve jp .Lose .Poliwag: ; e0702 ld a, [wCardFlipFaceUpCard] and $3 cp $2 jr z, .WinTwelve jp .Lose .Oddish: ; e070e ld a, [wCardFlipFaceUpCard] and $3 cp $3 jr z, .WinTwelve jp .Lose .WinTwelve: ; e071a ld c, $c ld de, SFX_2ND_PLACE jp .Payout ; e0722 .One: ; e0722 ld a, [wCardFlipFaceUpCard] and $1c jr z, .WinEighteen jp .Lose .Two: ; e072c ld a, [wCardFlipFaceUpCard] and $1c cp $4 jr z, .WinEighteen jp .Lose .Three: ; e0738 ld a, [wCardFlipFaceUpCard] and $1c cp $8 jr z, .WinEighteen jp .Lose .Four: ; e0744 ld a, [wCardFlipFaceUpCard] and $1c cp $c jr z, .WinEighteen jp .Lose .Five: ; e0750 ld a, [wCardFlipFaceUpCard] and $1c cp $10 jr z, .WinEighteen jp .Lose .Six: ; e075c ld a, [wCardFlipFaceUpCard] and $1c cp $14 jr z, .WinEighteen jp .Lose .WinEighteen: ; e0768 ld c, $12 ld de, SFX_2ND_PLACE jp .Payout ; e0770 .PikaOne: ; e0770 ld e, $0 jr .CheckWin72 .JigglyOne: ; e0774 ld e, $1 jr .CheckWin72 .PoliOne: ; e0778 ld e, $2 jr .CheckWin72 .OddOne: ; e077c ld e, $3 jr .CheckWin72 .PikaTwo: ; e0780 ld e, $4 jr .CheckWin72 .JigglyTwo: ; e0784 ld e, $5 jr .CheckWin72 .PoliTwo: ; e0788 ld e, $6 jr .CheckWin72 .OddTwo: ; e078c ld e, $7 jr .CheckWin72 .PikaThree: ; e0790 ld e, $8 jr .CheckWin72 .JigglyThree: ; e0794 ld e, $9 jr .CheckWin72 .PoliThree: ; e0798 ld e, $a jr .CheckWin72 .OddThree: ; e079c ld e, $b jr .CheckWin72 .PikaFour: ; e07a0 ld e, $c jr .CheckWin72 .JigglyFour: ; e07a4 ld e, $d jr .CheckWin72 .PoliFour: ; e07a8 ld e, $e jr .CheckWin72 .OddFour: ; e07ac ld e, $f jr .CheckWin72 .PikaFive: ; e07b0 ld e, $10 jr .CheckWin72 .JigglyFive: ; e07b4 ld e, $11 jr .CheckWin72 .PoliFive: ; e07b8 ld e, $12 jr .CheckWin72 .OddFive: ; e07bc ld e, $13 jr .CheckWin72 .PikaSix: ; e07c0 ld e, $14 jr .CheckWin72 .JigglySix: ; e07c4 ld e, $15 jr .CheckWin72 .PoliSix: ; e07c8 ld e, $16 jr .CheckWin72 .OddSix: ; e07cc ld e, $17 .CheckWin72: ; e07ce ld a, [wCardFlipFaceUpCard] cp e jr nz, .Lose ld c, 72 ld de, SFX_2ND_PLACE jr .Payout .Lose: ; e07db ld de, SFX_WRONG call PlaySFX ld hl, .Text_Darn call CardFlip_UpdateCoinBalanceDisplay call WaitSFX ret .Payout: ; e07eb push bc push de ld hl, .Text_Yeah call CardFlip_UpdateCoinBalanceDisplay pop de call PlaySFX call WaitSFX pop bc .loop push bc call .IsCoinCaseFull jr c, .full call .AddCoinPlaySFX .full call CardFlip_PrintCoinBalance ld c, 2 call DelayFrames pop bc dec c jr nz, .loop ret ; e0811 .Text_Yeah: ; 0xe0811 ; Yeah! text_jump UnknownText_0x1c5813 db "@" ; 0xe0816 .Text_Darn: ; 