ROUTE43GATE_TOLL EQU 1000 const_value set 2 const ROUTE43GATE_OFFICER const ROUTE43GATE_ROCKET1 const ROUTE43GATE_ROCKET2 Route43Gate_MapScriptHeader: .SceneScripts: db 2 scene_script .RocketShakedown scene_script .DummyScene .MapCallbacks: db 1 callback MAPCALLBACK_NEWMAP, .CheckIfRockets .RocketShakedown: priorityjump .RocketTakeover end .DummyScene: end .CheckIfRockets: checkevent EVENT_CLEARED_ROCKET_HIDEOUT iftrue .NoRockets setmapscene ROUTE_43, 0 return .NoRockets: setmapscene ROUTE_43, 1 return .RocketTakeover: playmusic MUSIC_ROCKET_ENCOUNTER checkcode VAR_FACING if_equal DOWN, RocketScript_Southbound if_equal UP, RocketScript_Northbound setscene 1 end RocketScript_Southbound: applymovement PLAYER, PlayerStepsIn showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouSouth spriteface ROUTE43GATE_ROCKET1, UP showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouSouth opentext writetext RocketText_TollFee buttonsound checkmoney YOUR_MONEY, ROUTE43GATE_TOLL - 1 if_equal HAVE_MORE, RocketScript_TollSouth jump RocketScript_YoureBrokeSouth RocketScript_TollSouth: takemoney YOUR_MONEY, ROUTE43GATE_TOLL writetext RocketText_ThankYou jump RocketScript_ShakeDownSouth RocketScript_YoureBrokeSouth: takemoney YOUR_MONEY, ROUTE43GATE_TOLL writetext RocketText_AllYouGot jump RocketScript_ShakeDownSouth RocketScript_ShakeDownSouth: buttonsound closetext applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassSouth applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassSouth setscene 1 special RestartMapMusic end RocketScript_Northbound: showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET1, 15 applymovement ROUTE43GATE_ROCKET1, Rocket1Script_BlocksYouNorth spriteface ROUTE43GATE_ROCKET2, DOWN showemote EMOTE_SHOCK, ROUTE43GATE_ROCKET2, 15 applymovement ROUTE43GATE_ROCKET2, Rocket2Script_BlocksYouNorth opentext writetext RocketText_TollFee buttonsound checkmoney YOUR_MONEY, ROUTE43GATE_TOLL - 1 if_equal HAVE_MORE, RocketScript_TollNorth jump RocketScript_YoureBrokeNorth RocketScript_TollNorth: takemoney YOUR_MONEY, ROUTE43GATE_TOLL writetext RocketText_ThankYou jump RocketScript_ShakeDownNorth RocketScript_YoureBrokeNorth: takemoney YOUR_MONEY, ROUTE43GATE_TOLL writetext RocketText_AllYouGot jump RocketScript_ShakeDownNorth RocketScript_ShakeDownNorth: buttonsound closetext applymovement ROUTE43GATE_ROCKET2, Rocket2Script_LetsYouPassNorth applymovement ROUTE43GATE_ROCKET1, Rocket1Script_LetsYouPassNorth setscene 1 special RestartMapMusic end RocketScript_MakingABundle: jumptextfaceplayer RocketText_MakingABundle OfficerScript_GuardWithSludgeBomb: faceplayer opentext checkevent EVENT_GOT_TM36_SLUDGE_BOMB iftrue .GotSludgeBomb writetext OfficerText_FoundTM buttonsound verbosegiveitem TM_SLUDGE_BOMB iffalse .NoRoomForSludgeBomb setevent EVENT_GOT_TM36_SLUDGE_BOMB closetext end .GotSludgeBomb: writetext OfficerText_AvoidGrass waitbutton .NoRoomForSludgeBomb: closetext end PlayerStepsIn: step DOWN step_end Rocket1Script_BlocksYouSouth: big_step UP big_step UP big_step RIGHT big_step RIGHT turn_head UP step_end Rocket1Script_LetsYouPassSouth: big_step LEFT big_step LEFT big_step DOWN big_step DOWN step_end Rocket1Script_BlocksYouNorth: big_step DOWN big_step DOWN big_step RIGHT big_step RIGHT turn_head DOWN step_end Rocket1Script_LetsYouPassNorth: big_step LEFT big_step LEFT big_step UP big_step UP turn_head DOWN step_end Rocket2Script_BlocksYouSouth: big_step UP big_step UP big_step LEFT big_step LEFT turn_head UP step_end Rocket2Script_LetsYouPassSouth: big_step RIGHT big_step RIGHT big_step DOWN big_step DOWN turn_head UP step_end Rocket2Script_BlocksYouNorth: big_step DOWN big_step DOWN big_step LEFT big_step LEFT turn_head DOWN step_end Rocket2Script_LetsYouPassNorth: big_step RIGHT big_step RIGHT big_step UP big_step UP step_end RocketText_TollFee: text "Hold it there," line "kiddo!" para "The toll is ¥1000" line "to go through." done RocketText_ThankYou: text "Thank you very" line "much!" done RocketText_AllYouGot: text "Then pay what you" line "have, please." done RocketText_MakingABundle: text "He-he-he. We're" line "making a bundle." para "Everyone wants to" line "see what's going" para "on up at LAKE OF" line "RAGE." done OfficerText_FoundTM: text "I got chased from" line "my post by these" cont "thugs in black." para "They left this" line "behind." para "It makes me uncom-" line "fortable. Could" cont "you take it away?" done Text_ReceivedTM30: text " received" line "TM30." done OfficerText_AvoidGrass: text "Use this gate to" line "avoid walking in" cont "the grass." done Route43Gate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def 4, 0, 4, ROUTE_43 warp_def 5, 0, 5, ROUTE_43 warp_def 4, 7, 3, ROUTE_43 warp_def 5, 7, 3, ROUTE_43 .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 3 object_event 0, 4, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, OfficerScript_GuardWithSludgeBomb, EVENT_LAKE_OF_RAGE_CIVILIANS object_event 2, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS object_event 7, 4, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RocketScript_MakingABundle, EVENT_ROUTE_43_GATE_ROCKETS