const_value set 2 const TINTOWERROOF_HO_OH TinTowerRoof_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 1 callback MAPCALLBACK_OBJECTS, .HoOh .HoOh: checkevent EVENT_FOUGHT_HO_OH iftrue .NoAppear checkitem RAINBOW_WING iftrue .Appear jump .NoAppear .Appear: appear TINTOWERROOF_HO_OH return .NoAppear: disappear TINTOWERROOF_HO_OH return TinTowerHoOh: faceplayer opentext writetext HoOhText cry HO_OH pause 15 closetext setevent EVENT_FOUGHT_HO_OH writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon HO_OH, 60 startbattle disappear TINTOWERROOF_HO_OH reloadmapafterbattle setevent EVENT_SET_WHEN_FOUGHT_HO_OH end HoOhText: text "Shaoooh!" done TinTowerRoof_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def 9, 13, 4, TIN_TOWER_9F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 1 object_event 9, 5, SPRITE_HO_OH, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, TinTowerHoOh, EVENT_TIN_TOWER_ROOF_HO_OH