0xe0816 ; Darn… text_jump UnknownText_0x1c581a db "@" ; 0xe081b .AddCoinPlaySFX: ; e081b ld a, [Coins] ld h, a ld a, [Coins + 1] ld l, a inc hl ld a, h ld [Coins], a ld a, l ld [Coins + 1], a ld de, SFX_PAY_DAY call PlaySFX ret ; e0833 .IsCoinCaseFull: ; e0833 ld a, [Coins] cp 9999 / $100 jr c, .less jr z, .check_low jr .more .check_low ld a, [Coins + 1] cp 9999 % $100 jr c, .less .more scf ret .less and a ret ; e0849 PlaceOAMCardBorder: ; e0849 call GetCoordsOfChosenCard ld hl, .SpriteData call CardFlip_CopyOAM ret ; e0853 .SpriteData: ; e0853 db 18 dsprite 0, 0, 0, 0, $04, $00 dsprite 0, 0, 1, 0, $06, $00 dsprite 0, 0, 2, 0, $06, $00 dsprite 0, 0, 3, 0, $06, $00 dsprite 0, 0, 4, 0, $04, $20 dsprite 1, 0, 0, 0, $05, $00 dsprite 1, 0, 4, 0, $05, $20 dsprite 2, 0, 0, 0, $05, $00 dsprite 2, 0, 4, 0, $05, $20 dsprite 3, 0, 0, 0, $05, $00 dsprite 3, 0, 4, 0, $05, $20 dsprite 4, 0, 0, 0, $05, $00 dsprite 4, 0, 4, 0, $05, $20 dsprite 5, 0, 0, 0, $04, $40 dsprite 5, 0, 1, 0, $06, $40 dsprite 5, 0, 2, 0, $06, $40 dsprite 5, 0, 3, 0, $06, $40 dsprite 5, 0, 4, 0, $04, $60 ; e089c ChooseCard_HandleJoypad: ; e089c ld hl, hJoyLast ld a, [hl] and D_LEFT jp nz, .d_left ld a, [hl] and D_RIGHT jp nz, .d_right ld a, [hl] and D_UP jp nz, .d_up ld a, [hl] and D_DOWN jp nz, .d_down ret ; e08b8 .d_left ; e08b8 ld hl, wCardFlipCursorX ld a, [wCardFlipCursorY] and a jr z, .mon_pair_left cp $1 jr z, .mon_group_left ld a, [hl] and a ret z dec [hl] jp .play_sound .mon_group_left ld a, [hl] cp $3 jr c, .left_to_number_gp dec [hl] jp .play_sound .mon_pair_left ld a, [hl] and $e ld [hl], a cp $3 jr c, .left_to_number_gp dec [hl] dec [hl] jp .play_sound .left_to_number_gp ld a, $2 ld [wCardFlipCursorY], a ld a, $1 ld [wCardFlipCursorX], a jp .play_sound ; e08ef .d_right ; e08ef ld hl, wCardFlipCursorX ld a, [wCardFlipCursorY] and a jr z, .mon_pair_right ld a, [hl] cp $5 ret nc inc [hl] jr .play_sound .mon_pair_right ld a, [hl] and $e ld [hl], a cp $4 ret nc inc [hl] inc [hl] jr .play_sound .d_up ; e090a ld hl, wCardFlipCursorY ld a, [wCardFlipCursorX] and a jr z, .num_pair_up cp $1 jr z, .num_gp_up ld a, [hl] and a ret z dec [hl] jr .play_sound .num_gp_up ld a, [hl] cp $3 jr c, .up_to_mon_group dec [hl] jr .play_sound .num_pair_up ld a, [hl] and $e ld [hl], a cp $3 jr c, .up_to_mon_group dec [hl] dec [hl] jr .play_sound .up_to_mon_group ld a, $1 ld [wCardFlipCursorY], a ld a, $2 ld [wCardFlipCursorX], a jr .play_sound .d_down ; e093d ld hl, wCardFlipCursorY ld