const_value set 2 const ROUTE16GATE_OFFICER Route16Gate_MapScriptHeader: .SceneScripts: db 1 scene_script .DummyScene .MapCallbacks: db 0 .DummyScene: end Route16GateOfficerScript: jumptextfaceplayer Route16GateOfficerText UnknownScript_0x733ed: checkitem BICYCLE iffalse UnknownScript_0x733f3 end UnknownScript_0x733f3: showemote EMOTE_SHOCK, ROUTE16GATE_OFFICER, 15 spriteface PLAYER, UP opentext writetext UnknownText_0x73496 waitbutton closetext applymovement PLAYER, MovementData_0x73405 end MovementData_0x73405: step RIGHT turn_head LEFT step_end Route16GateOfficerText: text "CYCLING ROAD" line "starts here." para "It's all downhill," line "so it's totally" cont "exhilarating." para "It's a great sort" line "of feeling that" para "you can't get from" line "a ship or train." done UnknownText_0x73496: text "Hey! Whoa! Stop!" para "You can't go out" line "on the CYCLING" para "ROAD without a" line "BICYCLE." done Route16Gate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $4, $0, 4, ROUTE_16 warp_def $5, $0, 5, ROUTE_16 warp_def $4, $9, 2, ROUTE_16 warp_def $5, $9, 3, ROUTE_16 .CoordEvents: db 2 coord_event 0, $4, $5, UnknownScript_0x733ed coord_event 0, $5, $5, UnknownScript_0x733ed .BGEvents: db 0 .ObjectEvents: db 1 object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route16GateOfficerScript, -1