a, [wCardFlipCursorX] and a jr z, .num_pair_down ld hl, wCardFlipCursorY ld a, [hl] cp $7 ret nc inc [hl] jr .play_sound .num_pair_down ld a, [hl] and $e ld [hl], a cp $6 ret nc inc [hl] inc [hl] .play_sound ; e0959 ld de, SFX_POKEBALLS_PLACED_ON_TABLE call PlaySFX ret ; e0960 CardFlip_UpdateCursorOAM: ; e0960 call ClearSprites ld a, [hCGB] and a jr nz, .skip ld a, [hVBlankCounter] and $4 ret nz .skip call CollapseCursorPosition add hl, hl add hl, hl ld de, .OAMData add hl, de ld a, [hli] ld c, a ld a, [hli] ld b, a ld a, [hli] ld h, [hl] ld l, a call CardFlip_CopyOAM ret ; e0981 .OAMData: ; e0981 cardflip_cursor: MACRO if _NARG >= 5 dbpixel \1, \2, \3, \4 dw \5 else dbpixel \1, \2 dw \3 endc endm cardflip_cursor 11, 2, .Impossible cardflip_cursor 12, 2, .Impossible cardflip_cursor 13, 2, .PokeGroupPair cardflip_cursor 13, 2, .PokeGroupPair cardflip_cursor 17, 2, .PokeGroupPair cardflip_cursor 17, 2, .PokeGroupPair cardflip_cursor 11, 3, .Impossible cardflip_cursor 12, 3, .Impossible cardflip_cursor 13, 3, .PokeGroup cardflip_cursor 15, 3, .PokeGroup cardflip_cursor 17, 3, .PokeGroup cardflip_cursor 19, 3, .PokeGroup cardflip_cursor 11, 5, .NumGroupPair cardflip_cursor 12, 5, .NumGroup cardflip_cursor 13, 5, .SingleTile cardflip_cursor 15, 5, .SingleTile cardflip_cursor 17, 5, .SingleTile cardflip_cursor 19, 5, .SingleTile cardflip_cursor 11, 5, .NumGroupPair cardflip_cursor 12, 6, 0, 4, .NumGroup cardflip_cursor 13, 6, 0, 4, .SingleTile cardflip_cursor 15, 6, 0, 4, .SingleTile cardflip_cursor 17, 6, 0, 4, .SingleTile cardflip_cursor 19, 6, 0, 4, .SingleTile cardflip_cursor 11, 8, .NumGroupPair cardflip_cursor 12, 8, .NumGroup cardflip_cursor 13, 8, .SingleTile cardflip_cursor 15, 8, .SingleTile cardflip_cursor 17, 8, .SingleTile cardflip_cursor 19, 8, .SingleTile cardflip_cursor 11, 8, .NumGroupPair cardflip_cursor 12, 9, 0, 4, .NumGroup cardflip_cursor 13, 9, 0, 4, .SingleTile cardflip_cursor 15, 9, 0, 4, .SingleTile cardflip_cursor 17, 9, 0, 4, .SingleTile cardflip_cursor 19, 9, 0, 4, .SingleTile cardflip_cursor 11, 11, .NumGroupPair cardflip_cursor 12, 11, .NumGroup cardflip_cursor 13, 11, .SingleTile cardflip_cursor 15, 11, .SingleTile cardflip_cursor 17, 11, .SingleTile cardflip_cursor 19, 11, .SingleTile cardflip_cursor 11, 11, .NumGroupPair cardflip_cursor 12, 12, 0, 4, .NumGroup cardflip_cursor 13, 12, 0, 4, .SingleTile cardflip_cursor 15, 12, 0, 4, .SingleTile cardflip_cursor 17, 12, 0, 4, .SingleTile cardflip_cursor 19, 12, 0, 4, .SingleTile ; e0a41 .SingleTile: ; e0a41 db 6 dsprite 0, 0, -1, 7, $00, $80 dsprite 0, 0, 0, 0, $02, $80 dsprite 0, 0, 1, 0, $03, $80 dsprite 0, 5, -1, 7, $00, $c0 dsprite 0, 5, 0, 0, $02, $c0 dsprite 0, 5, 1, 0, $03, $80 .PokeGroup: ; e0a5a db 26 dsprite 0, 0, -1, 7, $00, $80 dsprite 0, 0, 0, 0, $02, $80 dsprite 0, 0, 1, 0, $00, $a0 dsprite 1, 0, -1, 7, $01, $80 dsprite 1, 0, 1, 0, $01, $a0 dsprite 2, 0, -1, 7, $01, $80 dsprite 2, 0, 1, 0, $03, $80 dsprite 3, 0, -1, 7, $01, $80 dsprite 3, 0, 1, 0, $03, $80 dsprite 4, 0, -1, 7, $01, $80 dsprite 4, 0, 1, 0, $03, $80 dsprite 5, 0, -1, 7, $01, $80 dsprite 5, 0, 1, 0, $03, $80 dsprite 6, 0, -1, 7, $01, $80 dsprite 6, 0, 1, 0, $03, $80 dsprite 7, 0, -1, 7, $01, $80 dsprite 7, 0, 1, 0, $03, $80 dsprite 8, 0, -1, 7, $01, $80 dsprite 8, 0, 1, 0, $03, $80 dsprite 9, 0, -1, 7, $01, $80 dsprite 9, 0, 1, 0, $03, $80 dsprite 10, 0, -1, 7, $01, $80 dsprite 10, 0, 1, 0, $03, $80 dsprite 10, 1, -1, 7, $00, $c0 dsprite 10, 1, 0, 0, $02, $c0 dsprite 10, 1, 1, 0, $03, $80 .NumGroup: ; e0ac3 db 20 dsprite 0, 0, -1, 7, $00, $80 dsprite 0, 0, 0, 0, $02, $80 dsprite 0, 0, 1, 0, $02, $80 dsprite 0, 0, 2, 0, $03, $80 dsprite 0, 0, 3, 0, $02, $80 dsprite 0, 0, 4, 0, $03, $80 dsprite 0, 0, 5, 0, $02, $80 dsprite 0, 0, 6, 0, $03, $80 dsprite 0, 0, 7, 0, $02, $80 dsprite 0, 0, 8, 0, $03, $80 dsprite 0, 5, -1, 7, $00, $c0 dsprite 0, 5, 0, 0, $02, $c0 dsprite 0, 5, 1, 0, $02, $c0 dsprite 0, 5, 2, 0, $03, $80 dsprite 0, 5, 3, 0, $02, $c0 dsprite 0, 5, 4, 0, $03, $80 dsprite 0, 5, 5, 0, $02, $c0 dsprite 0, 5, 6, 0, $03, $80 dsprite 0, 5, 7, 0, $02, $c0 dsprite 0, 5, 8, 0, $03, $80 .NumGroupPair: ; e0b14 db 30 dsprite 0, 0, 0, 0, $00, $80 dsprite 0, 0, 1, 0, $02, $80 dsprite 0, 0, 2, 0, $02, $80 dsprite 0, 0, 3, 0, $03, $80 dsprite 0, 0, 4, 0, $02, $80 dsprite 0, 0, 5, 0, $03, $80 dsprite 0, 0, 6, 0, $02, $80 dsprite 0, 0, 7, 0, $03, $80 dsprite 0, 0, 8, 0, $02, $80 dsprite 0, 0, 9, 0, $03, $80 dsprite 1, 0, 0, 0, $01, $80 dsprite 1, 0, 3, 0, $03, $80 dsprite 1, 0, 5, 0, $03, $80 dsprite 1, 0, 7, 0, $03, $80 dsprite 1, 0, 9, 0, $03, $80 dsprite 2, 0, 0, 0, $01, $80 dsprite 2, 0, 3, 0, $03, $80 dsprite 2, 0, 5, 0, $03, $80 dsprite 2, 0, 7, 0, $03, $80 dsprite 2, 0, 9, 0, $03, $80 dsprite 2, 1, 0, 0, $00, $c0 dsprite 2, 1, 1, 0, $02, $c0 dsprite 2, 1, 2, 0, $02, $c0 dsprite 2, 1, 3, 0, $03, $80 dsprite 2, 1, 4, 0, $03, $80 dsprite 2, 1, 5, 0, $03, $80 dsprite 2, 1, 6, 0, $03, $80 dsprite 2, 1, 7, 0, $03, $80 dsprite 2, 1, 8, 0, $03, $80 dsprite 2, 1, 9, 0, $03, $80 .PokeGroupPair: ; e0b8d db 38 dsprite 0, 0, -1, 7, $00, $80 dsprite 0, 0, 3, 0, $00, $a0 dsprite 1, 0, -1, 7, $01, $80 dsprite 1, 0, 3, 0, $01, $a0 dsprite 2, 0, -1, 7, $01, $80 dsprite 2, 0, 3, 0, $01, $a0 dsprite 3, 0, -1, 7, $01, $80 dsprite 3, 0, 1, 0, $03, $80 dsprite 3, 0, 3, 0, $03, $80 dsprite 4, 0, -1, 7, $01, $80 dsprite 4, 0, 1, 0, $03, $80 dsprite 4, 0, 3, 0, $03, $80 dsprite 5, 0, -1, 7, $01, $80 dsprite 5, 0, 1, 0, $03, $80 dsprite 5, 0, 3, 0, $03, $80 dsprite 6, 0, -1, 7, $01, $80 dsprite 6, 0, 1, 0, $03, $80 dsprite 6, 0, 3, 0, $03, $80 dsprite 7, 0, -1, 7, $01, $80 dsprite 7, 0, 1, 0, $03, $80 dsprite 7, 0, 3, 0, $03, $80 dsprite 8, 0, -1, 7, $01, $80 dsprite 8, 0, 1, 0, $03, $80 dsprite 8, 0, 3, 0, $03, $80 dsprite 9, 0, -1, 7, $01, $80 dsprite 9, 0, 1, 0, $03, $80 dsprite 9, 0, 3, 0, $03, $80 dsprite 10, 0, -1, 7, $01, $80 dsprite 10, 0, 1, 0, $03, $80 dsprite 10, 0, 3, 0, $03, $80 dsprite 11, 0, -1, 7, $01, $80 dsprite 11, 0, 1, 0, $03, $80 dsprite 11, 0, 3, 0, $03, $80 dsprite 11, 1, -1, 7, $00, $c0 dsprite 11, 1, 0, 0, $02, $c0 dsprite 11, 1, 1, 0, $03, $c0 dsprite 11, 1, 2, 0, $02, $c0 dsprite 11, 1, 3, 0, $03, $e0 .Impossible: ; e0c26 db 4 dsprite 0, 0, 0, 0, $00, $80 dsprite 0, 0, 1, 0, $00, $a0 dsprite 1, 0, 0, 0, $00, $c0 dsprite 1, 0, 1, 0, $00, $e0 ; e0c37 CardFlip_InitAttrPals: ; e0c37 (38:4c37) ld a, [hCGB] and a ret z hlcoord 0, 0, AttrMap ld bc, SCREEN_HEIGHT * SCREEN_WIDTH xor a call ByteFill hlcoord 12, 1, AttrMap lb bc, 2, 2 ld a, $1 call CardFlip_FillBox hlcoord 14, 1, AttrMap lb bc, 2, 2 ld a, $2 call CardFlip_FillBox hlcoord 16, 1, AttrMap lb bc, 2, 2 ld a, $3 call CardFlip_FillBox hlcoord 18, 1, AttrMap lb bc, 2, 2 ld a, $4 call CardFlip_FillBox hlcoord 9, 0, AttrMap lb bc, 12, 1 ld a, $1 call CardFlip_FillBox ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a ld hl, .palettes ld de, UnknBGPals ld bc, 9 palettes call CopyBytes pop af ld [rSVBK], a ret ; e0c93 (38:4c93) .palettes ; e0c93 INCLUDE "data/palettes/card_flip.pal" ; e0cdb CardFlipLZ03: ; e0cdb INCBIN "gfx/card_flip/card_flip_3.2bpp.lz" CardFlipOffButtonGFX: ; e0cf6 INCBIN "gfx/card_flip/off.2bpp" CardFlipOnButtonGFX: ; e0d06 INCBIN "gfx/card_flip/on.2bpp" CardFlipLZ01: ; e0d16 INCBIN "gfx/card_flip/card_flip_1.2bpp.lz" CardFlipLZ02: ; e0ea8 INCBIN "gfx/card_flip/card_flip_2.2bpp.lz" CardFlipTilemap: ; e110c INCBIN "gfx/card_flip/card_flip.tilemap" ; e1190